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Epic D&D 3.5: The Eye of Profane Truth [full]
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<blockquote data-quote="Voidrazor" data-source="post: 2991015" data-attributes="member: 41605"><p>Thanks for the catches. </p><p></p><p>I had been going with a +10 Periapt of Wis. When I upped it back to +12 I forgot to mark it.</p><p></p><p>I'm missing the reason why the feats need switched. But adding the Hierophant levels probably changes to equation anyway.</p><p></p><p>Luckily, I really only need one end of the quarterstaff. The plan is to use it two-handed to thwack stuff rather than using the double weapon aspect of it.</p><p></p><p>Scroll costs, HP, spell durations, and Cha (the other +4 book) have been updated.</p><p></p><p>I think I can live with the movement reduction from Improved Blink. The 20% miss chance seems really big when most the critters will have a +90 or so attack bonus.</p><p></p><p>Dire Charge, upon further review, doesn't seem worth it. If it gave full attack on every charge rather than just the first, that might be different.</p><p></p><p>The +5 Enhancement bonus to AC is from Magic Vestment.</p><p></p><p></p><p></p><p>Yep, Spikes definitely deserves the nerf bat. That and Holy Star are 2 more things that'll go on the Time Stop quickened buff list. I hope enemies that use your Time Stop stealing trick won't be too prevalent. It really messes up my char's game plan. Once in a while would be kinda amusing tho.</p><p></p><p>Hierophant=good idea! I was leary about losing an epic feat. But , yeah its a good deal.</p><p></p><p>I trimmed the number of Shapechange scrolls. But not too much. I'm hoping to have it on most of the time, and at 17th caster level it last a little less than 3 hrs.</p><p></p><p>That reminds me, what items/spells would be shut off by assuming Zodar form?</p><p></p><p>Already had a Nightstick. That's something I wouldn't forget. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I added a couple more persistent spells. MMmmm beefy.</p></blockquote><p></p>
[QUOTE="Voidrazor, post: 2991015, member: 41605"] Thanks for the catches. I had been going with a +10 Periapt of Wis. When I upped it back to +12 I forgot to mark it. I'm missing the reason why the feats need switched. But adding the Hierophant levels probably changes to equation anyway. Luckily, I really only need one end of the quarterstaff. The plan is to use it two-handed to thwack stuff rather than using the double weapon aspect of it. Scroll costs, HP, spell durations, and Cha (the other +4 book) have been updated. I think I can live with the movement reduction from Improved Blink. The 20% miss chance seems really big when most the critters will have a +90 or so attack bonus. Dire Charge, upon further review, doesn't seem worth it. If it gave full attack on every charge rather than just the first, that might be different. The +5 Enhancement bonus to AC is from Magic Vestment. Yep, Spikes definitely deserves the nerf bat. That and Holy Star are 2 more things that'll go on the Time Stop quickened buff list. I hope enemies that use your Time Stop stealing trick won't be too prevalent. It really messes up my char's game plan. Once in a while would be kinda amusing tho. Hierophant=good idea! I was leary about losing an epic feat. But , yeah its a good deal. I trimmed the number of Shapechange scrolls. But not too much. I'm hoping to have it on most of the time, and at 17th caster level it last a little less than 3 hrs. That reminds me, what items/spells would be shut off by assuming Zodar form? Already had a Nightstick. That's something I wouldn't forget. ;) I added a couple more persistent spells. MMmmm beefy. [/QUOTE]
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