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Epic Character Creation
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<blockquote data-quote="Eloi" data-source="post: 2628714" data-attributes="member: 27826"><p>"Sorry for the content of my first post. I need to create a party useing the 3.5 E PHB.</p><p>I think we are going to have a party consisting of a Elven Wizard, Dwarven Barbarian, Human Cleric, Human Fighter, and Halfling Rogue."</p><p></p><p>And you want kind of a "stock" character of that level of power, to refer to? Or will you basically print these off and hand them to your players, saying, "Name your character." ?</p><p>I am going to assume you have kept each character "pure" without deviance within their class, no dabbling in multiclass/prestige activities.</p><p></p><p>"Would you create the basic character, and add all the level statistics like you would if they had actually leveled up?" </p><p></p><p>Make the basic character, hopefully being generous with the stats/pointbuy method.</p><p>You would indeed add all the level statistics "as if they had actually levelled up", with all characters having gotten that 8th Feat upon achieving 21st level and socked away that 5th characteristic point when they hit 20. </p><p></p><p>"Starting Cash won't be an issue, and no weapon forgeing will happen."</p><p></p><p>Assuming you are using the 3.5 ADD DMG, take a look at pg. 206 for Epic character information, and pg. 209 for an idea for how much the gear they have accumulated might be worth. As a GM, you need to be clear about whether you want your Epic characters to be equipped with (low end) Epic equipment, and already be prepared to mix it up with trouble, or equipped with high end magical (but not Epic level) equipment, and be seeking to upgrade their equipment during play with the cast-offs their fallen opponents leave behind.</p><p></p><p>No weapon forging - so the party Wizard doesn't have to invest in those feats, and no extra time will be taken away from the adventuring party to fit "and then you spend roughly twelve years crafting all this, at one day per 1,000 gp. value.." into the action. </p><p></p><p>Starting cash not being an issue means they spent it all on a mix of what they adventure with/bought into trade caravans and other commercial endeavors.. shall we assume a 65/35 ratio, with every class having invested in at least one Book of Massive Stat Boost (137,500 for +5 to the stat of choice)? - Two or three, if they can afford them. Fill your character slots across the party, not fully loading each character. Leave a few people without a cloak, without a second ring, without magical boots, without a magic belt - and the equipment you do obtain intially, make it quality. That way the treasure the group comes across will fill in some holes, and augment the party - much easier to make use of a +3 Ring of Protection if there are free hands clamoring for it.</p><p></p><p>That's not to say you wouldn't ensure your Fighter went in with heavy magic armor, a potent magic weapon/shield, and a good Ring of Regeneration - but he might not have a Cloak of Protection or Boots of Speed yet. Your Wizard will have a nice crystal ball, a ring of Wizardry, a top-notch Headband of Intellect and some magical protection (perhaps that Aberzombie and Witch special, the Robe of the Archmagi). Just leave a little room for the extra loot items, is what I'm saying.</p><p></p><p>You are going to have to come up with an idea of what each of your Epic characters has been doing as they progressed, what feat trees they progressed up, and this is going to take the most time and brain sweat. If the whole party invested in a trading caravan back at 17th level and it came back laden with a library of special treasures when they all hit 19th, it's just possible that the Barbarian found a reason to learn Literacy. Might be a nice idea to figure out whether the party still has a Mastermind foe that they've never managed to catch up to, yet, out there in the shadows, still sending vengeful probes their way.</p><p></p><p>"All I need is to find out the easiest way or ways to make Epic Characters."</p><p></p><p>Good luck on that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Eloi, post: 2628714, member: 27826"] "Sorry for the content of my first post. I need to create a party useing the 3.5 E PHB. I think we are going to have a party consisting of a Elven Wizard, Dwarven Barbarian, Human Cleric, Human Fighter, and Halfling Rogue." And you want kind of a "stock" character of that level of power, to refer to? Or will you basically print these off and hand them to your players, saying, "Name your character." ? I am going to assume you have kept each character "pure" without deviance within their class, no dabbling in multiclass/prestige activities. "Would you create the basic character, and add all the level statistics like you would if they had actually leveled up?" Make the basic character, hopefully being generous with the stats/pointbuy method. You would indeed add all the level statistics "as if they had actually levelled up", with all characters having gotten that 8th Feat upon achieving 21st level and socked away that 5th characteristic point when they hit 20. "Starting Cash won't be an issue, and no weapon forgeing will happen." Assuming you are using the 3.5 ADD DMG, take a look at pg. 206 for Epic character information, and pg. 209 for an idea for how much the gear they have accumulated might be worth. As a GM, you need to be clear about whether you want your Epic characters to be equipped with (low end) Epic equipment, and already be prepared to mix it up with trouble, or equipped with high end magical (but not Epic level) equipment, and be seeking to upgrade their equipment during play with the cast-offs their fallen opponents leave behind. No weapon forging - so the party Wizard doesn't have to invest in those feats, and no extra time will be taken away from the adventuring party to fit "and then you spend roughly twelve years crafting all this, at one day per 1,000 gp. value.." into the action. Starting cash not being an issue means they spent it all on a mix of what they adventure with/bought into trade caravans and other commercial endeavors.. shall we assume a 65/35 ratio, with every class having invested in at least one Book of Massive Stat Boost (137,500 for +5 to the stat of choice)? - Two or three, if they can afford them. Fill your character slots across the party, not fully loading each character. Leave a few people without a cloak, without a second ring, without magical boots, without a magic belt - and the equipment you do obtain intially, make it quality. That way the treasure the group comes across will fill in some holes, and augment the party - much easier to make use of a +3 Ring of Protection if there are free hands clamoring for it. That's not to say you wouldn't ensure your Fighter went in with heavy magic armor, a potent magic weapon/shield, and a good Ring of Regeneration - but he might not have a Cloak of Protection or Boots of Speed yet. Your Wizard will have a nice crystal ball, a ring of Wizardry, a top-notch Headband of Intellect and some magical protection (perhaps that Aberzombie and Witch special, the Robe of the Archmagi). Just leave a little room for the extra loot items, is what I'm saying. You are going to have to come up with an idea of what each of your Epic characters has been doing as they progressed, what feat trees they progressed up, and this is going to take the most time and brain sweat. If the whole party invested in a trading caravan back at 17th level and it came back laden with a library of special treasures when they all hit 19th, it's just possible that the Barbarian found a reason to learn Literacy. Might be a nice idea to figure out whether the party still has a Mastermind foe that they've never managed to catch up to, yet, out there in the shadows, still sending vengeful probes their way. "All I need is to find out the easiest way or ways to make Epic Characters." Good luck on that. :) [/QUOTE]
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