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(Epic Cydra) Empires of Chaos
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<blockquote data-quote="the Jester" data-source="post: 4528390" data-attributes="member: 1210"><p>It is only seconds after the fall of the last nimblewright. Our heroes are alert, and turn immediately when they first hear the next wave of enemies coming. </p><p></p><p>This is a terrible, terrible mistake- for the next wave starts with doomsday medusas. All of our heroes resist petrification- but, unfortunately for them, it seems that nobody can fully resist the effects of the gaze.*</p><p></p><p>Vomit hounds- like a surreal cross between massively-muscled tigers and lithe, wingless black dragons- pour our, vomiting unholy acid at the party. One leaps onto Inoke, and the two of them commence with a ruthless, flailing melee. The other hounds leap forward, tearing into the party. Wankerman parries and jabs, Gerontius dodges and weaves, and Inoke stands like an immovable mountain. The doomsday medusas, meanwhile, back away to remain at range. </p><p></p><p>Blaze ducks back, terribly wounded by the mere sight of the doomsday medusas. He casts a <em>projected image</em> so that he has a safe way to fight, and then proceeds to blast the medusas with <em>polar rays.</em> His eyes widen when JJ nearly succeeds at driving one of the vomit hounds insane with his psychic powers, and Blaze instantly begins casting a heightened <em>phantasmal killer</em> at the same one. <em>If their minds can be shattered, I can destroy them,</em> the metamagician thinks. The vomit hound survives his phantom’s attack, but he almost got it. This opens up many opportunities...</p><p></p><p><em>Crack!</em> Inoke finally slays one of the vomit hounds. “These things are <em>tough!</em>” he exclaims. There is a chorus of agreement. Most of the party have closed their eyes, rather than risk another triple gaze attack. With Blaze’s telepathic directions, they have a relatively good sense of placement, so Inoke- guided by his gnomish friend- charges another of the hounds.</p><p></p><p>Another, far larger vomit hound drops down from above. <em>Watch out!</em> JJ cries telepathically. <em>There’s a Bile Lord coming!</em> </p><p></p><p><em>Hopefully more than one,</em> Gerontius thinks back sardonically.</p><p></p><p>The party is fighting along the curved sides of the void created by Sybele’s <em>dangerous disintegrate.</em> Now Inoke gives another of the vomit hounds a mighty backhanded blow, and knocks it through the hole at the bottom where the blast broke through into the large chamber ending in the river of bile far below. The vomit hound flails mightily on the way down and then vanishes in a terrific splash of foul fluid! Inoke grins. </p><p></p><p>Alcar, meanwhile, flies forward to engage the Bile Lord- Amnor- that is just now descending from one of the beholder-carved shafts in the ceiling to show himself. But he comes to a swift halt when he spies Amnor’s mount: a huge, blue, glowing camel-like beast with a long, flexible snout. </p><p></p><p><em>Oh no,</em> Alcar thinks. He recognizes the beast. <em>That’s some kind of disenchanter. But it’s much, much bigger than any description of it that I’ve ever heard...</em></p><p></p><p>Call it a disjoiner. Or rather- them. For three more of them drop down behind the first. </p><p></p><p>Alcar telepathically utters an expletive, cries a mental warning and then casts a pair of <em>bestow curses</em> at one of them- and manages to affect it with both of them! Suddenly one of the disjoiners is torn by crippling indecision about half of the time, and when it can make up its mind to act, nothing seems to quite go its way. Alcar can see no alternative but to immediately launch a full attack on it.</p><p></p><p>As the angel of Bless surges forward, Gerontius, ironically, hangs back to serve as the healer via scrolls and wands. Through sheer force of personality, he is able to overcome his lack of knowledge or skill with prayers and god stuff- and still get the items to work for him!</p><p></p><p>Then the two doomsday medusas are back in the fray, each hitting Alcar with a targeted <em>greater dispel magic</em> and eliminating several of his buffs. Behind the medusas and disjoiners, Amnor falls back up the hole in the ceiling after likewise hitting Blaze with a targeted <em>greater dispel magic</em>. The gnome ejaculates in surprise and re-casts his <em>bile shield.</em></p><p></p><p>Baron Lillamere blasts a volley of <em>seeker missiles</em> at Amnor, but they crash into the Bile Lord’s <em>shield</em> with a visible flare of eldritch energy. The baron curses, then gulps as the three non-cursed disjoiners move forward. </p><p></p><p>Inoke hesitates at the sight of them. “I don’t know that I can do anything against those!” he cries, falling back a few paces.</p><p></p><p>“Of course you can!” exclaims Lillamere. “You’re <em>Inoke!</em>”</p><p></p><p>“...damn it,” Inoke mutters. He takes a deep breath- and charges in. He annihilates one of the disjoiners with his <em>mace of light</em> and leaves one of the doomsday medusas very much the worse for wear. A glance to the side shows that Alcar has finished off the cursed one, and together the two of them set to work on the other two disjoiners. Blaze blasts one with a <em>phantasmal killer- prismatic spray</em> combo, and JJ sends an <em>energy stun</em> against them as well. They stagger back as the heroes pour a quick and overwhelming torrent of attacks and spells at them, never giving them a chance to attack. In short order, the other two are slain.</p><p></p><p>Gerontius and Wankerman fly towards the shaft to pursue Amnor the Bile Lord- and fall right into a maximized <em>cone of cold!</em> Gerontius twists out of the way completely, but Wankerman takes some damage (though he, too, avoids the worst of it).</p><p></p><p>A vomit hound springs at Wankerman, and although he has a <em>stoneskin</em> up, he takes tremendous damage despite it.** The hound gets a hold of his knee and pulls savagely, knocking him from his feet. He staggers up after initiating his <em>anarchic gaze</em> ability, and thanks to his now shifting form, the hound misses him when it bites at him.</p><p></p><p>The doomsday medusas step out again, and this time one of them casts its <em>greater dispel magic</em> at Wankerman. “Hey!” he shouts, as both his <em>mind blank</em> and <em>stone skin</em> spells are destroyed. </p><p></p><p><em>I do NOT want to look at those things directly,</em> Blaze thinks. He casts a <em>major image</em> and surrounds himself with walls in a small siege engine. Before him is a periscope. Hoping that this will work- that he’ll be able to see without risking petrification- he looks through it.</p><p></p><p>Just in time to see Wankerman turn to stone.</p><p></p><p><em><strong>Next Time:</strong></em> The epic battle continues!</p><p></p><p></p><p>*Fort save fails, you’re turned to save. Fort save succeeds, 10d6 damage and 1d4 dex damage. We’re playing for keeps here; this is the end game. </p><p></p><p>**This particular full attack did 57 hp over three hits <em>after</em> <em>stoneskin</em> was factored in.</p></blockquote><p></p>
[QUOTE="the Jester, post: 4528390, member: 1210"] It is only seconds after the fall of the last nimblewright. Our heroes are alert, and turn immediately when they first hear the next wave of enemies coming. This is a terrible, terrible mistake- for the next wave starts with doomsday medusas. All of our heroes resist petrification- but, unfortunately for them, it seems that nobody can fully resist the effects of the gaze.* Vomit hounds- like a surreal cross between massively-muscled tigers and lithe, wingless black dragons- pour our, vomiting unholy acid at the party. One leaps onto Inoke, and the two of them commence with a ruthless, flailing melee. The other hounds leap forward, tearing into the party. Wankerman parries and jabs, Gerontius dodges and weaves, and Inoke stands like an immovable mountain. The doomsday medusas, meanwhile, back away to remain at range. Blaze ducks back, terribly wounded by the mere sight of the doomsday medusas. He casts a [i]projected image[/i] so that he has a safe way to fight, and then proceeds to blast the medusas with [i]polar rays.[/i] His eyes widen when JJ nearly succeeds at driving one of the vomit hounds insane with his psychic powers, and Blaze instantly begins casting a heightened [i]phantasmal killer[/i] at the same one. [i]If their minds can be shattered, I can destroy them,[/i] the metamagician thinks. The vomit hound survives his phantom’s attack, but he almost got it. This opens up many opportunities... [i]Crack![/i] Inoke finally slays one of the vomit hounds. “These things are [i]tough![/i]” he exclaims. There is a chorus of agreement. Most of the party have closed their eyes, rather than risk another triple gaze attack. With Blaze’s telepathic directions, they have a relatively good sense of placement, so Inoke- guided by his gnomish friend- charges another of the hounds. Another, far larger vomit hound drops down from above. [i]Watch out![/i] JJ cries telepathically. [i]There’s a Bile Lord coming![/i] [i]Hopefully more than one,[/i] Gerontius thinks back sardonically. The party is fighting along the curved sides of the void created by Sybele’s [i]dangerous disintegrate.[/i] Now Inoke gives another of the vomit hounds a mighty backhanded blow, and knocks it through the hole at the bottom where the blast broke through into the large chamber ending in the river of bile far below. The vomit hound flails mightily on the way down and then vanishes in a terrific splash of foul fluid! Inoke grins. Alcar, meanwhile, flies forward to engage the Bile Lord- Amnor- that is just now descending from one of the beholder-carved shafts in the ceiling to show himself. But he comes to a swift halt when he spies Amnor’s mount: a huge, blue, glowing camel-like beast with a long, flexible snout. [i]Oh no,[/i] Alcar thinks. He recognizes the beast. [i]That’s some kind of disenchanter. But it’s much, much bigger than any description of it that I’ve ever heard...[/i] Call it a disjoiner. Or rather- them. For three more of them drop down behind the first. Alcar telepathically utters an expletive, cries a mental warning and then casts a pair of [i]bestow curses[/i] at one of them- and manages to affect it with both of them! Suddenly one of the disjoiners is torn by crippling indecision about half of the time, and when it can make up its mind to act, nothing seems to quite go its way. Alcar can see no alternative but to immediately launch a full attack on it. As the angel of Bless surges forward, Gerontius, ironically, hangs back to serve as the healer via scrolls and wands. Through sheer force of personality, he is able to overcome his lack of knowledge or skill with prayers and god stuff- and still get the items to work for him! Then the two doomsday medusas are back in the fray, each hitting Alcar with a targeted [i]greater dispel magic[/i] and eliminating several of his buffs. Behind the medusas and disjoiners, Amnor falls back up the hole in the ceiling after likewise hitting Blaze with a targeted [i]greater dispel magic[/i]. The gnome ejaculates in surprise and re-casts his [i]bile shield.[/i] Baron Lillamere blasts a volley of [i]seeker missiles[/i] at Amnor, but they crash into the Bile Lord’s [i]shield[/i] with a visible flare of eldritch energy. The baron curses, then gulps as the three non-cursed disjoiners move forward. Inoke hesitates at the sight of them. “I don’t know that I can do anything against those!” he cries, falling back a few paces. “Of course you can!” exclaims Lillamere. “You’re [i]Inoke![/i]” “...damn it,” Inoke mutters. He takes a deep breath- and charges in. He annihilates one of the disjoiners with his [i]mace of light[/i] and leaves one of the doomsday medusas very much the worse for wear. A glance to the side shows that Alcar has finished off the cursed one, and together the two of them set to work on the other two disjoiners. Blaze blasts one with a [i]phantasmal killer- prismatic spray[/i] combo, and JJ sends an [i]energy stun[/i] against them as well. They stagger back as the heroes pour a quick and overwhelming torrent of attacks and spells at them, never giving them a chance to attack. In short order, the other two are slain. Gerontius and Wankerman fly towards the shaft to pursue Amnor the Bile Lord- and fall right into a maximized [i]cone of cold![/i] Gerontius twists out of the way completely, but Wankerman takes some damage (though he, too, avoids the worst of it). A vomit hound springs at Wankerman, and although he has a [i]stoneskin[/i] up, he takes tremendous damage despite it.** The hound gets a hold of his knee and pulls savagely, knocking him from his feet. He staggers up after initiating his [i]anarchic gaze[/i] ability, and thanks to his now shifting form, the hound misses him when it bites at him. The doomsday medusas step out again, and this time one of them casts its [i]greater dispel magic[/i] at Wankerman. “Hey!” he shouts, as both his [i]mind blank[/i] and [i]stone skin[/i] spells are destroyed. [i]I do NOT want to look at those things directly,[/i] Blaze thinks. He casts a [i]major image[/i] and surrounds himself with walls in a small siege engine. Before him is a periscope. Hoping that this will work- that he’ll be able to see without risking petrification- he looks through it. Just in time to see Wankerman turn to stone. [i][b]Next Time:[/b][/i][b][/b] The epic battle continues! *Fort save fails, you’re turned to save. Fort save succeeds, 10d6 damage and 1d4 dex damage. We’re playing for keeps here; this is the end game. **This particular full attack did 57 hp over three hits [i]after[/i] [i]stoneskin[/i] was factored in. [/QUOTE]
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