Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
(Epic Cydra) Empires of Chaos
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 4411352" data-attributes="member: 1210"><p><em>Lillamere? Alcar?</em> Gerontius calls telepathically.</p><p></p><p>There is no answer.</p><p></p><p>“They’re off the link,” Gerontius says. He furrows his brow. “We ‘ave to go ‘elp them.”</p><p></p><p>“No question,” nods Inoke. The rest of the party concurs. A moment later, a <em>gate</em> opens in the air above Pesh and our heroes fly through (Inoke riding his flying harness). But things are not as they expect.</p><p></p><p>The bile coloration and sickening stench that had pervaded the bile-tainted lands is gone. Blaze gasps. The party is in mid-air over a horrifying sight. For dozens of miles around, and dozens of miles deep, a huge, filthy shell has been chewed out of the water and earth. One edge of it has shorn away a large chunk of Pesh itself! Inexplicably, the sea water does not rush in to fill it. Instead, the filthy shell remains, rippling on the surface of the deep waters it has exposed. Strange, cartilaginous growths run along the surface of the shell; a moment after he spies them, Blaze realizes with a shock that they are the size of mountains.</p><p></p><p>“Dexter’s eyes,” exclaims Chakar.</p><p></p><p>“This is not good,” declares Wankerman.</p><p></p><p>“Wow, that’s a big hole!” JJ says lasciviously.</p><p></p><p>***</p><p></p><p>An hour before, at the bottom of the multiverse in Acererak’s lost Fortress of Conclusion, the adventurers storming the place clean their blades of the head cultist’s blood. Yet they have not yet recovered the dreaded Wand of Orcus, nor have they breached the deepest portions of the lair. They have not yet dealt with the creature <em>behind</em> the cult, and the attempt to resurrect Orcus: the Void Master.</p><p></p><p>They move swiftly, aware that time is against them. Their protective spells and enhancements are running. Quickly they search their way through the leaden walls of the place until they discover a mad room with strange catwalks arranged in chaotic shapes and patterns. All around the edge of the chamber, huge shards of shattered crystal stand like sentries. These, though the adventurers do not know it, are fragments of the Phylactery of the Apotheosis used by the demilich Acererak in his bid to join his consciousness with that of the Negative Energy Plane itself.* Thepsa recognizes at once that the strange, arcane apparatus assembled here is responsible for the continuation and amplification of the agitation of the Negative Energy Plane.</p><p></p><p>Ahead, fastened to the end of a long, thin spire that juts away from the paths, is the Wand of Orcus.</p><p></p><p>Immediately, the heroes move forward, with the halfling barbarian, Toofsy Flapjacks, leading the way. She is flying, and as he leaves the path, he immediately convulses with negative energy. Black necrotic power rips through her, and she gives a great yelp and falls back to the pathway. Immediately, the reaction stops. Gasping, she says, “Let’s stick to the pathway.”</p><p></p><p>***</p><p></p><p>Alcar and Lillamere look at each other. </p><p></p><p>“We’re screwed,” Baron Lillamere says flatly. “Unless-” He digs a scroll out and takes a deep breath and reads.</p><p></p><p><em>“I </em>wish<em> that the last five minutes has not yet happened, but that Alcar and I keep the knowledge of what we’ve seen here!”</em></p><p></p><p>***</p><p></p><p>Rewind a minute. Or five. </p><p></p><p>Several of the heroes have <em>foresight</em> spells running. Suddenly they begin to scream <strong>DANGER</strong> louder than they ever have- a nonspecific danger, triggered by- nothing? But coming soon- in a few short minutes.</p><p></p><p>“Why wait?” JJ laughs, and says, “Follow me!” He opens a shimmering portal to Limbo and dances through. </p><p></p><p>“Wait a sec!” Lillamere shouts, but most of the party follows the demislaad, and immediately the sense of impending doom ends for those that do. </p><p></p><p>“The Bile Lords are getting ready to rip a big chunk of Pesh away from Cydra,” Alcar declares. “Lillamere and I just got trapped on their demiplane, but a <em>wish</em> reversed time so that we could escape and bring you guys with us!”</p><p></p><p>“There is a <em>lot</em> of danger coming,” Blaze reminds him.</p><p></p><p>Alcar shrugs. “We have to track the Bile Lords down to their lair- and kill the Queen of Guts and King of Bile.”</p><p></p><p>“We only have a couple of minutes to prepare,” Baron Lillamere says. Over the link, he repeats the conversation to the party members in Limbo.</p><p></p><p>“That’s a <em>lot</em> of danger,” Blaze repeats. </p><p></p><p>“What else are we here for?” Inoke shrugs.</p><p></p><p><em>We’re going off half-cocked. You know what kinds of trouble that causes,</em> Lillamere sends over the link. <em>But they are about to invert part of reality. We don’t know exactly what they are doing or why, but it can’t be good. Look at what they have already done to Pesh! We have to stop them. If we don’t follow them to their lair, who knows if there is another way to reach them?</em></p><p></p><p>“We need to be there when it happens,” Alcar urges the others. “I’m going back. Anyone else who wants to stand with me, come along.”</p><p></p><p>The others, swayed by the words of the angel and the baron, all return to the site. </p><p></p><p><em>Now,</em> Lillamere sends. <em>It should happen- now.</em> His stomach clenches as he thinks of the gut-churning event about to occur.</p><p></p><p>And it does.</p><p></p><p>Suddenly the ground spasms, almost as if it were gripped by an earthquake. The air ripples with a sickly yellow color and fills with the stink of bile. There is an enormous tearing sound. The air, the water, the earth itself that have already been tainted seem to shudder all around them as the colors of bile run through everything. It is as if the world has suddenly gone all bile. The distant areas that the party could see a moment ago that looked untainted have vanished from view. A shuddering sensation of travel shocks through them. </p><p></p><p>All around the adventurers, the landscape is bile.</p><p></p><p>“There!” Alcar shouts eagerly. “There it is!!”</p><p></p><p>Bile Mountain looms below them. Everyone feels a surge of hope. Here, this is where the enemy should be! The terrain everywhere else around the mountain is a landscape of horrors, including a huge, many-mile wide popped blister on the surface of the very plane. </p><p></p><p><em>To the mountain,</em> the party says telepathically as one. </p><p></p><p>***</p><p></p><p>At the bottom of the multiverse, hidden in the blackness of the room with the Wand of Orcus within it, the Void Master silently gloats as the party of adventurers gather themselves up and prepare for another attempt to snatch up the dreaded Wand.</p><p></p><p>Their deaths at its touch shall be the final components necessary. All the energy of the Negative Energy Plane’s turmoil will be gathered, focused through the shards of Acererak’s Phylactery, and channeled to the remote location on the Plane of Shadow where the hulking stone form that is the astral corpse of Orcus lies. It took a great deal of effort to spirit it out of the Astral Plane itself, but the Void Master and his cult of Orcus-worshipping deviants have a long and powerful reach.</p><p></p><p>That much raw negative energy, along with the focused faith of the thousand cultists who would all be drinking poison at the right moment, all thrown into the Demon Lord of the Undead, would revive him.</p><p></p><p>The Void Master’s intangible fists closed. <em>Soon, my Lord.</em></p><p></p><p>***</p><p></p><p>Wheels within wheels, plots within plots. </p><p></p><p>The destruction and utter annihilation of Acererak banished the spirit of the demilich utterly- beyond life, beyond death, he was gone. </p><p></p><p>And yet... a new discipline, concerned with seals and bindings and pacts, had recently sprung up on Cydra. It had spread like wildfire throughout the planes, though it had only a few hundred practitioners, or less, on any given world. These strange binders contacted the vestiges of the utterly destroyed- including Acererak. </p><p></p><p>There was nothing of him left, yet the binders touched his spirit nonetheless. </p><p></p><p>It was enough.</p><p></p><p>Acererak could make only the subtlest of moves, and only through the actions of others. He was helpless to affect the real world. Yet, when the apparatus began to be constructed using the fragments of his phylactery, he knew that there was yet a slim chance that he could return to existence. From beyond the opaquest veil of all, he might be able to seize some of the negative energy and <em>ride it</em> back to existence.</p><p></p><p>But he was reliant, completely, on the actions of others that he could not influence. His only hope (he knew) was that events would transpire in such a way that he <em>could</em> act.</p><p></p><p>That moment, when the flux of negative energy came through, would be critical. </p><p></p><p>***</p><p></p><p>At the base of Bile Mountain, our heroes swoop in to the entrance cave. They fly in and meet the first wave of defenders- a cadre of gutling shadow giants. Our heroes tear through them without slowing down and ascend the stairs that run along the interior of the great, bile-filled cavern on the first level of the mountain.</p><p></p><p>Up, up- to the entryway of the next room. A pair of deathbringers awaits them- mighty undead warriors wielding a flail in each hand. The party rushes in, with Alcar unleashing a sizzling burst of positive energy in the form of a <em>mass cure light wounds</em>. </p><p></p><p>At first there is a great press, as the two deathbringers keep the party from advancing into the room. There is too much of a mass of people trying to push in, and they are locked down. But this lasts only a moment, as Gerontius tumbles in behind the undead and unleashes an amazing sequence of devastating attacks. JJ flies up and over his friends, but the deathbringers keep the choke point choked up.</p><p></p><p>Then the equation changes a little- as a large chunk of wall shatters and explodes inwards, as a huge serpentine mass of elephantine bones slithers forward. Ribs and legbones rasp across the stone floor as it rears up like a cobra. </p><p></p><p>“It’s a boneyard!” Alcar cries. “But it’s a big one!” </p><p></p><p>Striding forward from behind it comes a mighty-looking dire loxo. </p><p></p><p>“Zere is more than one of zem, mes amies!” Gerontius warns.</p><p></p><p>A door at the far end of the room opens, and a red-skinned, bull-horned, foul-looking humanoid thing blinks through rheumy eyes at the party. </p><p></p><p><em>That’s a deathdrinker- a type of demon,</em> Alcar warns telepathically. <em>It’s got a negative energy aura- if you end up too close to it...</em> His mental missive trails off. Then, explosively, he resumes, <em>Of course, it will also help heal all these undead! Damn it!</em></p><p></p><p>The deathdrinker, meanwhile, laughs malevolently as it cracks its knuckles- and then aims a terrifyingly powerful series of scythe attacks at Wankerman. He cries out in surprise at the amount of damage the demon can deal. Its eyes widen at his survival, and it gives another harsh, malicious laugh. </p><p></p><p>“I am Zarsh, mortals,” the demon gloats. “I shall drink in your death!”</p><p></p><p>“You think you have what it takes?” sneers Wankerman.</p><p></p><p>“We defeated the Arrows of Law,” Chakar informs the demon gravely. For an instant, doubt crosses its face.</p><p></p><p>“Don’t worry, your bosses are on our list, too,” Inoke adds grimly.</p><p></p><p>***</p><p></p><p>The Void Master watches as the party approaches, more cautiously this time, and careful to keep to the walkways. </p><p></p><p>“You have gone far enough,” it tells them as it emerges from hiding. At its gesture, a cloud of inky blackness drops on them. </p><p></p><p>“This is it!” shouts Lady Janis of Aris. She pulls <em>Fiendbane</em> free of its scabbard with a ringing sound as the group tries to get out of the murky lightlessness without stumbling off the pathways. </p><p></p><p>The Void Master points again, and a pale green ray shoots from his outstretched fingertip, <em>disintegrating</em> the walkway under the party! They all start to drop, but most can fly, and after a moment of agonizing negative energy exposure, they regain the catwalks. </p><p></p><p>“You will die,” the Void Master says calmly. </p><p></p><p>“I don’t think so!” shouts Toofsy. The halfling charges forward and rams her glaive into the Void Master’s leg! An instant later, Lady Janis is on the other side of the thing, hacking wildly with all of her strength.</p><p></p><p>It <em>greater teleports</em> to the other side of the chamber and fires an <em>enervation</em> bolt at the Thepsa, the planewalker. Negative energy weights him down like lead, and he groans. </p><p></p><p>The battle rages hard and hot at the bottom of the multiverse. </p><p></p><p><em><strong>Next Time:</strong></em> Our heroes continue their assault on Bile Mountain! The Void Master faces off against its foes! Will Orcus rise from the dead? Will Acererak return??</p><p></p><p></p><p>*Only intervention by the pcs stopped him from succeeding. This was all detailed in To War Against Felenga.</p></blockquote><p></p>
[QUOTE="the Jester, post: 4411352, member: 1210"] [i]Lillamere? Alcar?[/i] Gerontius calls telepathically. There is no answer. “They’re off the link,” Gerontius says. He furrows his brow. “We ‘ave to go ‘elp them.” “No question,” nods Inoke. The rest of the party concurs. A moment later, a [i]gate[/i] opens in the air above Pesh and our heroes fly through (Inoke riding his flying harness). But things are not as they expect. The bile coloration and sickening stench that had pervaded the bile-tainted lands is gone. Blaze gasps. The party is in mid-air over a horrifying sight. For dozens of miles around, and dozens of miles deep, a huge, filthy shell has been chewed out of the water and earth. One edge of it has shorn away a large chunk of Pesh itself! Inexplicably, the sea water does not rush in to fill it. Instead, the filthy shell remains, rippling on the surface of the deep waters it has exposed. Strange, cartilaginous growths run along the surface of the shell; a moment after he spies them, Blaze realizes with a shock that they are the size of mountains. “Dexter’s eyes,” exclaims Chakar. “This is not good,” declares Wankerman. “Wow, that’s a big hole!” JJ says lasciviously. *** An hour before, at the bottom of the multiverse in Acererak’s lost Fortress of Conclusion, the adventurers storming the place clean their blades of the head cultist’s blood. Yet they have not yet recovered the dreaded Wand of Orcus, nor have they breached the deepest portions of the lair. They have not yet dealt with the creature [i]behind[/i] the cult, and the attempt to resurrect Orcus: the Void Master. They move swiftly, aware that time is against them. Their protective spells and enhancements are running. Quickly they search their way through the leaden walls of the place until they discover a mad room with strange catwalks arranged in chaotic shapes and patterns. All around the edge of the chamber, huge shards of shattered crystal stand like sentries. These, though the adventurers do not know it, are fragments of the Phylactery of the Apotheosis used by the demilich Acererak in his bid to join his consciousness with that of the Negative Energy Plane itself.* Thepsa recognizes at once that the strange, arcane apparatus assembled here is responsible for the continuation and amplification of the agitation of the Negative Energy Plane. Ahead, fastened to the end of a long, thin spire that juts away from the paths, is the Wand of Orcus. Immediately, the heroes move forward, with the halfling barbarian, Toofsy Flapjacks, leading the way. She is flying, and as he leaves the path, he immediately convulses with negative energy. Black necrotic power rips through her, and she gives a great yelp and falls back to the pathway. Immediately, the reaction stops. Gasping, she says, “Let’s stick to the pathway.” *** Alcar and Lillamere look at each other. “We’re screwed,” Baron Lillamere says flatly. “Unless-” He digs a scroll out and takes a deep breath and reads. [i]“I [/i]wish[i] that the last five minutes has not yet happened, but that Alcar and I keep the knowledge of what we’ve seen here!”[/i] *** Rewind a minute. Or five. Several of the heroes have [i]foresight[/i] spells running. Suddenly they begin to scream [b]DANGER[/B] louder than they ever have- a nonspecific danger, triggered by- nothing? But coming soon- in a few short minutes. “Why wait?” JJ laughs, and says, “Follow me!” He opens a shimmering portal to Limbo and dances through. “Wait a sec!” Lillamere shouts, but most of the party follows the demislaad, and immediately the sense of impending doom ends for those that do. “The Bile Lords are getting ready to rip a big chunk of Pesh away from Cydra,” Alcar declares. “Lillamere and I just got trapped on their demiplane, but a [i]wish[/i] reversed time so that we could escape and bring you guys with us!” “There is a [i]lot[/i] of danger coming,” Blaze reminds him. Alcar shrugs. “We have to track the Bile Lords down to their lair- and kill the Queen of Guts and King of Bile.” “We only have a couple of minutes to prepare,” Baron Lillamere says. Over the link, he repeats the conversation to the party members in Limbo. “That’s a [i]lot[/i] of danger,” Blaze repeats. “What else are we here for?” Inoke shrugs. [i]We’re going off half-cocked. You know what kinds of trouble that causes,[/i] Lillamere sends over the link. [i]But they are about to invert part of reality. We don’t know exactly what they are doing or why, but it can’t be good. Look at what they have already done to Pesh! We have to stop them. If we don’t follow them to their lair, who knows if there is another way to reach them?[/i] “We need to be there when it happens,” Alcar urges the others. “I’m going back. Anyone else who wants to stand with me, come along.” The others, swayed by the words of the angel and the baron, all return to the site. [i]Now,[/i] Lillamere sends. [i]It should happen- now.[/i] His stomach clenches as he thinks of the gut-churning event about to occur. And it does. Suddenly the ground spasms, almost as if it were gripped by an earthquake. The air ripples with a sickly yellow color and fills with the stink of bile. There is an enormous tearing sound. The air, the water, the earth itself that have already been tainted seem to shudder all around them as the colors of bile run through everything. It is as if the world has suddenly gone all bile. The distant areas that the party could see a moment ago that looked untainted have vanished from view. A shuddering sensation of travel shocks through them. All around the adventurers, the landscape is bile. “There!” Alcar shouts eagerly. “There it is!!” Bile Mountain looms below them. Everyone feels a surge of hope. Here, this is where the enemy should be! The terrain everywhere else around the mountain is a landscape of horrors, including a huge, many-mile wide popped blister on the surface of the very plane. [i]To the mountain,[/i] the party says telepathically as one. *** At the bottom of the multiverse, hidden in the blackness of the room with the Wand of Orcus within it, the Void Master silently gloats as the party of adventurers gather themselves up and prepare for another attempt to snatch up the dreaded Wand. Their deaths at its touch shall be the final components necessary. All the energy of the Negative Energy Plane’s turmoil will be gathered, focused through the shards of Acererak’s Phylactery, and channeled to the remote location on the Plane of Shadow where the hulking stone form that is the astral corpse of Orcus lies. It took a great deal of effort to spirit it out of the Astral Plane itself, but the Void Master and his cult of Orcus-worshipping deviants have a long and powerful reach. That much raw negative energy, along with the focused faith of the thousand cultists who would all be drinking poison at the right moment, all thrown into the Demon Lord of the Undead, would revive him. The Void Master’s intangible fists closed. [i]Soon, my Lord.[/i] *** Wheels within wheels, plots within plots. The destruction and utter annihilation of Acererak banished the spirit of the demilich utterly- beyond life, beyond death, he was gone. And yet... a new discipline, concerned with seals and bindings and pacts, had recently sprung up on Cydra. It had spread like wildfire throughout the planes, though it had only a few hundred practitioners, or less, on any given world. These strange binders contacted the vestiges of the utterly destroyed- including Acererak. There was nothing of him left, yet the binders touched his spirit nonetheless. It was enough. Acererak could make only the subtlest of moves, and only through the actions of others. He was helpless to affect the real world. Yet, when the apparatus began to be constructed using the fragments of his phylactery, he knew that there was yet a slim chance that he could return to existence. From beyond the opaquest veil of all, he might be able to seize some of the negative energy and [i]ride it[/i] back to existence. But he was reliant, completely, on the actions of others that he could not influence. His only hope (he knew) was that events would transpire in such a way that he [i]could[/i] act. That moment, when the flux of negative energy came through, would be critical. *** At the base of Bile Mountain, our heroes swoop in to the entrance cave. They fly in and meet the first wave of defenders- a cadre of gutling shadow giants. Our heroes tear through them without slowing down and ascend the stairs that run along the interior of the great, bile-filled cavern on the first level of the mountain. Up, up- to the entryway of the next room. A pair of deathbringers awaits them- mighty undead warriors wielding a flail in each hand. The party rushes in, with Alcar unleashing a sizzling burst of positive energy in the form of a [i]mass cure light wounds[/i]. At first there is a great press, as the two deathbringers keep the party from advancing into the room. There is too much of a mass of people trying to push in, and they are locked down. But this lasts only a moment, as Gerontius tumbles in behind the undead and unleashes an amazing sequence of devastating attacks. JJ flies up and over his friends, but the deathbringers keep the choke point choked up. Then the equation changes a little- as a large chunk of wall shatters and explodes inwards, as a huge serpentine mass of elephantine bones slithers forward. Ribs and legbones rasp across the stone floor as it rears up like a cobra. “It’s a boneyard!” Alcar cries. “But it’s a big one!” Striding forward from behind it comes a mighty-looking dire loxo. “Zere is more than one of zem, mes amies!” Gerontius warns. A door at the far end of the room opens, and a red-skinned, bull-horned, foul-looking humanoid thing blinks through rheumy eyes at the party. [i]That’s a deathdrinker- a type of demon,[/i] Alcar warns telepathically. [i]It’s got a negative energy aura- if you end up too close to it...[/i] His mental missive trails off. Then, explosively, he resumes, [i]Of course, it will also help heal all these undead! Damn it![/i] The deathdrinker, meanwhile, laughs malevolently as it cracks its knuckles- and then aims a terrifyingly powerful series of scythe attacks at Wankerman. He cries out in surprise at the amount of damage the demon can deal. Its eyes widen at his survival, and it gives another harsh, malicious laugh. “I am Zarsh, mortals,” the demon gloats. “I shall drink in your death!” “You think you have what it takes?” sneers Wankerman. “We defeated the Arrows of Law,” Chakar informs the demon gravely. For an instant, doubt crosses its face. “Don’t worry, your bosses are on our list, too,” Inoke adds grimly. *** The Void Master watches as the party approaches, more cautiously this time, and careful to keep to the walkways. “You have gone far enough,” it tells them as it emerges from hiding. At its gesture, a cloud of inky blackness drops on them. “This is it!” shouts Lady Janis of Aris. She pulls [i]Fiendbane[/i] free of its scabbard with a ringing sound as the group tries to get out of the murky lightlessness without stumbling off the pathways. The Void Master points again, and a pale green ray shoots from his outstretched fingertip, [i]disintegrating[/i] the walkway under the party! They all start to drop, but most can fly, and after a moment of agonizing negative energy exposure, they regain the catwalks. “You will die,” the Void Master says calmly. “I don’t think so!” shouts Toofsy. The halfling charges forward and rams her glaive into the Void Master’s leg! An instant later, Lady Janis is on the other side of the thing, hacking wildly with all of her strength. It [i]greater teleports[/i] to the other side of the chamber and fires an [i]enervation[/i] bolt at the Thepsa, the planewalker. Negative energy weights him down like lead, and he groans. The battle rages hard and hot at the bottom of the multiverse. [i][b]Next Time:[/b][/i][b][/b] Our heroes continue their assault on Bile Mountain! The Void Master faces off against its foes! Will Orcus rise from the dead? Will Acererak return?? *Only intervention by the pcs stopped him from succeeding. This was all detailed in To War Against Felenga. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
(Epic Cydra) Empires of Chaos
Top