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Epic characters brought back to beginning levels
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<blockquote data-quote="vulcan_idic" data-source="post: 1907532" data-attributes="member: 19615"><p>I could easily see an amnesia type clause being included in this sort of backstory to prevent this... the character can gradually remember elements of his former existance... the DM's discretion what he remembers when. This could be a very handy bit if, for instance, the group is working on a problem, or fighting a monster with few weaknesses, and can't come up with a solution for a long enough period that the "fun factor" begins to drop, one, or more, such characters could "remember" a little snibbet which while not giving the solution, gives the group, as a whole, sufficient information, when taken in combination with other known quantities, to come up with a good solution. The only pitfall I could see with with is to be cautious the exact piece of information they are given - you can't make them "unlearn" something... at least not as easily as you can give it to them in these circumstances.</p><p></p><p>Alternatively, using Wheel of Time as a template, as the concept seems roughly analogous, you could have a character with "swiss cheese" memory like Matt's (many memories, but not complete), something like Rand (who has it proven that he is such a reincarnation, but knows only what he has heard about himself in the stories every one hears... (or hears voices of himself and starts talking to himself - could make for a ver interesting roleplay... especially if the other players only "hear" what the character says, not the DM...) or something along the lines of Birgitte (who remembers nearly everything - but many things have changed over the millenia, and who is somewhat bound - first by the laws of the universe, and later by being such a famous persona - to be limited to what they can say and do) This is the sort of thing that I can see being solved many ways depending on the demands of the specific world... though all depend, to varying degrees, on how much the players involved are dedicated to playing the character as opposed to simply using the abilities of the character.</p></blockquote><p></p>
[QUOTE="vulcan_idic, post: 1907532, member: 19615"] I could easily see an amnesia type clause being included in this sort of backstory to prevent this... the character can gradually remember elements of his former existance... the DM's discretion what he remembers when. This could be a very handy bit if, for instance, the group is working on a problem, or fighting a monster with few weaknesses, and can't come up with a solution for a long enough period that the "fun factor" begins to drop, one, or more, such characters could "remember" a little snibbet which while not giving the solution, gives the group, as a whole, sufficient information, when taken in combination with other known quantities, to come up with a good solution. The only pitfall I could see with with is to be cautious the exact piece of information they are given - you can't make them "unlearn" something... at least not as easily as you can give it to them in these circumstances. Alternatively, using Wheel of Time as a template, as the concept seems roughly analogous, you could have a character with "swiss cheese" memory like Matt's (many memories, but not complete), something like Rand (who has it proven that he is such a reincarnation, but knows only what he has heard about himself in the stories every one hears... (or hears voices of himself and starts talking to himself - could make for a ver interesting roleplay... especially if the other players only "hear" what the character says, not the DM...) or something along the lines of Birgitte (who remembers nearly everything - but many things have changed over the millenia, and who is somewhat bound - first by the laws of the universe, and later by being such a famous persona - to be limited to what they can say and do) This is the sort of thing that I can see being solved many ways depending on the demands of the specific world... though all depend, to varying degrees, on how much the players involved are dedicated to playing the character as opposed to simply using the abilities of the character. [/QUOTE]
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