Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Epic Casting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 7151437" data-attributes="member: 1465"><p>In general, I found the idea on <em>epic levels</em> hard to apply to 5e. </p><p></p><p>In previous editions, you could just extend everyone's progressions beyond level 20, let's call it a "vertical epic" progression. IMHO it is always a very boring idea, not providing any fundamental epicness in the game. In 5e it might be more tricky to pursue, partly because of bounded accuracy and partly because there even aren't clearly linear progressions of abilities, and instead there are even some which "top" before 20. But if you really want "vertical epic", then presumably you can grant 10th+ level spell slots, and let characters cast augmented versions of regular spells.</p><p></p><p>The dual option is "horizontal epic", i.e. the regular character's progression stops at 20th, and after that the DM grants add-ons taken from the same options already available: more feats, more known spells or options, more magic items... It's easier to manage for the DM and doesn't tip the balance, but it still increases complexity for the players. There are no epic spells with this option.</p><p></p><p>The third way, which is the most interesting one, would be to indeed introduce something <em>different</em> to what the PCs can do, but it is very challenging to design, but at least this is the kind of way that I would expect <em>epic spells</em> to work.</p><p></p><p>From an epic spell I would expect it to be a gamechanger. Perhaps I would look <em>outside of combat</em> for designing such spells, because in combat there are already spells that can work as insta-win. If you can <em>power word kill</em> a BBEG before level 20, there is nothing more a spell can do in combat. You can remove some limitations here, increase the chance of success there, maybe make it work on multiple enemies... it will not change the fact that the spell already makes combat potentially won with no effort. Make it even more effective, and you've eliminated combat as an interesting part of the game.</p><p></p><p>But as for out-combat-spells, I can't think of anything better than scaling <em>duration</em>, <em>area of effect</em> or <em>number of targets</em> tenfold, which isn't extraordinary interesting, but that's the main thing I think about at the term "epic spell". So instead of charming a bunch of people, you'd charm a whole nation. Instead of changing a plot of terrain, you'd change half a continent. Instead of enchanting something for a day, it would last for 1000 years.</p><p></p><p>The only spell that ever smelled epic to me in D&D was <em>Genesis</em> in 3ed, which let a Cleric create a whole demiplane. But IIRC it has impossible costs to be used to really create another world, and it was then practically limited to being just a bigger <em>Rope Trick</em>.</p><p></p><p>Something that changes <em>time</em> would definitely feel epic, but good luck handling the consequential paradoxes then... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7151437, member: 1465"] In general, I found the idea on [I]epic levels[/I] hard to apply to 5e. In previous editions, you could just extend everyone's progressions beyond level 20, let's call it a "vertical epic" progression. IMHO it is always a very boring idea, not providing any fundamental epicness in the game. In 5e it might be more tricky to pursue, partly because of bounded accuracy and partly because there even aren't clearly linear progressions of abilities, and instead there are even some which "top" before 20. But if you really want "vertical epic", then presumably you can grant 10th+ level spell slots, and let characters cast augmented versions of regular spells. The dual option is "horizontal epic", i.e. the regular character's progression stops at 20th, and after that the DM grants add-ons taken from the same options already available: more feats, more known spells or options, more magic items... It's easier to manage for the DM and doesn't tip the balance, but it still increases complexity for the players. There are no epic spells with this option. The third way, which is the most interesting one, would be to indeed introduce something [I]different[/I] to what the PCs can do, but it is very challenging to design, but at least this is the kind of way that I would expect [I]epic spells[/I] to work. From an epic spell I would expect it to be a gamechanger. Perhaps I would look [I]outside of combat[/I] for designing such spells, because in combat there are already spells that can work as insta-win. If you can [I]power word kill[/I] a BBEG before level 20, there is nothing more a spell can do in combat. You can remove some limitations here, increase the chance of success there, maybe make it work on multiple enemies... it will not change the fact that the spell already makes combat potentially won with no effort. Make it even more effective, and you've eliminated combat as an interesting part of the game. But as for out-combat-spells, I can't think of anything better than scaling [I]duration[/I], [I]area of effect[/I] or [I]number of targets[/I] tenfold, which isn't extraordinary interesting, but that's the main thing I think about at the term "epic spell". So instead of charming a bunch of people, you'd charm a whole nation. Instead of changing a plot of terrain, you'd change half a continent. Instead of enchanting something for a day, it would last for 1000 years. The only spell that ever smelled epic to me in D&D was [I]Genesis[/I] in 3ed, which let a Cleric create a whole demiplane. But IIRC it has impossible costs to be used to really create another world, and it was then practically limited to being just a bigger [I]Rope Trick[/I]. Something that changes [I]time[/I] would definitely feel epic, but good luck handling the consequential paradoxes then... :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Epic Casting
Top