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Epic D&D 3.5: The Eye of Profane Truth [full]
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<blockquote data-quote="Shayuri" data-source="post: 2884399" data-attributes="member: 4936"><p>Well, 227 HP is without a Con booster. Again, I'm fiddling with items still. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Your warning is well taken though, even though I have my doubts that a bruiser build would get close enough to do that damage to me. If he did...it would be Bad. That much is clear.</p><p></p><p>As for the multiple spell thing...that had occurred to me as well...and is a potential Achilles Heel. I had at first depended on the idea that if Mr Mage throws a Heightened Finger of Death at me and it bounces...hopefully he dies. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But if not, his second spell won't be counterable by me easily. Now, granted, my defenses should still eat it. A Violet Warding doesn't let much through. But when you add MULTIPLE enemy mages and clerics to the mix, things get MUCH less predictable, and MUCH more dangerous.</p><p></p><p>And yes, the Metamagic Specialist sorceror gives up his familiar for the power to cast metamagically enhanced spells without a change in casting time.</p><p></p><p>So yeah. I'm seriously giving this Counterspell idea another look. It's the sort of thing that might work well in an "Arena," where you're going up against a single badass foe who's uber specialized...but in real life it starts to break down a bit...</p></blockquote><p></p>
[QUOTE="Shayuri, post: 2884399, member: 4936"] Well, 227 HP is without a Con booster. Again, I'm fiddling with items still. :) Your warning is well taken though, even though I have my doubts that a bruiser build would get close enough to do that damage to me. If he did...it would be Bad. That much is clear. As for the multiple spell thing...that had occurred to me as well...and is a potential Achilles Heel. I had at first depended on the idea that if Mr Mage throws a Heightened Finger of Death at me and it bounces...hopefully he dies. :) But if not, his second spell won't be counterable by me easily. Now, granted, my defenses should still eat it. A Violet Warding doesn't let much through. But when you add MULTIPLE enemy mages and clerics to the mix, things get MUCH less predictable, and MUCH more dangerous. And yes, the Metamagic Specialist sorceror gives up his familiar for the power to cast metamagically enhanced spells without a change in casting time. So yeah. I'm seriously giving this Counterspell idea another look. It's the sort of thing that might work well in an "Arena," where you're going up against a single badass foe who's uber specialized...but in real life it starts to break down a bit... [/QUOTE]
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Epic D&D 3.5: The Eye of Profane Truth [full]
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