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<blockquote data-quote="Jemal" data-source="post: 4191043" data-attributes="member: 9026"><p>Albedo - I don't think he meant 15 mil, there's a space between the 1 and the 5, I believe he was refering to his One 5-million item(You said 10 mil and half must be spent on a single item, hence one 5-million GP item)</p><p></p><p>Also, a few questions: Is heroic surge a feat we can take, or an ability that all PC's have?</p><p></p><p>RE: HP I assume from your example that all those multipliers are cumulative then? IE it would be X25 total for epic base classes and X10 for epic prestige classes (Counting everything)</p><p>I figured I'd ask for clarification, even though my concept won't benefit too much from that rule. </p><p></p><p>I'm planning on using a character I've played at lvl 20 on ENWorld before, in the game "No Mans Land", run by Darimaus. </p><p>[sblock=Whin Zacharius Roe, Background]</p><p>Whin Zacharius Roe was born to human parents, Father a great General, Mother </p><p>a powerful mage, both patriots. They had been specifically bred together in </p><p>the hopes of producing a powerful weapon for their country. From the moment </p><p>of his birth, the burning eyes and scaled skin let the powers that be know </p><p>that they had suceeded. Whin was raised not by parents, but by the country </p><p>itself, his every want and need looked after as he was trained many hours a </p><p>day. He was outfitted with a Ring of Sustenance while still young, to </p><p>maximize the time he could spend training. As such, Whin does not eat or </p><p>drink, neither as habit, courtesy, or for pleasure. When he reached 13, he </p><p>received a rather unusual surprise... A powerful devil had been summoned by </p><p>the High Mage to bestow a present on the young prodigy, and Whin was taken </p><p>away for a week. When he returned, having recovered from the diabolic </p><p>surgery, his arms and legs had been replaced, he had large bat wings, and </p><p>any childish innocence he may have retained had been whiped away by the evil </p><p>influences. By the time he was 17, he could best his father in martial </p><p>combat, and was nearly the equal of his mother in spellcasting.</p><p></p><p>Over the next years, whenever he had spare time Whin would read through the </p><p>extensive library on his quest for more. He taught himself the basics of </p><p>martial arts, and soon learned of secret ways to harness truley powerful </p><p>abjuration spells, as well as various forms of instantaneous transportation. </p><p>He learned of other's like himself, of an entire Spellscale race, and set </p><p>about learning all he could about them, attempting to fill in the holes he </p><p>felt in himself. He realized that he shared much with them.. Curiosity, </p><p>drive, a love of magic, and he also learned of their sacred rituals, which </p><p>he realized he had been performing for years without even knowing it. Once </p><p>he had learned what he could, he secretly destroyed the books to keep them </p><p>from being used against him, and then continued with his training and work. </p><p>On his 20th birthday, Whin was presented with a special crafted gift, a </p><p>"ForceLance" they called it, it was just like him... a custom combination of </p><p>martial and magical power.</p><p></p><p>Soon thereafter, Whin was called to perform his duties for his country. His </p><p>first assignment was to destroy a tribe of trolls holed up in an old dwarven </p><p>mine that the country wanted to reopen. Next was a dragon; then a band of </p><p>adventurers trying to 'overturn the corrupt and evil government'; a powerful </p><p>Lich; a coven of hags; A Baron planning to take over; etc, etc.</p><p></p><p>Most recently, he was sent to destroy a tribe of Ogre-magi. When he got </p><p>there, however, it had allready been destroyed, and all that remained was a </p><p>rather unusual goblin. Desiring to know who or what had done this, in order </p><p>to discover if it posed a threat, he began questioning the goblin. To his </p><p>surprise, the goblin claimed it had been he, 'Meekor', that had destroyed </p><p>the tribe. Enraged by the goblin's incredulous lies, Whin moved to strike </p><p>him down, only to discover much to his surprise that this goblin was, </p><p>indeed, very skilled in the divine arts. This being something Whin had no </p><p>experience with, he decided instead to learn what he could about this </p><p>'Meekor', and his powers. They travelled together for a short time, becoming </p><p>strangely close allies for their divergent lives.. Both desired the same </p><p>things above all else... power, and to be in control of their own lives. </p><p>When he returned to his country, Whin lied for the first time, omiting the </p><p>existance of his friend... And of the God, Boccob, that he had come to </p><p>worship. A year later, Whin awoke during the night from a dream... He had </p><p>seen Meekor, and a figure he knew to be Boccob, beckoning him to the Oceans, </p><p>to an island. After a week of the dream repeating every night, Whin decided </p><p>to figure out some way of leaving, but as it turned out, he didn't have to. </p><p>The Fiendish being that his King (And parents, and most of his country) </p><p>worshiped had decreed that all of the best warriors and mages were to be </p><p>sent to sea, to deal with a problem that had arisen. Though they did not </p><p>tell him explicitely, Whin knew from his dream that this problem extended </p><p>beyond their kingdom, beyond his parent's false god and his King's desires. </p><p>He also knew that on this quest, he would find true power.</p><p></p><p>Once he arrived at the port, he quickly went about the town, secretly </p><p>gathering books that he'd never had before. Knowledge, after all, was power, </p><p>else why would they have tried to keep him in the dark about so much? After </p><p>finding his books, he went to meet with Meekor, but to his annoyance, could </p><p>not find the priest. When the boats began to sail and he still hadn't found </p><p>the goblin, the only true companion he'd ever had, he quickly boarded the </p><p>first boat. During the voyage, he would have much to do... Find out where </p><p>they were heading and why, discover all he could about his travelling </p><p>companions, see what they knew, keep up his training, find his lost friend Meekor, and (if </p><p>time permitted) maybe do a litle reading about the world at large. All Whin </p><p>knew was that from this point on, his life would never be the same. He was </p><p>done working for the Government, he would do this for himself.</p><p></p><p>Appearance :</p><p>Whin is a rather creepy looking individual. His face is hollow and harsh, </p><p>his scales seem angry, his eyes show a soul tainted by evil since birth, and </p><p>his long, silver hair is spiked. He wears no armour, and his clothing </p><p>consists of Red&Black shorts and vest, revealing his fiendish appendages, </p><p>which have been his so long that his scales now cover part of them, making </p><p>them look as if they've always been a part of him. Large Bat-like wings </p><p>extend from his back, unhindered by the jewelry embroidered cloak he is so </p><p>accustomed to wearing. A pair of black gloves fit his hands like a second </p><p>skin, sharp claws sticking out the specially fitted holes in the ends.</p><p>[/sblock]</p><p></p><p>My planned progression will probably be something along the lines of </p><p>Male Spellscale Monk2/Swash3/Sorc6/E.Knight13/Ab.Champ5/Argent Savant 1, though that may change.</p><p>Question on that note, btw.. the abjurant champion's(Complete Mage pg50) abilities all refer to 'abjuration spells', but they also refer to Mage Armour, and the example character USES an enhanced mage armour. The problem is, Mage Armour isn't actually an abjuration spell in 3.5. Would it be safe to assume that this was an oversight and that the Abj.Champ's abilities are supposed to function with mage armour/greater mage armour?</p><p></p><p>More questions : Fiendish grafts (From Fiend Folio) Yay/nay? Specifically looking at Fiendish Legs, Arms, and Wings.</p><p></p><p>As far as magic items, you said 1 item that costs 5 mil or more, is this single item allowed to have multiple abilities (Via the DMG 'adding abilities', pg 288)? I ask b/c the characters main weapon is a Magical staff, which is designed much like he is, it's both useful for fighting and spellcasting (A standard staff with spells in it, and then enchanted as a weapon). I wouldn't be enchanting both ends of it as a double weapon, just the whole thing (as a 2-handed weapon).</p><p></p><p>Also, a note : Though he is a fairly powerful spellcaster, Whin is primarily a melee fighter using his immense arcane potential as buffs, backups, and to destroy opponents he deems not worth the time (Fireballing hordes of minions, etc). </p><p>I think he'll work very well in this campaign, he was designed basically as a powerful/epic anime-styled character (Think DBZ, Bleach, or Gundams. (Hence the name, Whin. Z.Roe: wing zero, or as his government calls him, W. Z.Roe: Weapon Zero)</p><p></p><p>ALso, Vertex - Front loading may seem twinky, but sometimes taking levels in many different classes is the only way to get the character you want. For example, a concept for a melee fighter who's physically weak may take a few levels in monk, swashbuckler, and duelist (Among many others I could think of), to offset his low str/dex.</p></blockquote><p></p>
[QUOTE="Jemal, post: 4191043, member: 9026"] Albedo - I don't think he meant 15 mil, there's a space between the 1 and the 5, I believe he was refering to his One 5-million item(You said 10 mil and half must be spent on a single item, hence one 5-million GP item) Also, a few questions: Is heroic surge a feat we can take, or an ability that all PC's have? RE: HP I assume from your example that all those multipliers are cumulative then? IE it would be X25 total for epic base classes and X10 for epic prestige classes (Counting everything) I figured I'd ask for clarification, even though my concept won't benefit too much from that rule. I'm planning on using a character I've played at lvl 20 on ENWorld before, in the game "No Mans Land", run by Darimaus. [sblock=Whin Zacharius Roe, Background] Whin Zacharius Roe was born to human parents, Father a great General, Mother a powerful mage, both patriots. They had been specifically bred together in the hopes of producing a powerful weapon for their country. From the moment of his birth, the burning eyes and scaled skin let the powers that be know that they had suceeded. Whin was raised not by parents, but by the country itself, his every want and need looked after as he was trained many hours a day. He was outfitted with a Ring of Sustenance while still young, to maximize the time he could spend training. As such, Whin does not eat or drink, neither as habit, courtesy, or for pleasure. When he reached 13, he received a rather unusual surprise... A powerful devil had been summoned by the High Mage to bestow a present on the young prodigy, and Whin was taken away for a week. When he returned, having recovered from the diabolic surgery, his arms and legs had been replaced, he had large bat wings, and any childish innocence he may have retained had been whiped away by the evil influences. By the time he was 17, he could best his father in martial combat, and was nearly the equal of his mother in spellcasting. Over the next years, whenever he had spare time Whin would read through the extensive library on his quest for more. He taught himself the basics of martial arts, and soon learned of secret ways to harness truley powerful abjuration spells, as well as various forms of instantaneous transportation. He learned of other's like himself, of an entire Spellscale race, and set about learning all he could about them, attempting to fill in the holes he felt in himself. He realized that he shared much with them.. Curiosity, drive, a love of magic, and he also learned of their sacred rituals, which he realized he had been performing for years without even knowing it. Once he had learned what he could, he secretly destroyed the books to keep them from being used against him, and then continued with his training and work. On his 20th birthday, Whin was presented with a special crafted gift, a "ForceLance" they called it, it was just like him... a custom combination of martial and magical power. Soon thereafter, Whin was called to perform his duties for his country. His first assignment was to destroy a tribe of trolls holed up in an old dwarven mine that the country wanted to reopen. Next was a dragon; then a band of adventurers trying to 'overturn the corrupt and evil government'; a powerful Lich; a coven of hags; A Baron planning to take over; etc, etc. Most recently, he was sent to destroy a tribe of Ogre-magi. When he got there, however, it had allready been destroyed, and all that remained was a rather unusual goblin. Desiring to know who or what had done this, in order to discover if it posed a threat, he began questioning the goblin. To his surprise, the goblin claimed it had been he, 'Meekor', that had destroyed the tribe. Enraged by the goblin's incredulous lies, Whin moved to strike him down, only to discover much to his surprise that this goblin was, indeed, very skilled in the divine arts. This being something Whin had no experience with, he decided instead to learn what he could about this 'Meekor', and his powers. They travelled together for a short time, becoming strangely close allies for their divergent lives.. Both desired the same things above all else... power, and to be in control of their own lives. When he returned to his country, Whin lied for the first time, omiting the existance of his friend... And of the God, Boccob, that he had come to worship. A year later, Whin awoke during the night from a dream... He had seen Meekor, and a figure he knew to be Boccob, beckoning him to the Oceans, to an island. After a week of the dream repeating every night, Whin decided to figure out some way of leaving, but as it turned out, he didn't have to. The Fiendish being that his King (And parents, and most of his country) worshiped had decreed that all of the best warriors and mages were to be sent to sea, to deal with a problem that had arisen. Though they did not tell him explicitely, Whin knew from his dream that this problem extended beyond their kingdom, beyond his parent's false god and his King's desires. He also knew that on this quest, he would find true power. Once he arrived at the port, he quickly went about the town, secretly gathering books that he'd never had before. Knowledge, after all, was power, else why would they have tried to keep him in the dark about so much? After finding his books, he went to meet with Meekor, but to his annoyance, could not find the priest. When the boats began to sail and he still hadn't found the goblin, the only true companion he'd ever had, he quickly boarded the first boat. During the voyage, he would have much to do... Find out where they were heading and why, discover all he could about his travelling companions, see what they knew, keep up his training, find his lost friend Meekor, and (if time permitted) maybe do a litle reading about the world at large. All Whin knew was that from this point on, his life would never be the same. He was done working for the Government, he would do this for himself. Appearance : Whin is a rather creepy looking individual. His face is hollow and harsh, his scales seem angry, his eyes show a soul tainted by evil since birth, and his long, silver hair is spiked. He wears no armour, and his clothing consists of Red&Black shorts and vest, revealing his fiendish appendages, which have been his so long that his scales now cover part of them, making them look as if they've always been a part of him. Large Bat-like wings extend from his back, unhindered by the jewelry embroidered cloak he is so accustomed to wearing. A pair of black gloves fit his hands like a second skin, sharp claws sticking out the specially fitted holes in the ends. [/sblock] My planned progression will probably be something along the lines of Male Spellscale Monk2/Swash3/Sorc6/E.Knight13/Ab.Champ5/Argent Savant 1, though that may change. Question on that note, btw.. the abjurant champion's(Complete Mage pg50) abilities all refer to 'abjuration spells', but they also refer to Mage Armour, and the example character USES an enhanced mage armour. The problem is, Mage Armour isn't actually an abjuration spell in 3.5. Would it be safe to assume that this was an oversight and that the Abj.Champ's abilities are supposed to function with mage armour/greater mage armour? More questions : Fiendish grafts (From Fiend Folio) Yay/nay? Specifically looking at Fiendish Legs, Arms, and Wings. As far as magic items, you said 1 item that costs 5 mil or more, is this single item allowed to have multiple abilities (Via the DMG 'adding abilities', pg 288)? I ask b/c the characters main weapon is a Magical staff, which is designed much like he is, it's both useful for fighting and spellcasting (A standard staff with spells in it, and then enchanted as a weapon). I wouldn't be enchanting both ends of it as a double weapon, just the whole thing (as a 2-handed weapon). Also, a note : Though he is a fairly powerful spellcaster, Whin is primarily a melee fighter using his immense arcane potential as buffs, backups, and to destroy opponents he deems not worth the time (Fireballing hordes of minions, etc). I think he'll work very well in this campaign, he was designed basically as a powerful/epic anime-styled character (Think DBZ, Bleach, or Gundams. (Hence the name, Whin. Z.Roe: wing zero, or as his government calls him, W. Z.Roe: Weapon Zero) ALso, Vertex - Front loading may seem twinky, but sometimes taking levels in many different classes is the only way to get the character you want. For example, a concept for a melee fighter who's physically weak may take a few levels in monk, swashbuckler, and duelist (Among many others I could think of), to offset his low str/dex. [/QUOTE]
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