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<blockquote data-quote="Jemal" data-source="post: 994724" data-attributes="member: 9026"><p>William Masterson</p><p>Human Sorcerer16/ArchMage5</p><p>Align: N</p><p></p><p>Str: 11 (11 Base)</p><p>Dex: 26 (15 Base, +5 Inherent, +6 magic)</p><p>Con: 18 (12 Base, +6 magic)</p><p>Int: 18 (16 Base, +2 Inherent)</p><p>Wis: 20 (14 Base, +6 magic)</p><p>Cha: 34 (18 Base, +5 level, +5 Inherent, +6 magic)</p><p></p><p>HP: 150 AC: 29 (22 from behind)</p><p>Saving Throws:Fort: +16 Ref: +25 Will: +25</p><p>Initiative: +8</p><p></p><p>BAB: 10/5</p><p>Melee: +10/5</p><p>Ranged: +18/13</p><p></p><p>Skills:</p><p>SpellCraft(+30/24), Concentrate(+28/24), Knowledge:Arcana(+28/24), Spot(+17/12), Diplomacy(+24/12), Scry (+28/24), Alchemy(+28/24)</p><p></p><p>Feats:</p><p>Spell Focus(Enchantment)</p><p>Spell Focus(Evocation)</p><p>Skill Focus(Spellcraft)</p><p>Enlarge Spell(+1)</p><p>Extend Spell(+1)</p><p>Extra Spell</p><p>Maximize Spell(+3)</p><p>Persistant Spell(+4)</p><p>*Evasion</p><p>*Energy Substitution(All)</p><p></p><p>Epic Feat: </p><p>Spell Knowledge</p><p></p><p>*=Virtual Feat</p><p></p><p>Languages: Common, Draconic, Celestial, Giant, 1 more</p><p></p><p>High Arcana(Spell Slot permanently Lost):</p><p>Spell Power +1(5th level)</p><p>Spell Power +2(7th level)</p><p>Spell Power +3(9th level)</p><p>Mastery of Elements (8th level)</p><p>HASTE Spell-Like Ability (5th lvl + 9th lvl for a lvl 3 6/day)</p><p></p><p>Special Abilities: </p><p>True Seeing</p><p>Detect Magic</p><p>Polymorphed</p><p>No need to breath, Eat, or Drink.</p><p>Only require 2 hrs sleep/day</p><p>Anyone striking William with a Melee attack takes 1d6+20 each of Electric, Fire, and Acid damage. </p><p>Half damage from Fire, Acid, and Electricity if saving throw fails(Or no saving throw allowed), or No damage if save is Sucsessful</p><p>(William is constantly sheathed in flames, electric sparks, and sporadic dark flashes)</p><p>Damage reduction 10/+5 vs ranged attacks (discharged after having prevented 100 pts of damage)</p><p>Immune to Magic Missiles from front</p><p>3/4 cover from front(+7 AC, +3 Reflex)</p><p>Haste 6/day as a spell-like ability, lasts 21 rounds.</p><p></p><p>Spells always on (Every day cast)</p><p>Mage Armour(lvl 1)</p><p>Polymorph Self(Lvl 4)</p><p>Persistant Protection from Arrows (Lvl 6)</p><p>Persistant Shield (Lvl 5)</p><p>3 Persistant Fire Shields(Warm, Shocking, Acid) (3 Lvl 8s)</p><p></p><p>Spells/Day(Not Used): 6/8/9/9/8/5/7/7/4/5 </p><p>Spells Known: 9/5/5/4/4/4/3/3/3/5 (bonus: 2 lvl 9 for Spell Knowledge, 1 lvl X for Extra Spell)</p><p>Spell Save DC: 28/29/30/31/32/33/34/35/36/37</p><p>Evoc/Encht DC: 30/31/32/33/34/35/36/37/38/39</p><p></p><p>*=Save throw type</p><p></p><p>0 Level:</p><p>Open/Close(Tr)</p><p>Mending(Tr)</p><p>Mage Hand(Tr)</p><p>Read Magic(Uni)</p><p>Ghost Sound(Ilus)</p><p>Daze(En) *WILL negates*</p><p>Detect Poison(Div)</p><p>Dancing lights(Ilus)</p><p>Arcane Mark(uni)</p><p></p><p>1st Level:</p><p>Ventriloquism(Illus)</p><p>Shield(Abj)</p><p>Mage Armour(Con)</p><p>Magic Missile(Ev)</p><p>True Strike(Div)</p><p></p><p>2nd Level:</p><p>Web(Con) *Reflex negates*</p><p>Knock(Trans)</p><p>Rope Trick(trans)</p><p>Spectral Hand(Nec)</p><p>Protection From Arrows(Abj)</p><p></p><p>3rd Level:</p><p>Flame Arrow(Cn)*Reflex half*</p><p>Vampiric Touch(Ev)</p><p>Fireball (Ev)*Reflex half)</p><p>Haste(trans)</p><p></p><p>4th Level:</p><p>Polymoph Self(Trans)</p><p>Fire Shield(Ev)</p><p>Charm Monster(En)*Will negates*</p><p>Emotion(En)*Will negates*</p><p></p><p>5th Level:</p><p>Wall of Stone(Con)</p><p>Teleport(Tr)</p><p>Hold Monster(En)*Will negates*</p><p>Cone of Cold(Ev)*Reflex Half*</p><p></p><p>6th Level:</p><p>Disintegrate(Tran)*Fort Partial*</p><p>Ottilukes Freezing Sphere(Ev)*Reflex Half for Globe*</p><p>Greater Dispelling(Abj)</p><p></p><p>7th Level:</p><p>Greater Scrying(Div)</p><p>Delayed Blast Fireball(Ev)*Reflex Half*</p><p>Mordenkainens Sword (Trans)</p><p></p><p>8th Level:</p><p>Mass Charm(En)*Will negates*</p><p>Ottilukes Telikinetic Sphere(Ev)*Reflex Negates*</p><p>Maze (Conj)</p><p></p><p>9th Level:</p><p>Time Stop(Tran)</p><p>Meteor Swarm(Ev)*Reflex Half*</p><p>ShapeChange(Trans) </p><p>Dominate Monster(En)</p><p>Wish (Univ)</p><p></p><p>Misc Money Spent:</p><p>Read a Tome of Leadership and Influence +5(137,500), Manual of Quickness of Action +5(137,500), </p><p>and a Tome of Clear Thought +2(55,000)</p><p></p><p>Equipment:</p><p>*Intelligent Circlet of Wisdom+6 And Disguise(95,000)</p><p>Cloak of Charisma+6/Resistance+4(86,000)</p><p>Ring of Invisibility/Sustenance(25,000)</p><p>Ring of Telekinesis/Ram(92,200)</p><p>Belt of Constitution+6(36,000)</p><p>Boots of Swiftness(256,000)</p><p>Gloves of Storing(4,400)</p><p>LEFT GLOVE: Wand of Protection From Elements</p><p>RIGHT GLOVE: Rod of Absorption</p><p>Rod of Absorption(50 charges)(50,000)</p><p>2 Bottles of Wine(20)</p><p>Small Silver Mirror(20)</p><p>Finely wrought Silver Mirror (1,000 GP)</p><p>Jade Circlet (1,500 GP)</p><p>Bag of Holding 3 (7,400)</p><p></p><p>8,440 GP</p><p></p><p>*=Intelligent Circlet of Wisdom: (Also works as Hat of Disguise)</p><p>Speech, Telepathy, Int: 18 Wis: 16 Cha: 12 Alignment: LG</p><p>Languages: Common, Gnome, Goblin, Halfling, Terran</p><p>Primary Abilities: Wielder doesn't need to breath, Detect Magic At Will, Wielder has Evasion</p><p>Extraordinary Ability: True Seeing at will</p><p>EGO: 20</p><p></p><p>Familiar: Nevmor (Weasel, rests on shoulder or in pack)</p><p>HD: 21d8 HP: 75 AC: 25</p><p>INT: 16, Saves: Fort: +6, Ref: +8, Will: +15</p><p>Alertness, Improved Evasion, Share Spells, Empathic Link, Touch, Speak with master, Speak with </p><p>animals of its type, Spell Resistance(26), Scry on Familiar, Familiar Spell(Teleport)</p></blockquote><p></p>
[QUOTE="Jemal, post: 994724, member: 9026"] William Masterson Human Sorcerer16/ArchMage5 Align: N Str: 11 (11 Base) Dex: 26 (15 Base, +5 Inherent, +6 magic) Con: 18 (12 Base, +6 magic) Int: 18 (16 Base, +2 Inherent) Wis: 20 (14 Base, +6 magic) Cha: 34 (18 Base, +5 level, +5 Inherent, +6 magic) HP: 150 AC: 29 (22 from behind) Saving Throws:Fort: +16 Ref: +25 Will: +25 Initiative: +8 BAB: 10/5 Melee: +10/5 Ranged: +18/13 Skills: SpellCraft(+30/24), Concentrate(+28/24), Knowledge:Arcana(+28/24), Spot(+17/12), Diplomacy(+24/12), Scry (+28/24), Alchemy(+28/24) Feats: Spell Focus(Enchantment) Spell Focus(Evocation) Skill Focus(Spellcraft) Enlarge Spell(+1) Extend Spell(+1) Extra Spell Maximize Spell(+3) Persistant Spell(+4) *Evasion *Energy Substitution(All) Epic Feat: Spell Knowledge *=Virtual Feat Languages: Common, Draconic, Celestial, Giant, 1 more High Arcana(Spell Slot permanently Lost): Spell Power +1(5th level) Spell Power +2(7th level) Spell Power +3(9th level) Mastery of Elements (8th level) HASTE Spell-Like Ability (5th lvl + 9th lvl for a lvl 3 6/day) Special Abilities: True Seeing Detect Magic Polymorphed No need to breath, Eat, or Drink. Only require 2 hrs sleep/day Anyone striking William with a Melee attack takes 1d6+20 each of Electric, Fire, and Acid damage. Half damage from Fire, Acid, and Electricity if saving throw fails(Or no saving throw allowed), or No damage if save is Sucsessful (William is constantly sheathed in flames, electric sparks, and sporadic dark flashes) Damage reduction 10/+5 vs ranged attacks (discharged after having prevented 100 pts of damage) Immune to Magic Missiles from front 3/4 cover from front(+7 AC, +3 Reflex) Haste 6/day as a spell-like ability, lasts 21 rounds. Spells always on (Every day cast) Mage Armour(lvl 1) Polymorph Self(Lvl 4) Persistant Protection from Arrows (Lvl 6) Persistant Shield (Lvl 5) 3 Persistant Fire Shields(Warm, Shocking, Acid) (3 Lvl 8s) Spells/Day(Not Used): 6/8/9/9/8/5/7/7/4/5 Spells Known: 9/5/5/4/4/4/3/3/3/5 (bonus: 2 lvl 9 for Spell Knowledge, 1 lvl X for Extra Spell) Spell Save DC: 28/29/30/31/32/33/34/35/36/37 Evoc/Encht DC: 30/31/32/33/34/35/36/37/38/39 *=Save throw type 0 Level: Open/Close(Tr) Mending(Tr) Mage Hand(Tr) Read Magic(Uni) Ghost Sound(Ilus) Daze(En) *WILL negates* Detect Poison(Div) Dancing lights(Ilus) Arcane Mark(uni) 1st Level: Ventriloquism(Illus) Shield(Abj) Mage Armour(Con) Magic Missile(Ev) True Strike(Div) 2nd Level: Web(Con) *Reflex negates* Knock(Trans) Rope Trick(trans) Spectral Hand(Nec) Protection From Arrows(Abj) 3rd Level: Flame Arrow(Cn)*Reflex half* Vampiric Touch(Ev) Fireball (Ev)*Reflex half) Haste(trans) 4th Level: Polymoph Self(Trans) Fire Shield(Ev) Charm Monster(En)*Will negates* Emotion(En)*Will negates* 5th Level: Wall of Stone(Con) Teleport(Tr) Hold Monster(En)*Will negates* Cone of Cold(Ev)*Reflex Half* 6th Level: Disintegrate(Tran)*Fort Partial* Ottilukes Freezing Sphere(Ev)*Reflex Half for Globe* Greater Dispelling(Abj) 7th Level: Greater Scrying(Div) Delayed Blast Fireball(Ev)*Reflex Half* Mordenkainens Sword (Trans) 8th Level: Mass Charm(En)*Will negates* Ottilukes Telikinetic Sphere(Ev)*Reflex Negates* Maze (Conj) 9th Level: Time Stop(Tran) Meteor Swarm(Ev)*Reflex Half* ShapeChange(Trans) Dominate Monster(En) Wish (Univ) Misc Money Spent: Read a Tome of Leadership and Influence +5(137,500), Manual of Quickness of Action +5(137,500), and a Tome of Clear Thought +2(55,000) Equipment: *Intelligent Circlet of Wisdom+6 And Disguise(95,000) Cloak of Charisma+6/Resistance+4(86,000) Ring of Invisibility/Sustenance(25,000) Ring of Telekinesis/Ram(92,200) Belt of Constitution+6(36,000) Boots of Swiftness(256,000) Gloves of Storing(4,400) LEFT GLOVE: Wand of Protection From Elements RIGHT GLOVE: Rod of Absorption Rod of Absorption(50 charges)(50,000) 2 Bottles of Wine(20) Small Silver Mirror(20) Finely wrought Silver Mirror (1,000 GP) Jade Circlet (1,500 GP) Bag of Holding 3 (7,400) 8,440 GP *=Intelligent Circlet of Wisdom: (Also works as Hat of Disguise) Speech, Telepathy, Int: 18 Wis: 16 Cha: 12 Alignment: LG Languages: Common, Gnome, Goblin, Halfling, Terran Primary Abilities: Wielder doesn't need to breath, Detect Magic At Will, Wielder has Evasion Extraordinary Ability: True Seeing at will EGO: 20 Familiar: Nevmor (Weasel, rests on shoulder or in pack) HD: 21d8 HP: 75 AC: 25 INT: 16, Saves: Fort: +6, Ref: +8, Will: +15 Alertness, Improved Evasion, Share Spells, Empathic Link, Touch, Speak with master, Speak with animals of its type, Spell Resistance(26), Scry on Familiar, Familiar Spell(Teleport) [/QUOTE]
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