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Epic D&D 3.5: The Eye of Profane Truth [full]
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<blockquote data-quote="Shayuri" data-source="post: 2884130" data-attributes="member: 4936"><p>I submit Crunch!</p><p></p><p>Here be the stats for Shard...broken and mad, yet possessed by moments of startling, but all-too-short clarity.</p><p></p><p>[sblock=Shard]Name: Shard</p><p>Race: Human</p><p>Class/Level: Sorceror 10/Initiate of 7 Veils 7/Archmage 3/Wild Mage 10</p><p>Gender: Female</p><p>Exp</p><p></p><p>Desc: Pending</p><p></p><p>Strength (STR) 8 -1</p><p>Dexterity (DEX) 25 +7 (6)</p><p>Constitution (CON) 21 +5 (10)</p><p>Intelligence (INT) 19 +4 (6)</p><p>Wisdom (WIS) 10 +0 (2)</p><p>Charisma (CHA) 40 +15 (16)</p><p></p><p>Alignment: Chaotic Neutral</p><p>AC: 36 (10 +7 Dex +9 armor +10 Deflection) +4 shield W/Shield</p><p>Hit Points: 77+150</p><p>Movement: 30'</p><p></p><p>Init: +7</p><p>Base Attack Bonus: +14</p><p>Melee Attack: +13</p><p>Ranged Attack: +21</p><p>Fort: +21</p><p>Reflex: +23</p><p>Will: +25</p><p></p><p>Race Abilities</p><p>Bonus Feat</p><p>Bonus skills</p><p></p><p>Class Abilities:</p><p>Sorceror</p><p>- Metamagic Specialist (PHB2 variant)</p><p></p><p>Initiate of the Seven Veils</p><p>- Warding 4/day</p><p>- Red, Orange, Yellow, Green, Blue, Indigo, Violet veils</p><p>- Unimpeachable Abjuration (+7 DC to dispel any of her Abjuration effect)</p><p>- Unanswerable Strike +4 (+4 to caster level for Dispelling abjurations)</p><p>- Reactive Warding (create warding as an immediate action)</p><p>- Double Warding (Create warding that uses 2 colors at once)</p><p>- Kaleidoscopic Doom (Targeted Greater Dispel that inflicts a Veil per spell/effect negated)</p><p></p><p>Archmage</p><p>- High Arcana: Spell Power +1 (-5th level)</p><p>- High Arcana: Mastery of Counterspelling (-7th level)</p><p>- High Arcana: Mastery of Elements (-8th level)</p><p></p><p>Wild Mage</p><p>- Wild Magic (-3 base caster level, but +1d6 when each spell cast)</p><p>- Random Deflector 3/day (redirect some spells/attacks to random target within 20')</p><p>- Student of Chaos (When using magic device that offers random result, roll twice and select)</p><p>- Chaotic Mind (immune to Confusion & Insanity, constant Nondetection effect)</p><p>- Reckless Dweomer (Can expend slot of 1st level or higher to produce Rod of Wonder effect)</p><p>- Wildstrike (Target afflicted by a field for 2d6 that converts 50% of spells cast to Wonder)</p><p></p><p>Skills: 65s + 35ini + 15am + 50wm</p><p>Bluff +48 (33 ranks +15 Cha)</p><p>Concentration +38 (33 ranks +5 Con)</p><p>Knowledge Arcana +39 (33 ranks +4 Int +2 Synergy)</p><p>Knowledge Nature +8 (4 ccranks +4 Int)</p><p>Knowledge Planes +9 (5 ranks +4 Int)</p><p>Spellcraft +39 (33 ranks +4 Int +2 feat)</p><p>Use Magic Device +29 (6 ccranks +6 ranks +2 feat +15 Cha)</p><p></p><p>Languages - Common, Draconic, ?</p><p></p><p>Feats</p><p>1 Magic Aptitude</p><p>1 Eschew Materials</p><p>3 Spell Focus: Abjuration</p><p>6 Greater Spell Focus: Abjuration</p><p>9 Skill Focus: Spellcraft</p><p>12 Spell Focus: ?</p><p>15 Heighten Spell</p><p>18 Improved Counterspell</p><p></p><p>21 Improved Spell Capacity</p><p>24 Ignore Material Components</p><p>27 Improved Heighten</p><p>30 Quicken SPell</p><p></p><p>Spells (Base DC 25+lvl, Caster level 27+(1d6+2))</p><p>0 6/6 - Acid Splash, Mending, Message, Ghost Sound, Light, Disrupt Undead, Prestidigitation,</p><p>Arcane Mark, Detect Poison</p><p>1 10/10 - Shield, Alarm, Magic Missle, Charm Person, Disguise Self</p><p>2 10/10 - Insight of Good Fortune, Black Karma Curse, Invisibility, Mirror Image, Scorching Ray</p><p>3 10/10 - Protection from Energy, Arcane Sight, Heroism, Melf's Unicorn Arrow</p><p>4 9/9 - Dimensional Anchor, Stoneskin, Ennervation, Resiliant Sphere</p><p>5 8/8 - Dismissal, Telekinesis, Overland Flight, Dimension Shuffle</p><p>6 9/9 - Disintegrate, True Seeing, Analyze Dweomer</p><p>7 8/8 - Limited Wish, Prismatic Spray, Greater Scrying</p><p>8 7/7 - Horrid Wilting, Moment of Prescience, Chain Dispel</p><p>9 8/8 - Meteor Swarm, Gate, Dominate Monster</p><p></p><p>10 3/3</p><p></p><p></p><p>Money - 3,150</p><p></p><p>Weapons -</p><p>+5 Defending Quarterstaff, 72,000</p><p></p><p>Armour -</p><p>Dyrr's Impervious Vestment, +9 armor, 123,000</p><p></p><p>Gear -</p><p>NOne </p><p></p><p>Magic -</p><p>Vest of Resistance +5, 25,000</p><p>Ring of Spellbattle, 67,600</p><p>Helm of Teleportation, 73,500</p><p>Boots of Levitation, 7,500</p><p>Orange Ioun Stone, 30,000</p><p>Gloves of Dexterity +6, 36,000</p><p>Handy Haversack, 2000</p><p>Efficient Quiver, 1800</p><p></p><p>Staff of Life, 155,750</p><p>Staff of Passage, 170,500</p><p>Wand of Cure Serious Wounds, 11,250</p><p>Wand of Death Ward, 21,000</p><p></p><p>Cloak of Charisma +10, 1mil</p><p>Ring of Protection +10, 2mil</p><p>Rod of Excellent Magic, 650,000</p><p></p><p>Tomes 550000</p><p> Cha +5 137500</p><p> Int +5 137500</p><p> Con +5 137500</p><p> Dex +5 137500</p><p> </p><p>Background: </p><p>Pending[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 2884130, member: 4936"] I submit Crunch! Here be the stats for Shard...broken and mad, yet possessed by moments of startling, but all-too-short clarity. [sblock=Shard]Name: Shard Race: Human Class/Level: Sorceror 10/Initiate of 7 Veils 7/Archmage 3/Wild Mage 10 Gender: Female Exp Desc: Pending Strength (STR) 8 -1 Dexterity (DEX) 25 +7 (6) Constitution (CON) 21 +5 (10) Intelligence (INT) 19 +4 (6) Wisdom (WIS) 10 +0 (2) Charisma (CHA) 40 +15 (16) Alignment: Chaotic Neutral AC: 36 (10 +7 Dex +9 armor +10 Deflection) +4 shield W/Shield Hit Points: 77+150 Movement: 30' Init: +7 Base Attack Bonus: +14 Melee Attack: +13 Ranged Attack: +21 Fort: +21 Reflex: +23 Will: +25 Race Abilities Bonus Feat Bonus skills Class Abilities: Sorceror - Metamagic Specialist (PHB2 variant) Initiate of the Seven Veils - Warding 4/day - Red, Orange, Yellow, Green, Blue, Indigo, Violet veils - Unimpeachable Abjuration (+7 DC to dispel any of her Abjuration effect) - Unanswerable Strike +4 (+4 to caster level for Dispelling abjurations) - Reactive Warding (create warding as an immediate action) - Double Warding (Create warding that uses 2 colors at once) - Kaleidoscopic Doom (Targeted Greater Dispel that inflicts a Veil per spell/effect negated) Archmage - High Arcana: Spell Power +1 (-5th level) - High Arcana: Mastery of Counterspelling (-7th level) - High Arcana: Mastery of Elements (-8th level) Wild Mage - Wild Magic (-3 base caster level, but +1d6 when each spell cast) - Random Deflector 3/day (redirect some spells/attacks to random target within 20') - Student of Chaos (When using magic device that offers random result, roll twice and select) - Chaotic Mind (immune to Confusion & Insanity, constant Nondetection effect) - Reckless Dweomer (Can expend slot of 1st level or higher to produce Rod of Wonder effect) - Wildstrike (Target afflicted by a field for 2d6 that converts 50% of spells cast to Wonder) Skills: 65s + 35ini + 15am + 50wm Bluff +48 (33 ranks +15 Cha) Concentration +38 (33 ranks +5 Con) Knowledge Arcana +39 (33 ranks +4 Int +2 Synergy) Knowledge Nature +8 (4 ccranks +4 Int) Knowledge Planes +9 (5 ranks +4 Int) Spellcraft +39 (33 ranks +4 Int +2 feat) Use Magic Device +29 (6 ccranks +6 ranks +2 feat +15 Cha) Languages - Common, Draconic, ? Feats 1 Magic Aptitude 1 Eschew Materials 3 Spell Focus: Abjuration 6 Greater Spell Focus: Abjuration 9 Skill Focus: Spellcraft 12 Spell Focus: ? 15 Heighten Spell 18 Improved Counterspell 21 Improved Spell Capacity 24 Ignore Material Components 27 Improved Heighten 30 Quicken SPell Spells (Base DC 25+lvl, Caster level 27+(1d6+2)) 0 6/6 - Acid Splash, Mending, Message, Ghost Sound, Light, Disrupt Undead, Prestidigitation, Arcane Mark, Detect Poison 1 10/10 - Shield, Alarm, Magic Missle, Charm Person, Disguise Self 2 10/10 - Insight of Good Fortune, Black Karma Curse, Invisibility, Mirror Image, Scorching Ray 3 10/10 - Protection from Energy, Arcane Sight, Heroism, Melf's Unicorn Arrow 4 9/9 - Dimensional Anchor, Stoneskin, Ennervation, Resiliant Sphere 5 8/8 - Dismissal, Telekinesis, Overland Flight, Dimension Shuffle 6 9/9 - Disintegrate, True Seeing, Analyze Dweomer 7 8/8 - Limited Wish, Prismatic Spray, Greater Scrying 8 7/7 - Horrid Wilting, Moment of Prescience, Chain Dispel 9 8/8 - Meteor Swarm, Gate, Dominate Monster 10 3/3 Money - 3,150 Weapons - +5 Defending Quarterstaff, 72,000 Armour - Dyrr's Impervious Vestment, +9 armor, 123,000 Gear - NOne Magic - Vest of Resistance +5, 25,000 Ring of Spellbattle, 67,600 Helm of Teleportation, 73,500 Boots of Levitation, 7,500 Orange Ioun Stone, 30,000 Gloves of Dexterity +6, 36,000 Handy Haversack, 2000 Efficient Quiver, 1800 Staff of Life, 155,750 Staff of Passage, 170,500 Wand of Cure Serious Wounds, 11,250 Wand of Death Ward, 21,000 Cloak of Charisma +10, 1mil Ring of Protection +10, 2mil Rod of Excellent Magic, 650,000 Tomes 550000 Cha +5 137500 Int +5 137500 Con +5 137500 Dex +5 137500 Background: Pending[/sblock] [/QUOTE]
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Epic D&D 3.5: The Eye of Profane Truth [full]
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