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<blockquote data-quote="Shayuri" data-source="post: 4216457" data-attributes="member: 4936"><p>Here's the prelim sheet. I'll update shortly with item and feat references. I just want to get this up for now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> As noted, feat selection MAY change...haven't decided yet. Suggestions on feats, manuevers, items, always welcome.</p><p></p><p>Any chance you can share any setting info? It'll help me write a background. Also, some indication of how much RP vs how much combat would be useful in determining how much time to spend on it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>[sblock=Pixie Power!]Name: Pending</p><p>Race: Pixie</p><p>Class/Level: 18 scout, 8 swordsage, 4 ECL</p><p>Gender: Female</p><p>Exp:</p><p></p><p>Desc</p><p></p><p>Strength (STR) 12 (-4 racial)</p><p>Dexterity (DEX) 48 (+8 racial, +5 levelup + 5 inherent + 12 enhancement)</p><p>Constitution (CON) 28 (+4 inherent + 6 enhancement)</p><p>Intelligence (INT) 16 (+6 racial)</p><p>Wisdom (WIS) 40 (+4 racial, +1 levelup + 5 inherent + 12 enhancement)</p><p>Charisma (CHA) 16 (+6 racial)</p><p></p><p>Alignment: Chaotic Good</p><p>AC: 59 (10 + 1 size + 1 natural + 19 dex + 15 wis + 5 deflection + 8 armor)</p><p>Hit Points: [158+(26xcon)]x5</p><p>Movement: 40', 60' Perfect</p><p></p><p>Init: +27</p><p>Base Attack Bonus: +18</p><p>Melee Attack: +37 (w/weapon finesse)</p><p>Ranged Attack: +37</p><p>Fort: +28 (9 base + 9 Con + 2 battle fort + 8 resistance)</p><p>Reflex: +44 (17 base + 19 dex + 8 resistance)</p><p>Will: +35 (12 base + 15 wis + 8 resistance)</p><p></p><p>Race Abilities</p><p>-4 Str, +8 Dex, +6 Int, +4 Wis, +6 Cha</p><p>Small size: +1 hit, +1 AC, +4 Hide, -4 grapple, 3/4's wgt limits</p><p>Fly 60' Good</p><p>Low Light Vision</p><p>+2 Spot, Search, Listen</p><p>Racial Bonus Feats: Dodge, Weapon Finesse</p><p>+1 natural armor</p><p>Spell Like Abilities: (CL 8, each 1/day, DC cha-based)</p><p>- Lesser Confusion</p><p>- Dancing Lights</p><p>- Detect Chaos, Good, Evil, Law, Thoughts</p><p>- Dispel Magic</p><p>- Entangle</p><p>- Permanant Image</p><p>DR 10/cold iron</p><p>SR 41 (15 + class levels)</p><p>Greater Invisibility at will (Su)</p><p>LA +4</p><p></p><p>Class Abilities:</p><p>Skirmish +5d6, +4 AC</p><p>Trapfinding</p><p>Battle Fortitude +2 (bonus to init & fort saves)</p><p>Uncanny Dodge</p><p>Fast Movement +20 foot speed</p><p>Trackless Step (cannot be tracked in natural surroundings)</p><p>Bonus Feats: 4</p><p> - Mobility, Spring Attack, Improved Initiative, Quick Draw</p><p>Evasion</p><p>Flawless Stride (moves normally through any terrain)</p><p>Camouflage (use Hide in any natural terrain)</p><p>Blindsense 30</p><p>Hide in Plain Sight (use hide even when observed, in natural terrain)</p><p>Free Movement (Ex, as Freedom of Movement spell)</p><p></p><p>Quick to Act +2</p><p>Discipline Focus (weapon) - Shadow Hand</p><p>Discipline Focus (Insight strike +15 dmg) - Shadow Hand</p><p>Discipline Focus (Defensive Stance +2 saves) - Setting Sun</p><p>Sense Magic</p><p></p><p>Skills: 231 scout + 88 swordsage</p><p>Bluffcc (14cc ranks + </p><p>Concentration (29 ranks + 9 Con</p><p>Hide (29 ranks + 19 Dex</p><p>Knowledge: Nature (24 ranks + </p><p>Listen (29 ranks + 15 Wis</p><p>Move Silently (29 ranks + 19 Dex</p><p>Performcc (10cc ranks + </p><p>Search (21 ranks + </p><p>Sense Motive (29 ranks + 15 wis</p><p>Spot (25 ranks + 15 wis</p><p>Survival (21 ranks + 15 wis</p><p>Tumble (29 ranks + 19 dex</p><p></p><p>Feats</p><p>1 Improved Unarmed Strike</p><p>3 Combat Reflexes</p><p>6 Deflect Arrows</p><p>9 Adaptive Style</p><p>12 Flyby Attack</p><p>15 Shadow Blade</p><p>18 Bounding Assault</p><p></p><p>21 Exceptional Deflection</p><p>24 Infinite Deflection</p><p></p><p>Languages - Common, Sylvan, Elvish, Goblin, Orcish</p><p></p><p>Manuevers (Swordsage CL17) 13 known, 7 readied (* indicates readied)</p><p></p><p>Diamond Mind</p><p>----------------</p><p>* Mind Over Body (Counter)</p><p>Emerald Razor (strike)</p><p>* Greater Insightful Strike (strike)</p><p>* Diamond Defense (Counter)</p><p>* Time Stands Still (Strike)</p><p></p><p>Shadow Hand</p><p>--------------</p><p>* Bloodletting Strike (Strike)</p><p>Shadow Blink (teleport)</p><p>Shadow Garrote (Strike)</p><p>Obscuring Shadow Veil (Strike)</p><p>One With Shadow (Counter)</p><p></p><p>Setting Sun</p><p>--------------</p><p>* Counter Charge (Counter)</p><p>Hydra Slaying Strike (Strike)</p><p>* Fool's Strike (Counter)</p><p></p><p>Stances 3</p><p>-----------</p><p>Stance of Alacrity (1 free counter per round)</p><p>Giant Killing Style (+2 to hit, +4 damage vs larger creatures)</p><p>Assassin's Stance (Gain 2d6 sneak attack)</p><p></p><p>Money - 1,390</p><p></p><p>Weapon - </p><p>Evening Star, +48 to hit, 1d4+26, 2lbs, 5,122,810</p><p>Everbright Illuminating Metalline Impaling Sacred Wounding Short Sword +10</p><p>Weapon Crystal: Greater Truedeath, 10,000gp</p><p></p><p>Armour -</p><p>Bracers of Armor +8, 64k</p><p></p><p>Gear -</p><p></p><p>Magic - 4,641,000</p><p>Gloves of Dex +12, 1.44mil</p><p>Periapt of Wis +12, 1.44mil</p><p>Vest of Resistance +8, 640,000</p><p></p><p>Ironskin Ring, 400k</p><p>Ring of Fast Healing, 300k</p><p>Belt of Con +6, 36k</p><p>Cloak of Etherealness, 55k</p><p>Raptor's Mask, 3,500gp</p><p>Boots of Speed, 12,000gp</p><p>Circlet of Persuasion, 4,500gp</p><p>Personal Oasis, 4,600gp</p><p>Rod of Bodily Restoration, 3,100gp</p><p>Orb of Mental Renewal, 3,100gp</p><p>Gem of Seeing, 75k</p><p></p><p>Tomes: 385k</p><p>Tome of Wis +5, 137,500</p><p>Tome of Dex +5, 137,500</p><p>Tome of Con +4, 110,000</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 4216457, member: 4936"] Here's the prelim sheet. I'll update shortly with item and feat references. I just want to get this up for now. :) As noted, feat selection MAY change...haven't decided yet. Suggestions on feats, manuevers, items, always welcome. Any chance you can share any setting info? It'll help me write a background. Also, some indication of how much RP vs how much combat would be useful in determining how much time to spend on it. :) [sblock=Pixie Power!]Name: Pending Race: Pixie Class/Level: 18 scout, 8 swordsage, 4 ECL Gender: Female Exp: Desc Strength (STR) 12 (-4 racial) Dexterity (DEX) 48 (+8 racial, +5 levelup + 5 inherent + 12 enhancement) Constitution (CON) 28 (+4 inherent + 6 enhancement) Intelligence (INT) 16 (+6 racial) Wisdom (WIS) 40 (+4 racial, +1 levelup + 5 inherent + 12 enhancement) Charisma (CHA) 16 (+6 racial) Alignment: Chaotic Good AC: 59 (10 + 1 size + 1 natural + 19 dex + 15 wis + 5 deflection + 8 armor) Hit Points: [158+(26xcon)]x5 Movement: 40', 60' Perfect Init: +27 Base Attack Bonus: +18 Melee Attack: +37 (w/weapon finesse) Ranged Attack: +37 Fort: +28 (9 base + 9 Con + 2 battle fort + 8 resistance) Reflex: +44 (17 base + 19 dex + 8 resistance) Will: +35 (12 base + 15 wis + 8 resistance) Race Abilities -4 Str, +8 Dex, +6 Int, +4 Wis, +6 Cha Small size: +1 hit, +1 AC, +4 Hide, -4 grapple, 3/4's wgt limits Fly 60' Good Low Light Vision +2 Spot, Search, Listen Racial Bonus Feats: Dodge, Weapon Finesse +1 natural armor Spell Like Abilities: (CL 8, each 1/day, DC cha-based) - Lesser Confusion - Dancing Lights - Detect Chaos, Good, Evil, Law, Thoughts - Dispel Magic - Entangle - Permanant Image DR 10/cold iron SR 41 (15 + class levels) Greater Invisibility at will (Su) LA +4 Class Abilities: Skirmish +5d6, +4 AC Trapfinding Battle Fortitude +2 (bonus to init & fort saves) Uncanny Dodge Fast Movement +20 foot speed Trackless Step (cannot be tracked in natural surroundings) Bonus Feats: 4 - Mobility, Spring Attack, Improved Initiative, Quick Draw Evasion Flawless Stride (moves normally through any terrain) Camouflage (use Hide in any natural terrain) Blindsense 30 Hide in Plain Sight (use hide even when observed, in natural terrain) Free Movement (Ex, as Freedom of Movement spell) Quick to Act +2 Discipline Focus (weapon) - Shadow Hand Discipline Focus (Insight strike +15 dmg) - Shadow Hand Discipline Focus (Defensive Stance +2 saves) - Setting Sun Sense Magic Skills: 231 scout + 88 swordsage Bluffcc (14cc ranks + Concentration (29 ranks + 9 Con Hide (29 ranks + 19 Dex Knowledge: Nature (24 ranks + Listen (29 ranks + 15 Wis Move Silently (29 ranks + 19 Dex Performcc (10cc ranks + Search (21 ranks + Sense Motive (29 ranks + 15 wis Spot (25 ranks + 15 wis Survival (21 ranks + 15 wis Tumble (29 ranks + 19 dex Feats 1 Improved Unarmed Strike 3 Combat Reflexes 6 Deflect Arrows 9 Adaptive Style 12 Flyby Attack 15 Shadow Blade 18 Bounding Assault 21 Exceptional Deflection 24 Infinite Deflection Languages - Common, Sylvan, Elvish, Goblin, Orcish Manuevers (Swordsage CL17) 13 known, 7 readied (* indicates readied) Diamond Mind ---------------- * Mind Over Body (Counter) Emerald Razor (strike) * Greater Insightful Strike (strike) * Diamond Defense (Counter) * Time Stands Still (Strike) Shadow Hand -------------- * Bloodletting Strike (Strike) Shadow Blink (teleport) Shadow Garrote (Strike) Obscuring Shadow Veil (Strike) One With Shadow (Counter) Setting Sun -------------- * Counter Charge (Counter) Hydra Slaying Strike (Strike) * Fool's Strike (Counter) Stances 3 ----------- Stance of Alacrity (1 free counter per round) Giant Killing Style (+2 to hit, +4 damage vs larger creatures) Assassin's Stance (Gain 2d6 sneak attack) Money - 1,390 Weapon - Evening Star, +48 to hit, 1d4+26, 2lbs, 5,122,810 Everbright Illuminating Metalline Impaling Sacred Wounding Short Sword +10 Weapon Crystal: Greater Truedeath, 10,000gp Armour - Bracers of Armor +8, 64k Gear - Magic - 4,641,000 Gloves of Dex +12, 1.44mil Periapt of Wis +12, 1.44mil Vest of Resistance +8, 640,000 Ironskin Ring, 400k Ring of Fast Healing, 300k Belt of Con +6, 36k Cloak of Etherealness, 55k Raptor's Mask, 3,500gp Boots of Speed, 12,000gp Circlet of Persuasion, 4,500gp Personal Oasis, 4,600gp Rod of Bodily Restoration, 3,100gp Orb of Mental Renewal, 3,100gp Gem of Seeing, 75k Tomes: 385k Tome of Wis +5, 137,500 Tome of Dex +5, 137,500 Tome of Con +4, 110,000 [/sblock] [/QUOTE]
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