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<blockquote data-quote="Lichtenhart" data-source="post: 672285" data-attributes="member: 761"><p><span style="font-size: 12px"><span style="color: orange">Rhazael</span></span></p><p>Half Celestial Redguard Male, Monk 9 Cleric of Elishar 1 Sacred Fist 10</p><p></p><p>Alignment: LG</p><p></p><p>Str: 20 (2 Points +4 racial +6 enhancement)</p><p>Dex: 28 (10 Points +2 racial +4 inherent +6 enhancement)</p><p>Con: 24 (6 Points +4 racial +6 enhancement)</p><p>Int: 10 (0 Points +2 racial)</p><p>Wis: 36 (10 Points +4 racial +5 advancement +5 inherent +6 enhancement)</p><p>Cha: 20 (2 Points +4 racial +6 enhancement)</p><p></p><p>HD: 20d8 +140</p><p>HP: 262</p><p></p><p>Fort: +37 (+15 base +2 racial + 7 Con +5 resistance +3 luck +5 Cha)</p><p>Ref: +37 (+13 base +2 racial +9 Dex +5 resistance +3 luck +5 Cha)</p><p>Will: +37 (+11 base +13 Wis +5 resistance +3 luck +5 Cha) </p><p></p><p>AC: 48 (10 base +9 Dex +13 Wis +1 monk +1 natural +7 armor +4 deflection +3 luck) [+1 dodge, +4 mobility, +4 concentration]</p><p>Flatfooted: 48 [+1 dodge, +4 mobility, +4 concentration]</p><p>Touch: 41 [+1 dodge, +4 mobility, +4 concentration]</p><p></p><p>Initiative: +9 (Dex)</p><p></p><p>Attacks: </p><p>Unarmed +47/+42/+37/+32 (+16 bab +9 Dex +13 Wis +1 weapon focus +3 luck +5 enhancement)</p><p>Unarmed (Flurry Attack) +45/+45/+40/+35/+30</p><p>Sacred Flame +47/+42/+37/+32 (+16 bab +9 Dex +13 Wis +1 weapon focus +3 luck +5 enhancement)</p><p></p><p>Damage:</p><p>Unarmed 1d12+23 (modified SF unarmed damage +5 Str +13 Wis +5 enhancement)</p><p>Sacred Flame 1d6+15 (half fire, half sacred)</p><p></p><p>Speed: 70', fly 160' (x2 enhancement, perfect)</p><p></p><p>Skills:</p><p>Balance +16 (5 ranks +9 Dex +2 synergy)</p><p>Climb +10 (5 ranks +5 Str)</p><p>Concentration +20 [24 defensively] (13 ranks +7 Con)</p><p>Escape Artist +25 (16 ranks +9 Dex)</p><p>Heal +25 (12 ranks +13 Wis)</p><p>Hide +20 (11 ranks +9 Dex)</p><p>Jump + 13 (6 ranks +5 Str +2 synergy)</p><p>Listen +35 (12 ranks +13 Wis +10 competence)</p><p>Move Silently + 30 (11 ranks +9 Dex +10 circumstance)</p><p>Spellcraft +1 (1 rank)</p><p>Swim +10* (5 ranks +5 Str)</p><p>Tumble +25 (16 ranks +9 Dex +2 synergy)</p><p></p><p>Feats:</p><p>1. Dodge</p><p>1r. Mobility</p><p>2m. Deflect Arrows</p><p>3. Weapon Finesse (Unarmed) </p><p>6. Weapon Focus (Unarmed)</p><p>6m. Combat Reflexes [swapped for Improved Trip]</p><p>9. Alertness</p><p>12 Improved Flight [from Master of the Wild, improves maneuvrability by one step]</p><p>2sf. Combat Casting</p><p>15. Flyby Attack</p><p>18. Improved Flyby Attack [from Epic Level Handbook, prevents AoO]</p><p></p><p>Class Features:</p><p>1m. Unarmed Strike, Stunning Attack (DC 27 or 33?), Evasion</p><p>3m. Still Mind (+2 to saves against Enchantment school)</p><p>5m. Purity of body (immunity to non-magical diseases)</p><p>7m. Wholeness of Body (cures up to 18 hp to himself), Leap of the Clouds (jumping distance is no longer limited by height)</p><p>8m. Slow Fall (50')</p><p>9m. Improved Evasion</p><p>1c. Turn Undead, Healing Domain (casts healing spells at +1 caster level), Luck Domain (allows one reroll/day)</p><p>1sf. Unarmed Fighting, Flurry Attack, Mysticism Domain (add Cha mod to saves)</p><p>3sf. Uncanny Dodge (keeps Dex bonus when flatfooted)</p><p>5sf. Uncanny Dodge (can't be flanked)</p><p>6sf. Blindsight 30'</p><p>7sf. Sacred Flame</p><p>8sf. No Shadow Blows (adds Wis mod to attacks and damage, bypass DR up to +17)</p><p>10sf. Inner Armor (+4 concentration to AC, +4 resistance to saves SR 20 for 13 rounds, 10 times/day)</p><p></p><p>Racial Features:</p><p>Spell-like abilities: At will - Light; 3/Day - Holy Aura [OOO], Protection from evil [OOO]; 1/Day - Aid [O], Bless [O], Cure Serious Wounds [O], Detect Evil [X], Dispel Evil [O], Hallow [O], Holy Smite [O], Holy Word [O], Neutralize Poison [O], Remove Disease [O], Resurrection [O], Summon monster IX (celestials only) [O], Symbol [O]. These abilities are as the spells cast by a 20th-level cleric (save DC 23 + spell level).</p><p>Low-light vision</p><p>Immunity to acid, cold, disease, and electricity</p><p>+4 racial bonus to Fortitude saves against poison</p><p></p><p>Spells per day:</p><p>Cleric: 0) 3 1) 5+1 caster level 1</p><p>Sacred Fist 1) 6+1 2) 5+1 3) 5+1 4) 4+1 caster level 10</p><p></p><p>Spells prepared:</p><p>Cleric: 0) Detect Magic [OO]</p><p> Read Magic [O]</p><p> 1) Comprehend Languages [XO]</p><p> Endure Elements [XO]</p><p> Invisibility to undead [O]</p><p> + Cure Light Wounds [O]</p><p>Sacred Fist: 1) Comprehend Languages [OO]</p><p> Cure Light Wounds [O]</p><p> Divine Favor [OO]</p><p> Invisibility to undead [O]</p><p> + Cure Light Wounds [O]</p><p> 2) Augury [OO]</p><p> Lesser Restoration [OO]</p><p> Undetectable Alignment [X]</p><p> + Cure Moderate Wounds [O]</p><p> 3) Deeper Darkness [OO]</p><p> Invisibility Purge [OO]</p><p> Remove Curse [O]</p><p> + Protection from Elements [O]</p><p> 4) Divine Power [OO]</p><p> Freedom of movement [O]</p><p> Tongues [O]</p><p> + Cure Critical Wounds [O]</p><p></p><p>Active Spells:</p><p>Endure Elements (Fire)</p><p>Undetectable Alignment</p><p></p><p>Equipment:</p><p>Belt of Giant Strenght 36k (+6 enhancement to Cha)</p><p>Bracers of Armor 49k (+7 armor to AC)</p><p>Ring of Protection 32k (+4 deflection to AC)</p><p>Skin of the Hero 68k (+3 luck to AC, saves and attacks)</p><p>Vest of Resistance 25k (+5 resistance to saves)</p><p>Robe of Charisma 36k (+6 enhancement to Cha)</p><p>Headband of Attention 40k (+6 enhancement to Wis 36k, +10 competence to Listen 4k)</p><p>Ring of Quick and Mighty Fists 166k (+5 enhancement to unarmed attacks 150k, haste 10 rounds/day 16k)</p><p>Eagle's Claws 54.6k (+6 enhancement to Dex 36k, double fly speed 4k, tiger's leap 7k, +10 circumstance to Move Silently 4k, Spider Climb [command word] 3.6k)</p><p>Charm of Life 44k (+6 enhancement to Con 36k, Scarab of Protection's powers without SR 8k)</p><p>Tome of Understanding 137.5k (+5 inherent to Wis) USED</p><p>Manual of Quickness in Action 110k (+4 inherent to Dex) USED</p><p>Wand of Cure Light Wounds 0,75k</p><p></p><p>Once upon a time two men embarked in an adventure that took them beyond their wildest dreams, they became heroes, faced the very forces of hell unleashed, and fought side by side with the angel of their life. She was as radiant as a summer dawn and stronger than the desert wind; she fell in love with both of them, and to each she secretly gave a son. No joy was meant to the lovers; to stop the forces of evil one man sacrificed himself, and on the field of victory she was forced to abandon the other. Before the forces of fate came to divided them, she gave both her sons to him, and asked him to love them both.</p><p>The man went to a mountain's top, and there he began to teach the wisdom he gathered during his journeys, and brought up the children lovingly, but when he looked at his own son, his smile was complete, while when he looked at his friends' son a hint of doubt always passed through his mind. His son, Jaren, grew up to became the best of his student and soon the lead of the monastery, while the other, Rhazael grew more and more uneasy at the monastery, till he left to find wisdom on his own. He sought a way to reach his mother, and finally he met her in his dreams, and she passed on him the legacy of heavens. He became stronger and wiser, and a couple of beatiful golden wings grew on his back. To fly became to Rhazael pure joy, pure enchanting happiness, and the powers of good he now felt running through his veins showed him a different path of enlightment, that he followed with absolute devotion.</p><p>Now another mountain has its angel, and he flies in the sun, and his shadow is a threat to wicked people everywhere.</p></blockquote><p></p>
[QUOTE="Lichtenhart, post: 672285, member: 761"] [Size=3][Color=orange]Rhazael[/COLOR][/Size] Half Celestial Redguard Male, Monk 9 Cleric of Elishar 1 Sacred Fist 10 Alignment: LG Str: 20 (2 Points +4 racial +6 enhancement) Dex: 28 (10 Points +2 racial +4 inherent +6 enhancement) Con: 24 (6 Points +4 racial +6 enhancement) Int: 10 (0 Points +2 racial) Wis: 36 (10 Points +4 racial +5 advancement +5 inherent +6 enhancement) Cha: 20 (2 Points +4 racial +6 enhancement) HD: 20d8 +140 HP: 262 Fort: +37 (+15 base +2 racial + 7 Con +5 resistance +3 luck +5 Cha) Ref: +37 (+13 base +2 racial +9 Dex +5 resistance +3 luck +5 Cha) Will: +37 (+11 base +13 Wis +5 resistance +3 luck +5 Cha) AC: 48 (10 base +9 Dex +13 Wis +1 monk +1 natural +7 armor +4 deflection +3 luck) [+1 dodge, +4 mobility, +4 concentration] Flatfooted: 48 [+1 dodge, +4 mobility, +4 concentration] Touch: 41 [+1 dodge, +4 mobility, +4 concentration] Initiative: +9 (Dex) Attacks: Unarmed +47/+42/+37/+32 (+16 bab +9 Dex +13 Wis +1 weapon focus +3 luck +5 enhancement) Unarmed (Flurry Attack) +45/+45/+40/+35/+30 Sacred Flame +47/+42/+37/+32 (+16 bab +9 Dex +13 Wis +1 weapon focus +3 luck +5 enhancement) Damage: Unarmed 1d12+23 (modified SF unarmed damage +5 Str +13 Wis +5 enhancement) Sacred Flame 1d6+15 (half fire, half sacred) Speed: 70', fly 160' (x2 enhancement, perfect) Skills: Balance +16 (5 ranks +9 Dex +2 synergy) Climb +10 (5 ranks +5 Str) Concentration +20 [24 defensively] (13 ranks +7 Con) Escape Artist +25 (16 ranks +9 Dex) Heal +25 (12 ranks +13 Wis) Hide +20 (11 ranks +9 Dex) Jump + 13 (6 ranks +5 Str +2 synergy) Listen +35 (12 ranks +13 Wis +10 competence) Move Silently + 30 (11 ranks +9 Dex +10 circumstance) Spellcraft +1 (1 rank) Swim +10* (5 ranks +5 Str) Tumble +25 (16 ranks +9 Dex +2 synergy) Feats: 1. Dodge 1r. Mobility 2m. Deflect Arrows 3. Weapon Finesse (Unarmed) 6. Weapon Focus (Unarmed) 6m. Combat Reflexes [swapped for Improved Trip] 9. Alertness 12 Improved Flight [from Master of the Wild, improves maneuvrability by one step] 2sf. Combat Casting 15. Flyby Attack 18. Improved Flyby Attack [from Epic Level Handbook, prevents AoO] Class Features: 1m. Unarmed Strike, Stunning Attack (DC 27 or 33?), Evasion 3m. Still Mind (+2 to saves against Enchantment school) 5m. Purity of body (immunity to non-magical diseases) 7m. Wholeness of Body (cures up to 18 hp to himself), Leap of the Clouds (jumping distance is no longer limited by height) 8m. Slow Fall (50') 9m. Improved Evasion 1c. Turn Undead, Healing Domain (casts healing spells at +1 caster level), Luck Domain (allows one reroll/day) 1sf. Unarmed Fighting, Flurry Attack, Mysticism Domain (add Cha mod to saves) 3sf. Uncanny Dodge (keeps Dex bonus when flatfooted) 5sf. Uncanny Dodge (can't be flanked) 6sf. Blindsight 30' 7sf. Sacred Flame 8sf. No Shadow Blows (adds Wis mod to attacks and damage, bypass DR up to +17) 10sf. Inner Armor (+4 concentration to AC, +4 resistance to saves SR 20 for 13 rounds, 10 times/day) Racial Features: Spell-like abilities: At will - Light; 3/Day - Holy Aura [OOO], Protection from evil [OOO]; 1/Day - Aid [O], Bless [O], Cure Serious Wounds [O], Detect Evil [X], Dispel Evil [O], Hallow [O], Holy Smite [O], Holy Word [O], Neutralize Poison [O], Remove Disease [O], Resurrection [O], Summon monster IX (celestials only) [O], Symbol [O]. These abilities are as the spells cast by a 20th-level cleric (save DC 23 + spell level). Low-light vision Immunity to acid, cold, disease, and electricity +4 racial bonus to Fortitude saves against poison Spells per day: Cleric: 0) 3 1) 5+1 caster level 1 Sacred Fist 1) 6+1 2) 5+1 3) 5+1 4) 4+1 caster level 10 Spells prepared: Cleric: 0) Detect Magic [OO] Read Magic [O] 1) Comprehend Languages [XO] Endure Elements [XO] Invisibility to undead [O] + Cure Light Wounds [O] Sacred Fist: 1) Comprehend Languages [OO] Cure Light Wounds [O] Divine Favor [OO] Invisibility to undead [O] + Cure Light Wounds [O] 2) Augury [OO] Lesser Restoration [OO] Undetectable Alignment [X] + Cure Moderate Wounds [O] 3) Deeper Darkness [OO] Invisibility Purge [OO] Remove Curse [O] + Protection from Elements [O] 4) Divine Power [OO] Freedom of movement [O] Tongues [O] + Cure Critical Wounds [O] Active Spells: Endure Elements (Fire) Undetectable Alignment Equipment: Belt of Giant Strenght 36k (+6 enhancement to Cha) Bracers of Armor 49k (+7 armor to AC) Ring of Protection 32k (+4 deflection to AC) Skin of the Hero 68k (+3 luck to AC, saves and attacks) Vest of Resistance 25k (+5 resistance to saves) Robe of Charisma 36k (+6 enhancement to Cha) Headband of Attention 40k (+6 enhancement to Wis 36k, +10 competence to Listen 4k) Ring of Quick and Mighty Fists 166k (+5 enhancement to unarmed attacks 150k, haste 10 rounds/day 16k) Eagle's Claws 54.6k (+6 enhancement to Dex 36k, double fly speed 4k, tiger's leap 7k, +10 circumstance to Move Silently 4k, Spider Climb [command word] 3.6k) Charm of Life 44k (+6 enhancement to Con 36k, Scarab of Protection's powers without SR 8k) Tome of Understanding 137.5k (+5 inherent to Wis) USED Manual of Quickness in Action 110k (+4 inherent to Dex) USED Wand of Cure Light Wounds 0,75k Once upon a time two men embarked in an adventure that took them beyond their wildest dreams, they became heroes, faced the very forces of hell unleashed, and fought side by side with the angel of their life. She was as radiant as a summer dawn and stronger than the desert wind; she fell in love with both of them, and to each she secretly gave a son. No joy was meant to the lovers; to stop the forces of evil one man sacrificed himself, and on the field of victory she was forced to abandon the other. Before the forces of fate came to divided them, she gave both her sons to him, and asked him to love them both. The man went to a mountain's top, and there he began to teach the wisdom he gathered during his journeys, and brought up the children lovingly, but when he looked at his own son, his smile was complete, while when he looked at his friends' son a hint of doubt always passed through his mind. His son, Jaren, grew up to became the best of his student and soon the lead of the monastery, while the other, Rhazael grew more and more uneasy at the monastery, till he left to find wisdom on his own. He sought a way to reach his mother, and finally he met her in his dreams, and she passed on him the legacy of heavens. He became stronger and wiser, and a couple of beatiful golden wings grew on his back. To fly became to Rhazael pure joy, pure enchanting happiness, and the powers of good he now felt running through his veins showed him a different path of enlightment, that he followed with absolute devotion. Now another mountain has its angel, and he flies in the sun, and his shadow is a threat to wicked people everywhere. [/QUOTE]
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