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Epic D&D 3.5: The Eye of Profane Truth [full]
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<blockquote data-quote="Shayuri" data-source="post: 2890857" data-attributes="member: 4936"><p>Okay...so close to done I can -taste- it...here's Shard v.2: Electric Boogaloo!</p><p></p><p>Notable factoids: </p><p>- AC hits 75 with Shield cast and weapon bonus turned to defense.</p><p>- Touch AC is 56 with the weapon bonus. </p><p>- SR 41, DR 10/cold iron. </p><p>- Modify all saves, to hit, and skills by +4 and add 30 HP for Greater Heroism. </p><p>- Can use "spin" to boost spell DC's. </p><p></p><p>Things that still need to be done: </p><p>- My brain locked up trying to pick a fourth metamagic feat. Suggestions?</p><p>- Skills all get +1 luck and +1 competence from various items. Not yet listed.</p><p>- Save DC's on spell like abilities haven't been adjusted from MM to reflect new Charisma.</p><p></p><p>Overall, the build is more powerful than my first, despite the ECL levels. However, I'm always open to suggestions and so on. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>[sblock]Name: Shard</p><p>Race: Pixie</p><p>Class/Level: Monk 1, Sorceror 4, Fatespinner 5, Divine Oracle 16</p><p>Gender: Female</p><p>Exp</p><p></p><p>Desc: Pending</p><p></p><p>Strength (STR) 11 +0 (2)</p><p>Dexterity (DEX) 34 +12 (8)</p><p>Constitution (CON) 29 +9 (10)</p><p>Intelligence (INT) 21 +5 (2)</p><p>Wisdom (WIS) 19 +4 (2)</p><p>Charisma (CHA) 47 +18 (16)</p><p></p><p>Alignment: Chaotic Neutral</p><p>AC: 66 (10 +1 size +12 Dex +2 monk +18 Cha +7 deflect +9 armor +6 natural +1 insight)</p><p>Hit Points: 8+10+12+56+234 (320)</p><p>Movement: 20' ground, 60' fly (good)</p><p></p><p>Init: +12</p><p>Base Attack Bonus: +13</p><p>Melee Attack: +14</p><p>Ranged Attack: +26</p><p>Fort: +26 (+7 base +9 Con +3 Epic +5 resistance +1 luck +1 competence)</p><p>Reflex: +29 (+7 base +12 Dex +3 Epic +5 Resistance +1 luck +1 competence)</p><p>Will: +31 (+17 base +4 Wis +3 epic +5 resistance +1 luck +1 competence)</p><p></p><p>Race Abilities</p><p>-4 Strength, +8 Dexterity, +6 Intelligence, +4 Wisdom, +6 Charisma.</p><p>Small size</p><p>20' ground move. Fly speed of 60 feet (good).</p><p>Low-light vision.</p><p>+2 racial bonus on Listen, Search, and Spot checks.</p><p>Dodge as a bonus feat.</p><p>+1 natural armor bonus.</p><p>1/day - lesser confusion (DC 14), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 15), dispel magic, entangle (DC 14), permanent image (DC 19; visual and auditory elements only), polymorph (self only)</p><p>Damage reduction 10/cold iron, greater invisibility, spell resistance 41</p><p>Automatic Languages: Common, Sylvan. Bonus Languages: Elven, Gnome, Halfling.</p><p>Favored Class: Sorcerer.</p><p>Level adjustment +4</p><p></p><p>Class Abilities:</p><p>Sorceror</p><p>- Metamagic Specialist (PHB2 variant)</p><p></p><p>Fatespinner</p><p>- Spin Fate (5 points can be added to DC 1/day)</p><p>- Fickle Finger of Fate (force other to reroll 1/day)</p><p>- Spin Destiny (add spin to skill, attack, or save)</p><p>- Deny Fate (auto-stabilize 1/day)</p><p>- Resist Fate (reroll 1/day)</p><p>- Seal Fate (add or subtract 10 from subject's next save; must have equal or more HD to affect)</p><p></p><p>Divine Oracle</p><p>- Oracle Domain (+2 CL on divinations, domain spells)</p><p>- Scry Bonus (+1 DC of scrying spells)</p><p>- Prescient Sense (Evasion)</p><p>- Trap Sense +5</p><p>- Divination Enhancement (roll twice on Augury or Divination, use best result)</p><p>- Improved Uncanny Dodge</p><p>- Immune to Surprise (Always gets to act during surprise rounds)</p><p></p><p>Skills: </p><p>Appraise +15 (10 ranks + 5 Int)</p><p>Bluff +19 (1 rank + 18 Cha)</p><p>Concentration + 40 (31 ranks + 9 Con)</p><p>Intimidate +28 (10 ranks + 18 Cha)</p><p>Knowledge: Arcana +35 (30 ranks + 5 Int)</p><p>Knowledge: Religion +16 (4 ranks+4 ccranks+5 Int +3 feat)</p><p>Profession: Gambler +9 (5 ranks + 4 Wis)</p><p>Spellcraft +35 (28 rank + 5 Int +2 synergy)</p><p>Tumble +15 (3 ranks + 12 Dex)</p><p>Use Magic Device +19 (1 ccrank + 18 Cha)</p><p></p><p>Languages - Common, Sylvan, Draconic, Elven, Auran</p><p></p><p>Feats</p><p>1 Dodge (bonus)</p><p>1 Improved Grapple (bonus)</p><p>1 Skill Focus: Knowledge Religion</p><p>3 Ascetic Mage</p><p>6 Practiced Spellcaster</p><p>9 Heighten Spell</p><p>12 Maximize Spell</p><p>15 ?</p><p>18 Quicken Spell</p><p></p><p>21 Improved Spell Capacity</p><p>23 Improved Spell Capacity (Bonus)</p><p>24 Improved Metamagic </p><p>26 Multispell (Bonus)</p><p></p><p>Spells (Base DC 28+lvl, Caster level 30)</p><p>0 6/6 - Acid Splash, Mending, Message, Ghost Sound, Light, Disrupt Undead, Prestidigitation,</p><p>Arcane Mark, Detect Poison</p><p>1 11/11 - Shield, True Strike, Magic Missle, Lesser Orb of Acid, Disguise Self</p><p>2 11/11 - Dimension Hop, Black Karma Curse, Seeking Ray, See Invisible, Scorching Ray</p><p>3 10/10 - Protection from Energy, Arcane Sight, Fireball, Melf's Unicorn Arrow</p><p>4 10/10 - Dimensional Anchor, Assay Resistance, Ennervation, Orb of Cold</p><p>5 10/10 - Greater Blink, Telekinesis, Persistant Illusion, Teleport</p><p>6 10/10 - Disintegrate, Greater Heroism, Analyze Dweomer</p><p>7 9/9 - Limited Wish, Prismatic Spray, Spell Turning</p><p>8 9/9 - Horrid Wilting, Moment of Prescience, Mind Blank</p><p>9 9/9 - Meteor Swarm, Disjunction, Dominate Monster</p><p></p><p>10 4/4</p><p>11 3/3</p><p></p><p>Money - 15,232</p><p></p><p>Weapons -</p><p>+5 Defending dagger, 72,301</p><p></p><p>Armour -</p><p>Dyrr's Impervious Vestment, +9 armor, 123,000</p><p></p><p>Gear -</p><p>Handy Haversack, 2000</p><p>Efficient Quiver, 1800</p><p>Survival Pouch, 5000</p><p></p><p>Magic -</p><p>Goggles of Night, 12,000</p><p>Vest of Resistance +5, 25,000</p><p>Ring of Arcane Might, 20,000</p><p>Gloves of Dexterity +6, 36,000</p><p>Amulet of Natural Armor +5, 50,000</p><p>Helm of Telepathy, 27,000</p><p>Boots of Speed, 12,000</p><p>Monk's Belt, 13,000</p><p>Instant Fortress, 55,000</p><p></p><p>Clear Spindle Ioun Stone, 4,000</p><p>Red Ioun Stone, 5,000</p><p>Iridescent Spindle Ioun Stone, 18,000</p><p>Orange Ioun Stone, 30,000</p><p>Pale Green Ioun Stone 30,000</p><p>Luckstone, 20,000</p><p></p><p>Staff of Soul Warding, 82,417</p><p>Staff of Life, 155,750</p><p>Staff of Mighty Force, 265,000</p><p>Greater Metamagic Rod of Silence, 24,500</p><p>Rod of Cancellation, 11,000</p><p></p><p>Cloak of Charisma +12, 1,440,000</p><p>Ring of Protection +7, 980,000</p><p>Bracers of epic health +8, 640,000</p><p></p><p>Tomes 825000</p><p> Cha +5 137500</p><p> Int +5 137500</p><p> Con +5 137500</p><p> Dex +5 137500</p><p> Wis +5 137500</p><p> Str +5 137500[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 2890857, member: 4936"] Okay...so close to done I can -taste- it...here's Shard v.2: Electric Boogaloo! Notable factoids: - AC hits 75 with Shield cast and weapon bonus turned to defense. - Touch AC is 56 with the weapon bonus. - SR 41, DR 10/cold iron. - Modify all saves, to hit, and skills by +4 and add 30 HP for Greater Heroism. - Can use "spin" to boost spell DC's. Things that still need to be done: - My brain locked up trying to pick a fourth metamagic feat. Suggestions? - Skills all get +1 luck and +1 competence from various items. Not yet listed. - Save DC's on spell like abilities haven't been adjusted from MM to reflect new Charisma. Overall, the build is more powerful than my first, despite the ECL levels. However, I'm always open to suggestions and so on. :) [sblock]Name: Shard Race: Pixie Class/Level: Monk 1, Sorceror 4, Fatespinner 5, Divine Oracle 16 Gender: Female Exp Desc: Pending Strength (STR) 11 +0 (2) Dexterity (DEX) 34 +12 (8) Constitution (CON) 29 +9 (10) Intelligence (INT) 21 +5 (2) Wisdom (WIS) 19 +4 (2) Charisma (CHA) 47 +18 (16) Alignment: Chaotic Neutral AC: 66 (10 +1 size +12 Dex +2 monk +18 Cha +7 deflect +9 armor +6 natural +1 insight) Hit Points: 8+10+12+56+234 (320) Movement: 20' ground, 60' fly (good) Init: +12 Base Attack Bonus: +13 Melee Attack: +14 Ranged Attack: +26 Fort: +26 (+7 base +9 Con +3 Epic +5 resistance +1 luck +1 competence) Reflex: +29 (+7 base +12 Dex +3 Epic +5 Resistance +1 luck +1 competence) Will: +31 (+17 base +4 Wis +3 epic +5 resistance +1 luck +1 competence) Race Abilities -4 Strength, +8 Dexterity, +6 Intelligence, +4 Wisdom, +6 Charisma. Small size 20' ground move. Fly speed of 60 feet (good). Low-light vision. +2 racial bonus on Listen, Search, and Spot checks. Dodge as a bonus feat. +1 natural armor bonus. 1/day - lesser confusion (DC 14), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 15), dispel magic, entangle (DC 14), permanent image (DC 19; visual and auditory elements only), polymorph (self only) Damage reduction 10/cold iron, greater invisibility, spell resistance 41 Automatic Languages: Common, Sylvan. Bonus Languages: Elven, Gnome, Halfling. Favored Class: Sorcerer. Level adjustment +4 Class Abilities: Sorceror - Metamagic Specialist (PHB2 variant) Fatespinner - Spin Fate (5 points can be added to DC 1/day) - Fickle Finger of Fate (force other to reroll 1/day) - Spin Destiny (add spin to skill, attack, or save) - Deny Fate (auto-stabilize 1/day) - Resist Fate (reroll 1/day) - Seal Fate (add or subtract 10 from subject's next save; must have equal or more HD to affect) Divine Oracle - Oracle Domain (+2 CL on divinations, domain spells) - Scry Bonus (+1 DC of scrying spells) - Prescient Sense (Evasion) - Trap Sense +5 - Divination Enhancement (roll twice on Augury or Divination, use best result) - Improved Uncanny Dodge - Immune to Surprise (Always gets to act during surprise rounds) Skills: Appraise +15 (10 ranks + 5 Int) Bluff +19 (1 rank + 18 Cha) Concentration + 40 (31 ranks + 9 Con) Intimidate +28 (10 ranks + 18 Cha) Knowledge: Arcana +35 (30 ranks + 5 Int) Knowledge: Religion +16 (4 ranks+4 ccranks+5 Int +3 feat) Profession: Gambler +9 (5 ranks + 4 Wis) Spellcraft +35 (28 rank + 5 Int +2 synergy) Tumble +15 (3 ranks + 12 Dex) Use Magic Device +19 (1 ccrank + 18 Cha) Languages - Common, Sylvan, Draconic, Elven, Auran Feats 1 Dodge (bonus) 1 Improved Grapple (bonus) 1 Skill Focus: Knowledge Religion 3 Ascetic Mage 6 Practiced Spellcaster 9 Heighten Spell 12 Maximize Spell 15 ? 18 Quicken Spell 21 Improved Spell Capacity 23 Improved Spell Capacity (Bonus) 24 Improved Metamagic 26 Multispell (Bonus) Spells (Base DC 28+lvl, Caster level 30) 0 6/6 - Acid Splash, Mending, Message, Ghost Sound, Light, Disrupt Undead, Prestidigitation, Arcane Mark, Detect Poison 1 11/11 - Shield, True Strike, Magic Missle, Lesser Orb of Acid, Disguise Self 2 11/11 - Dimension Hop, Black Karma Curse, Seeking Ray, See Invisible, Scorching Ray 3 10/10 - Protection from Energy, Arcane Sight, Fireball, Melf's Unicorn Arrow 4 10/10 - Dimensional Anchor, Assay Resistance, Ennervation, Orb of Cold 5 10/10 - Greater Blink, Telekinesis, Persistant Illusion, Teleport 6 10/10 - Disintegrate, Greater Heroism, Analyze Dweomer 7 9/9 - Limited Wish, Prismatic Spray, Spell Turning 8 9/9 - Horrid Wilting, Moment of Prescience, Mind Blank 9 9/9 - Meteor Swarm, Disjunction, Dominate Monster 10 4/4 11 3/3 Money - 15,232 Weapons - +5 Defending dagger, 72,301 Armour - Dyrr's Impervious Vestment, +9 armor, 123,000 Gear - Handy Haversack, 2000 Efficient Quiver, 1800 Survival Pouch, 5000 Magic - Goggles of Night, 12,000 Vest of Resistance +5, 25,000 Ring of Arcane Might, 20,000 Gloves of Dexterity +6, 36,000 Amulet of Natural Armor +5, 50,000 Helm of Telepathy, 27,000 Boots of Speed, 12,000 Monk's Belt, 13,000 Instant Fortress, 55,000 Clear Spindle Ioun Stone, 4,000 Red Ioun Stone, 5,000 Iridescent Spindle Ioun Stone, 18,000 Orange Ioun Stone, 30,000 Pale Green Ioun Stone 30,000 Luckstone, 20,000 Staff of Soul Warding, 82,417 Staff of Life, 155,750 Staff of Mighty Force, 265,000 Greater Metamagic Rod of Silence, 24,500 Rod of Cancellation, 11,000 Cloak of Charisma +12, 1,440,000 Ring of Protection +7, 980,000 Bracers of epic health +8, 640,000 Tomes 825000 Cha +5 137500 Int +5 137500 Con +5 137500 Dex +5 137500 Wis +5 137500 Str +5 137500[/sblock] [/QUOTE]
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Epic D&D 3.5: The Eye of Profane Truth [full]
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