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<blockquote data-quote="Walking Dad" data-source="post: 4191900" data-attributes="member: 59043"><p>Warlock epic feats I would like to take:</p><p></p><p>[sblock=Feats]</p><p>Epic Eldritch Blast [Epic]</p><p>Your eldritch blasts are unstoppably powerful.</p><p>Prerequisites: Eldritch blast 9d6.</p><p>Benefit: When you take this invocation, the damage dealt by your eldritch blast increases by 1d6.</p><p>Special: You can gain this feat multiple times. Its effects stack.</p><p></p><p>Epic Extra Invocation [Epic]</p><p>You learn an additional invocation.</p><p>Prerequisites: Ability to use dark invocations, Spellcraft 24 ranks</p><p>Benefit: You can learn one additional invocation from the list available to you, including dark invocations.</p><p>Special: You can gain this feat multiple times. Each time, you gain an extra invocation of any grade (least, lesser, greater, or dark). </p><p></p><p>Without them, an epic Warlock make no sense.</p><p></p><p>Optional:</p><p></p><p>Dark Transient [Epic]</p><p>Your powers of mobility are so potent that you can travel between dimensions with a thought.</p><p>Prerequisites: Knowledge (the planes) 24 ranks, fell flight, flee the scene, path of shadow.</p><p>Benefit: Your flight speed (from the fell flight invocation) increases by 30 feet and its maneuverability increases to perfect. Using this ability is part of the casting of the fell flight invocation.</p><p>You have achieved mastery over the powers of transdimensional travel. You can transport great distances with a single thought (as greater teleport, self and personal equipment only). You can also transport other creatures, but if you do, there is a chance of error (as teleport).Activating this ability requires a standard action.</p><p>You can use plane shift with perfect accuracy (self and personal equipment only). You can also transport other creatures, but you then suffer the inaccuracies normally incurred when using this spell. Activating this ability requires a standard action.</p><p></p><p>Allows really epic movement.</p><p></p><p></p><p>Shadowmaster [Epic]</p><p>You have walked the path of shadows, and now you have mastered its secrets.</p><p>Prerequisites: Spellcraft 24 ranks, beshadowed blast, dark discorporation, darkness, enervating shadow.</p><p>Benefit: You can create streaking masses of shadow around your form, providing you with a 50% miss chance against all attacks (as displacement). Activating this ability requires a standard action.</p><p>You can use material from the Plane of Shadows to create quasireal illusions, mimicking sorcerer and wizard conjuration spells of 8th level or lower (as shades). The illusions deal 80% damage to nonbelievers, and nondamaging effects are 80% likely to work against nonbelievers. Activating this ability requires a standard action.</p><p>You are immune to all spells with the shadow subtype and to effects that involve the use of shadows (such as the breath weapon of a shadow dragon). This is an extraordinary ability.</p><p></p><p>I just love the shadow theme.</p><p></p><p></p><p>Lord of All Essences [Epic]</p><p>You have mastered the art of enhancing your eldritch blast with multiple essences.</p><p>Prerequisites: One least, lesser, greater, and dark eldritch essence invocation, Spellcraft 24 ranks.</p><p>Benefit: When you use the eldritch blast ability, you can apply two eldritch essence invocations simultaneously. You could choose to fire an eldritch blast with both the repelling blast and noxious blast eldritch essences. This also allows you to apply the same effect twice, though this is not beneficial in the case of all eldritch essences. The effects of each essence are resolved separately. If you imbue your eldritch blast with two different types of damage, half of the damage (rounded down) is dealt by each source. You must choose which essences you will use in conjunction with your eldritch blast before you start your action. If you possess the Eldritch Sculptor feat, you can apply two eldritch essence invocations to both your eldritch blasts in a single round. Activating this ability is part of the action to use an eldritch blast.</p><p>For example, if Morthos is fighting an outsider he has never encountered, he can choose to imbue his eldritch blast with both hellrime blast and brimstone blast. He rolls 10d6 damage, dealing half fire and half cold damage. If the outsider happened to be immune to cold, but not fire, it would still take damage from the half that dealt fire damage.</p><p>In addition, the DC of all eldritch essence invocations you use increases by 2. This is an extraordinary ability.</p><p>Normal: A warlock can apply only one eldritch essence to an eldritch blast.</p><p></p><p>To keep up with epic weapons.[/sblock]</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 4191900, member: 59043"] Warlock epic feats I would like to take: [sblock=Feats] Epic Eldritch Blast [Epic] Your eldritch blasts are unstoppably powerful. Prerequisites: Eldritch blast 9d6. Benefit: When you take this invocation, the damage dealt by your eldritch blast increases by 1d6. Special: You can gain this feat multiple times. Its effects stack. Epic Extra Invocation [Epic] You learn an additional invocation. Prerequisites: Ability to use dark invocations, Spellcraft 24 ranks Benefit: You can learn one additional invocation from the list available to you, including dark invocations. Special: You can gain this feat multiple times. Each time, you gain an extra invocation of any grade (least, lesser, greater, or dark). Without them, an epic Warlock make no sense. Optional: Dark Transient [Epic] Your powers of mobility are so potent that you can travel between dimensions with a thought. Prerequisites: Knowledge (the planes) 24 ranks, fell flight, flee the scene, path of shadow. Benefit: Your flight speed (from the fell flight invocation) increases by 30 feet and its maneuverability increases to perfect. Using this ability is part of the casting of the fell flight invocation. You have achieved mastery over the powers of transdimensional travel. You can transport great distances with a single thought (as greater teleport, self and personal equipment only). You can also transport other creatures, but if you do, there is a chance of error (as teleport).Activating this ability requires a standard action. You can use plane shift with perfect accuracy (self and personal equipment only). You can also transport other creatures, but you then suffer the inaccuracies normally incurred when using this spell. Activating this ability requires a standard action. Allows really epic movement. Shadowmaster [Epic] You have walked the path of shadows, and now you have mastered its secrets. Prerequisites: Spellcraft 24 ranks, beshadowed blast, dark discorporation, darkness, enervating shadow. Benefit: You can create streaking masses of shadow around your form, providing you with a 50% miss chance against all attacks (as displacement). Activating this ability requires a standard action. You can use material from the Plane of Shadows to create quasireal illusions, mimicking sorcerer and wizard conjuration spells of 8th level or lower (as shades). The illusions deal 80% damage to nonbelievers, and nondamaging effects are 80% likely to work against nonbelievers. Activating this ability requires a standard action. You are immune to all spells with the shadow subtype and to effects that involve the use of shadows (such as the breath weapon of a shadow dragon). This is an extraordinary ability. I just love the shadow theme. Lord of All Essences [Epic] You have mastered the art of enhancing your eldritch blast with multiple essences. Prerequisites: One least, lesser, greater, and dark eldritch essence invocation, Spellcraft 24 ranks. Benefit: When you use the eldritch blast ability, you can apply two eldritch essence invocations simultaneously. You could choose to fire an eldritch blast with both the repelling blast and noxious blast eldritch essences. This also allows you to apply the same effect twice, though this is not beneficial in the case of all eldritch essences. The effects of each essence are resolved separately. If you imbue your eldritch blast with two different types of damage, half of the damage (rounded down) is dealt by each source. You must choose which essences you will use in conjunction with your eldritch blast before you start your action. If you possess the Eldritch Sculptor feat, you can apply two eldritch essence invocations to both your eldritch blasts in a single round. Activating this ability is part of the action to use an eldritch blast. For example, if Morthos is fighting an outsider he has never encountered, he can choose to imbue his eldritch blast with both hellrime blast and brimstone blast. He rolls 10d6 damage, dealing half fire and half cold damage. If the outsider happened to be immune to cold, but not fire, it would still take damage from the half that dealt fire damage. In addition, the DC of all eldritch essence invocations you use increases by 2. This is an extraordinary ability. Normal: A warlock can apply only one eldritch essence to an eldritch blast. To keep up with epic weapons.[/sblock] [/QUOTE]
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