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Epic D&D 3.5: The Eye of Profane Truth [full]
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<blockquote data-quote="Wrahn" data-source="post: 2923694" data-attributes="member: 9191"><p><strong>the 6th level of Wizard is worthless. You should swap it for another of Archmage, since Wu Jen will help you qualify for Loremaster.</strong></p><p></p><p>6th level of wizard, and why I am reluctant to give it up, is +1 to all saves.</p><p></p><p><strong>Geometer 1 and Spellglyphs are nice to have... but so is another level of Archmage. Your call.</strong></p><p></p><p>I got rid of the level of Archmage, truth is, most of the archmage abilities are nice, but in my opinion, most of them aren't worth the cost associated with them (loss of spells).</p><p></p><p><strong>Archmage is very expensive feats wise. You need to take as many levels as you can to make it worth your while.</strong></p><p></p><p>The reason I went to archmage was the mastery of elements. Without it, you end up lacking the versatility to overcome things that are highly resistant or immune to a particular form of energy. Even if you memorize a broad range of elemental spells, some of them become useless and at epic levels you need to assume that most things have some immunities.</p><p></p><p>Specialist wizards are more powerful and less versatile, versatile (in my not so humble opinion) is more important.</p></blockquote><p></p>
[QUOTE="Wrahn, post: 2923694, member: 9191"] [B]the 6th level of Wizard is worthless. You should swap it for another of Archmage, since Wu Jen will help you qualify for Loremaster.[/B] 6th level of wizard, and why I am reluctant to give it up, is +1 to all saves. [B]Geometer 1 and Spellglyphs are nice to have... but so is another level of Archmage. Your call.[/B] I got rid of the level of Archmage, truth is, most of the archmage abilities are nice, but in my opinion, most of them aren't worth the cost associated with them (loss of spells). [B]Archmage is very expensive feats wise. You need to take as many levels as you can to make it worth your while.[/B] The reason I went to archmage was the mastery of elements. Without it, you end up lacking the versatility to overcome things that are highly resistant or immune to a particular form of energy. Even if you memorize a broad range of elemental spells, some of them become useless and at epic levels you need to assume that most things have some immunities. Specialist wizards are more powerful and less versatile, versatile (in my not so humble opinion) is more important. [/QUOTE]
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Epic D&D 3.5: The Eye of Profane Truth [full]
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