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Epic D&D 3.5: The Eye of Profane Truth [full]
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<blockquote data-quote="Rkhet" data-source="post: 3007808" data-attributes="member: 31318"><p>The group is currently paralyzed, methinks, because you are all being too timid. So what if you don't know everything? Go forth and investigate. You are more powerful than most people will ever be. Go do stuff. It won't kill you.</p><p></p><p>Frankly, I don't think a stronghold will do you much good, anyway. You can carry everything you need. Anyone dangerous and determined enough to hunt you down won't be stopped by castle walls, either.</p><p></p><p>Just because there is information available about a subject doesn't mean you should automatically know it. Even for an Epic character. "Always have knowledge of x if knowledge of x is available to others" still sounds like an SDA. The best a non-godly ability could do is provide information <em>some of the time</em>.</p><p></p><p>Nevertheless, I think our views of what Lore should and should not do are converging. Lore is not too powerful an ability if there is DM discretion about what information is released and what is not.</p><p></p><p></p><p>Yes and no. You know plenty of things that your run-of-the-mill sage won't ever know. But the sage will still have information you want.</p><p></p><p>Feel free to go and kidnap a sage. You won't even need to use magic - a few hundred gold pieces will induce most underpaid sages to spill the beans on almost any subject you can think of.</p><p></p><p>houserule time:</p><p>Mind Rape will be ran like hypnosis. For 1 minute/level after casting, the caster can question the subject about anything, and he/she will answer to the best of his/her abilities. You can also alter memories, change opinions, induce madness, etc.</p><p></p><p>The subject is usually truthful, but may be confused as their conscious mind shuts down. The particularly strong-willed may dance around the answer, or even get a second save if you ask a question that they really, really don't want to answer.</p><p></p><p>The subject of this spell stands doing completely nothing for the duration, and is considered helpless.</p></blockquote><p></p>
[QUOTE="Rkhet, post: 3007808, member: 31318"] The group is currently paralyzed, methinks, because you are all being too timid. So what if you don't know everything? Go forth and investigate. You are more powerful than most people will ever be. Go do stuff. It won't kill you. Frankly, I don't think a stronghold will do you much good, anyway. You can carry everything you need. Anyone dangerous and determined enough to hunt you down won't be stopped by castle walls, either. Just because there is information available about a subject doesn't mean you should automatically know it. Even for an Epic character. "Always have knowledge of x if knowledge of x is available to others" still sounds like an SDA. The best a non-godly ability could do is provide information [i]some of the time[/i]. Nevertheless, I think our views of what Lore should and should not do are converging. Lore is not too powerful an ability if there is DM discretion about what information is released and what is not. Yes and no. You know plenty of things that your run-of-the-mill sage won't ever know. But the sage will still have information you want. Feel free to go and kidnap a sage. You won't even need to use magic - a few hundred gold pieces will induce most underpaid sages to spill the beans on almost any subject you can think of. houserule time: Mind Rape will be ran like hypnosis. For 1 minute/level after casting, the caster can question the subject about anything, and he/she will answer to the best of his/her abilities. You can also alter memories, change opinions, induce madness, etc. The subject is usually truthful, but may be confused as their conscious mind shuts down. The particularly strong-willed may dance around the answer, or even get a second save if you ask a question that they really, really don't want to answer. The subject of this spell stands doing completely nothing for the duration, and is considered helpless. [/QUOTE]
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Epic D&D 3.5: The Eye of Profane Truth [full]
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