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Epic Cleric
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<blockquote data-quote="Jack Simth" data-source="post: 2380038" data-attributes="member: 29252"><p>Level & Alignment might help, as could Domain Choices (Healing is a given, but others?)</p><p></p><p>Epic: Ignore Material Components. Nothing like being able to True Ressurect your comrades, for free. Requires the non-epic Eschew Materials, though. Master Staff is handy, as it lets you simulate a Sorceror's spontaneous casting of any spell stored in the staff, without eating up the staff's charges. Planar Turning could be useful. Positive Energy Aura could be useful (if highly campaign dependant), Spontaneous Domain Acces is a nifty for a Cleric, as is Improved Spell Capacity, or Bonous Domain. Depending on your DM, how much down-time you are likely to get, and how co-operative the other players are, Epic Spellcasting can be very useful, especially with Epic Leadership.</p><p></p><p>Really, depends.</p><p></p><p>Non-epic, don't forget Maximize and Empower - great for increasing the amount of healing you can do. The Divine Reach feat is handy, although it's probably a better idea to get it for "free" from the Herophant PrC, as the PrC adds to caster level (although not spell slots - but no new spell slots once you hit epic anyway....). The various Craft feats are useful, depending on your epic mix, they can even be pre-requisites. Leadership is particularly useful if you have Epic spellcasting (ritual spells)</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 2380038, member: 29252"] Level & Alignment might help, as could Domain Choices (Healing is a given, but others?) Epic: Ignore Material Components. Nothing like being able to True Ressurect your comrades, for free. Requires the non-epic Eschew Materials, though. Master Staff is handy, as it lets you simulate a Sorceror's spontaneous casting of any spell stored in the staff, without eating up the staff's charges. Planar Turning could be useful. Positive Energy Aura could be useful (if highly campaign dependant), Spontaneous Domain Acces is a nifty for a Cleric, as is Improved Spell Capacity, or Bonous Domain. Depending on your DM, how much down-time you are likely to get, and how co-operative the other players are, Epic Spellcasting can be very useful, especially with Epic Leadership. Really, depends. Non-epic, don't forget Maximize and Empower - great for increasing the amount of healing you can do. The Divine Reach feat is handy, although it's probably a better idea to get it for "free" from the Herophant PrC, as the PrC adds to caster level (although not spell slots - but no new spell slots once you hit epic anyway....). The various Craft feats are useful, depending on your epic mix, they can even be pre-requisites. Leadership is particularly useful if you have Epic spellcasting (ritual spells) [/QUOTE]
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