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Epic D&D 3.5: The Eye of Profane Truth [full]
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<blockquote data-quote="Shayuri" data-source="post: 2922212" data-attributes="member: 4936"><p>Point Buy 2,8,10,2,2,16:</p><p></p><p>10,14,15,10,10,18</p><p></p><p>-- Hmm. The point buy spread you list would result in: 10, 15, 16, 10, 10, 18, unless my point buy math is oddly off. A 14 in a stat costs 6. 15 costs 8, and 16 costs 10.</p><p></p><p>Racial mods -4 Strength, +8 Dexterity, +6 Intelligence, +4 Wisdom, +6 Charisma:</p><p></p><p>6,22,15,16,14,24</p><p></p><p>-- Correct as far as it goes, but adjusting for the point-buy math: 6, 23, 16, 16, 14, 24.</p><p></p><p>Adding Inherent & Level:</p><p></p><p>-- ...and so on. </p><p></p><p>So you have one too many point in both Dex and Con. Five of your six stats end up odd numbers. If you twink the point-buy a bit and make them even numbers that's an extra bit of power.</p><p></p><p>-- I think that too many points thing you're seeing may be as a result of an error in your original price calculations from the point buy, carried forward. I'm pretty sure the figures I used were right though. I'll doublecheck the DMG.</p><p></p><p>HP:</p><p></p><p>Ninja 6</p><p>Sorc 4*3</p><p>FS 5*3</p><p>DO 16*4.5</p><p>Con 9*26</p><p></p><p>total 339</p><p></p><p>-- Ahh, my bad. I was using 2.5 as the average for Sorceror and Fatespinner, and 3.5 for Divine Oracle. I musta misread the HP rules. Thanks for the catch!</p><p></p><p>BAB: non-epic: 9, Epic bonus +3, total +12</p><p></p><p>-- True. I included the Size Bonus of +1 on the BAB just so I wouldn't forget it. Probably a bad call though, since that can influence things like iteratives that size mods wouldn't. I'll just include it in the attack breakdowns.</p><p></p><p>As a lvl 1 Ninja you have no way of spending your Ki-Power. So you might as well mark down that +2 to Will save for retaining Ki-Power.</p><p></p><p>-- Hmm...true. I thought sure they got something at 1st, but on review you are correct.</p><p></p><p>You have Weapon Finesse as a racial feat, which you didn't mark down.</p><p></p><p>-- Doh! I missed that. Thank you, sir!</p><p></p><p>Skills:</p><p></p><p>Ninja 4*6</p><p>Sorc 2*4</p><p>FS 2*5</p><p>DO 2*16</p><p>Int 3*29</p><p>Total 161</p><p></p><p>You have spent a total of 219 skill points. Note that the inherent bonus to Int grants no skills. Also, you have gear (such as the ioun stone) that grants bonuses to skills, which you need to mark down.</p><p></p><p>-- Great googly moogly...that was a pretty huge booboo on my part. My apologies; I shall correct at once.</p><p></p><p>Your base caster level is 24, modified by Practiced Spellcaster to 26. Adding the RoAM and Orange Ioun Stone, that's 28. Note that Practiced Spellcaster cannot up your caster level above your HD. In other words, it's not worth a feat.</p><p></p><p>-- Ahhh, alright. In hindsight, I shoulda asked rather than assumed, but it's easily fixed. As for not being worth a feat, I'm not so sure. Spell Penetration gives +2 caster level for SR purposes only. Spending a feat on +2 CL for all purposes doesn't seem so bad in comparison.</p><p></p><p>Might want to squeeze in Cha-to-saves in that build. Also, a level of something that gives Turn Undead plus Divine Might would give great synergy.</p><p></p><p>-- Cha to save would be awesome. The problem is alignment. There aren't many classes that grant that boon, and they tend to be very...fixated, alignmentwise.</p><p></p><p>Where is the Red Ioun Stone from?</p><p></p><p>-- My faulty memory. It's actually the Dusty Rose Ioun stone. The +1 insight to AC one.</p><p></p><p>Thanks for the great feedback! I shall make corrections and resubmit anon.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 2922212, member: 4936"] Point Buy 2,8,10,2,2,16: 10,14,15,10,10,18 -- Hmm. The point buy spread you list would result in: 10, 15, 16, 10, 10, 18, unless my point buy math is oddly off. A 14 in a stat costs 6. 15 costs 8, and 16 costs 10. Racial mods -4 Strength, +8 Dexterity, +6 Intelligence, +4 Wisdom, +6 Charisma: 6,22,15,16,14,24 -- Correct as far as it goes, but adjusting for the point-buy math: 6, 23, 16, 16, 14, 24. Adding Inherent & Level: -- ...and so on. So you have one too many point in both Dex and Con. Five of your six stats end up odd numbers. If you twink the point-buy a bit and make them even numbers that's an extra bit of power. -- I think that too many points thing you're seeing may be as a result of an error in your original price calculations from the point buy, carried forward. I'm pretty sure the figures I used were right though. I'll doublecheck the DMG. HP: Ninja 6 Sorc 4*3 FS 5*3 DO 16*4.5 Con 9*26 total 339 -- Ahh, my bad. I was using 2.5 as the average for Sorceror and Fatespinner, and 3.5 for Divine Oracle. I musta misread the HP rules. Thanks for the catch! BAB: non-epic: 9, Epic bonus +3, total +12 -- True. I included the Size Bonus of +1 on the BAB just so I wouldn't forget it. Probably a bad call though, since that can influence things like iteratives that size mods wouldn't. I'll just include it in the attack breakdowns. As a lvl 1 Ninja you have no way of spending your Ki-Power. So you might as well mark down that +2 to Will save for retaining Ki-Power. -- Hmm...true. I thought sure they got something at 1st, but on review you are correct. You have Weapon Finesse as a racial feat, which you didn't mark down. -- Doh! I missed that. Thank you, sir! Skills: Ninja 4*6 Sorc 2*4 FS 2*5 DO 2*16 Int 3*29 Total 161 You have spent a total of 219 skill points. Note that the inherent bonus to Int grants no skills. Also, you have gear (such as the ioun stone) that grants bonuses to skills, which you need to mark down. -- Great googly moogly...that was a pretty huge booboo on my part. My apologies; I shall correct at once. Your base caster level is 24, modified by Practiced Spellcaster to 26. Adding the RoAM and Orange Ioun Stone, that's 28. Note that Practiced Spellcaster cannot up your caster level above your HD. In other words, it's not worth a feat. -- Ahhh, alright. In hindsight, I shoulda asked rather than assumed, but it's easily fixed. As for not being worth a feat, I'm not so sure. Spell Penetration gives +2 caster level for SR purposes only. Spending a feat on +2 CL for all purposes doesn't seem so bad in comparison. Might want to squeeze in Cha-to-saves in that build. Also, a level of something that gives Turn Undead plus Divine Might would give great synergy. -- Cha to save would be awesome. The problem is alignment. There aren't many classes that grant that boon, and they tend to be very...fixated, alignmentwise. Where is the Red Ioun Stone from? -- My faulty memory. It's actually the Dusty Rose Ioun stone. The +1 insight to AC one. Thanks for the great feedback! I shall make corrections and resubmit anon. [/QUOTE]
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Epic D&D 3.5: The Eye of Profane Truth [full]
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