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<blockquote data-quote="Albedo" data-source="post: 4258569" data-attributes="member: 33214"><p>Vertexx: If you don't want to play anymore, thats fine, I can't make you. But I do need to point out some flaws in your logic. </p><p></p><p></p><p>Step one, None of my house rules have been the cause of any of our rule problems. your problem is my interpretation of normal rules in the book, and I'm not house ruling any of it. Its all perfectly valid.</p><p></p><p>Step two, how am I supposed to pick out these problems by looking at your character sheet? I can't tell that you are going to try and cheat with a glove of storing even though you KNOW that an item exist that does similar to what you wanted it to do. </p><p></p><p>How should I have come to the conclusion you think activation time on magic items is a free action, even though the DMG specifically states its a standard action. </p><p></p><p>I didn't know that because you BELIEVE a ring of sequestering isn't worth its gp value, you automatically assume it does what you want it to do with no actual rules basis or DM permission. </p><p></p><p>I can definatly see how these come up by looking at your character sheet. This is completely my fault. I'm sorry.</p><p></p><p>Step three, check out this link from <a href="http://www.wizards.com/default.asp?x=dnd/ask/20060515a" target="_blank"> ask wizards</a>. I'm not the only person who believes feint works this way. </p><p></p><p>Step four, honestly, how come every time somebody disagrees with what you post, you respond with "you're wrong because I read the rules differently"?</p><p></p><p></p><p>I think I've given you alot of patience based off of the fact that we don't see eye to eye on alot of this stuff. and its not like your character creation went smoothly either. In your attempt to make the most broken and ridiculous character you could, you messed up or ignored like a dozen rules. And I didn't even really care, cause you could play the character you wanted. Without you playing, at least I can save myself from that headache. Good Luck in your travels Vertexx.</p></blockquote><p></p>
[QUOTE="Albedo, post: 4258569, member: 33214"] Vertexx: If you don't want to play anymore, thats fine, I can't make you. But I do need to point out some flaws in your logic. Step one, None of my house rules have been the cause of any of our rule problems. your problem is my interpretation of normal rules in the book, and I'm not house ruling any of it. Its all perfectly valid. Step two, how am I supposed to pick out these problems by looking at your character sheet? I can't tell that you are going to try and cheat with a glove of storing even though you KNOW that an item exist that does similar to what you wanted it to do. How should I have come to the conclusion you think activation time on magic items is a free action, even though the DMG specifically states its a standard action. I didn't know that because you BELIEVE a ring of sequestering isn't worth its gp value, you automatically assume it does what you want it to do with no actual rules basis or DM permission. I can definatly see how these come up by looking at your character sheet. This is completely my fault. I'm sorry. Step three, check out this link from [url=http://www.wizards.com/default.asp?x=dnd/ask/20060515a] ask wizards[/url]. I'm not the only person who believes feint works this way. Step four, honestly, how come every time somebody disagrees with what you post, you respond with "you're wrong because I read the rules differently"? I think I've given you alot of patience based off of the fact that we don't see eye to eye on alot of this stuff. and its not like your character creation went smoothly either. In your attempt to make the most broken and ridiculous character you could, you messed up or ignored like a dozen rules. And I didn't even really care, cause you could play the character you wanted. Without you playing, at least I can save myself from that headache. Good Luck in your travels Vertexx. [/QUOTE]
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