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<blockquote data-quote="Shayuri" data-source="post: 5540508" data-attributes="member: 4936"><p>Okay, here's my Works In Progress. They're not ready for primetime...but any questions and comments are welcome. I have two concepts, both warlocks. One is an ancient tool of pyrrhic vengeance; a sentient doomsday machine of magic and technology unleashed on one ancient empire by another as it fell.</p><p></p><p>Omega has two things in its favor: firepower and durability. It hasn't got much fluffy noncombat abilities or skills. With 2 blasts per turn doing 16d6 each, Omega outputs the equivalent of a Meteor Swarm every turn that it can take a full attack. It cannot be fooled by illusion or concealment. It can fly, and engage in combat while completely invisible. It doesn't feel hunger, thirst, or fatigue. And it absolutely will not stop...ever...until your species is dead.</p><p></p><p>Damage reduction, spell resistance, and a mithril buckler that repulses anything that requires a ranged attack roll all spell serious defenses. Melee is Omega's weak spot...and it is quite effective at avoiding it.</p><p></p><p>[sblock=Omega]Name: Omega</p><p>Race: Warforged</p><p>Class/Level: Warlock 30</p><p>Exp: </p><p></p><p>Desc: Khachaturian</p><p></p><p>Strength (STR) 10</p><p>Dexterity (DEX) 18 + 4 inherent + 6 enh = 28</p><p>Constitution (CON) 20 +4 inh + 6 enh = 30</p><p>Intelligence (INT) 10</p><p>Wisdom (WIS) 16 - 2 race = +4 inherent = 18</p><p>Charisma (CHA) 18 -2 race + 7 level + 5 inherent + 8 enh = 36</p><p></p><p>Alignment: Chaotic Neutral</p><p>AC: 44 (10 +6 dex +10 armor +6 shield +5 deflection, +5 natural +2 insight), Flatfoot 37, Touch 23</p><p>Hit Points: 397</p><p>Movement: 30' (30' flight, Good)</p><p></p><p>Init: +9</p><p>Base Attack Bonus: +20/+15/+10</p><p>Melee Attack: +20/+15/+10</p><p>Ranged Attack: +29/+24/+19</p><p>Fort: +28 (+6 base +8 resist +10 Con + 5 epic)</p><p>Reflex: +30 (+6 base +8 resist +9 dex + 5 epic +2 insight)</p><p>Will: +29 (+12 base +8 resist + 4 Wis + 5 epic)</p><p></p><p>Race Abilities</p><p>Construct type, living subtype</p><p>immune to poison, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain. </p><p>Cannot heal damage naturally. </p><p>Cannot be healed by Cure spells </p><p>Stasis at 0 through -10 HP. </p><p>Does not eat, sleep, or breathe. </p><p>Composite plating: +2 armor bonus, as light armor. </p><p>Light Fortification, 25% chance to avoid critical hits/sneak attacks. </p><p>Natural weapon, one slam attack for 1d4+Str.</p><p></p><p>Class Abilities:</p><p>Eldritch Blast 16d6</p><p>Detect Magic at will</p><p>DR 9/cold iron</p><p>Deceieve Item (take 10 on UMD checks, even under stress)</p><p>Fiendish Resilience 25, 5 minutes</p><p>Energy Resistance 10: Fire and Cold</p><p>Imbue Item</p><p></p><p>Skills: 8 + 58</p><p>Concentration +20 (10 ranks + 10 Con)</p><p>Knowledge (The Planes) +24 (24 ranks + 0 Int)</p><p>Spellcraft +24 (24 ranks + 0 Int)</p><p>Use Magic Item +20 (8 ranks + 12 cha)</p><p></p><p>Spot +12</p><p>Listen +12</p><p>Search +8</p><p>Intimidate +13</p><p></p><p>Feats</p><p>1 Mithril Body</p><p>3 Ability Focus: Eldritch Blast</p><p>6 Extra Invocation: Hideous Blow</p><p>9 Extra Invocation: Void Sense</p><p>12 Improved Fortification (no crits)</p><p>15 Craft Contingent Spells</p><p>18 Thick Skinned (+2 DR/cold iron)</p><p></p><p>21 Eldritch Sculptor</p><p>23 Extra Invocation: Path of Shadows</p><p>24 Epic Fiendish Resilience</p><p>26 Extra Invocation: Dark Foresight</p><p>27 Paragon Visionary</p><p>29 </p><p>30 Fast Healing</p><p></p><p>Languages - Common</p><p></p><p>Invocations (All Eldritch Blast effects are DC 34 to resist, where applicable)</p><p>Least</p><p>- Eldritch Spear</p><p>- Devil's Sight</p><p>- See the Unseen </p><p>- Hideous Blow</p><p></p><p>Lesser</p><p>- Eldritch Chain</p><p>- Fell Flight</p><p>- Flee the Scene</p><p>- Voidsense</p><p></p><p>Greater</p><p>- Eldritch Cone</p><p>- Devour Magic</p><p>- Vitriolic Blast</p><p></p><p>Dark</p><p>- Dark Foresight</p><p>- Retributive Invisibility</p><p>- Utterdark Blast </p><p>- Eldritch Doom </p><p>- Path of Shadows</p><p></p><p>Equipment 25,220</p><p></p><p>Armor</p><p>- +5 Mithril Body, +10 AC, Max Dex +6, ACP 0, 100k</p><p>-- Ghost Touch +3</p><p>-- Death Ward +1</p><p>-- Nimbleness +1</p><p></p><p>Repulsor Plate, +6 AC, ACP 0, 1.69mil</p><p>- +5 Mithril Buckler</p><p>-- Exceptional Deflection +8</p><p></p><p>Weapons</p><p>Slam, +20 to hit, 1d4 dmg</p><p>Eldritch Blast, +31 ranged touch, 16d6 dmg, 2 atks on full action</p><p></p><p>Gear</p><p>Mantle of Epic Spell Resistance, .29mil</p><p>Vest of Epic Resistance +8, .64mil</p><p>Headpiece of Epic Charisma +8, .64mil</p><p>Third Eye of Concealment, 120,000</p><p>Belt of Prowess, 90,000</p><p>- +6 enh to Dex, 36,000</p><p>- +6 enh to Con, 36,000</p><p>- 50% combo charge, 18,000</p><p>Ring of Protection +5, 50,000</p><p>Ring of Spell Turning, 98,280</p><p>Essence of Offense and Defense, 77,000</p><p>- Natural Armor +5, 50,000</p><p>- Greater Chauseble of Fell Power, 18,000</p><p>- 50% Combo charge, 9,000</p><p>Rod of Mystic Precision, 12,000</p><p></p><p>Tomes: 467,500</p><p>+4 Dex, 110,000</p><p>+4 Con, 110,000</p><p>+4 Wis, 110,000</p><p>+5 Cha, 137,500</p><p></p><p></p><p>Background: Pending</p><p>[/sblock]</p><p></p><p></p><p>My second concept is a pixie...one of the really old ones who's managed to accrue some real power. This character is more personable, more "flexible" in terms of powers and skills, but pays for it with a reduction in firepower and durability. Blast is down to 14d6 (x2), though she has some powers other than blasts to toss now too. DR is actually higher, but hit points are down and, crucially, the protection against ranged attacks is gone. Ironically, this could mean I'll take Hideous Blow and have the pixie specialize more in short-range and melee combat...using superior mobility to freely switch things up.</p><p></p><p>Pixie is more fragile, but...unlike Omega...can be healed magically, so there's that too.</p><p></p><p>[sblock=Pixie Power!]Name: Something</p><p>Race: Pixie</p><p>Class/Level: Warlock 26</p><p>Exp: </p><p></p><p>Desc: Khachaturian</p><p></p><p>Strength (STR) 6</p><p>Dexterity (DEX) 26 + 4 inherent + 6 enh = 36</p><p>Constitution (CON) 18 +4 inh + 6 enh = 28</p><p>Intelligence (INT) 16</p><p>Wisdom (WIS) 16 + 4 race +4 inherent = 24</p><p>Charisma (CHA) 18 +6 race + 6 level + 4 inherent + 8 enh = 42</p><p></p><p>Alignment: Chaotic Neutral</p><p>AC: 45 (10 +13 dex +8 armor +5 deflection, +6 natural +2 insight + 1 size), Flatfoot 31, Touch 31</p><p>Hit Points: 26d6 + 240</p><p>Movement: 20' (60' flight, Good)</p><p></p><p>Init: +13</p><p>Base Attack Bonus: +18/+13/+8</p><p>Melee Attack: +16/+11/+6</p><p>Ranged Attack: +32/+27/+22</p><p>Fort: +27 (+6 base +8 resist +9 Con + 3 epic)</p><p>Reflex: +32 (+6 base +8 resist +13 dex + 3 epic +2 insight)</p><p>Will: +30 (+12 base +8 resist + 7 Wis + 3 epic)</p><p></p><p>Race Abilities</p><p>•-4 Strength, +8 Dexterity, +6 Intelligence, +4 Wisdom, +6 Charisma.</p><p>•Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.</p><p>•A pixie’s base land speed is 20 feet. It also has a fly speed of 60 feet (good).</p><p>•Low-light vision.</p><p>•Skills: Pixies have a +2 racial bonus on Listen, Search, and Spot checks.</p><p>•Racial Feats: A pixie receives Dodge and Weapon Finesse as bonus feats.</p><p>•+1 natural armor bonus.</p><p>•Special Attacks (see above): Spell-like abilities.</p><p>•Special Qualities (see above): Damage reduction 10/cold iron, greater invisibility, spell resistance equal to 15 + class levels.</p><p>•Automatic Languages: Common, Sylvan. Bonus Languages: Elven, Gnome, Halfling.</p><p>•Favored Class: Sorcerer.</p><p>•Level adjustment +4 (+6 if the pixie can use irresistible dance).</p><p></p><p>Class Abilities:</p><p>Eldritch Blast 14d6</p><p>Detect Magic at will</p><p>DR 6/cold iron</p><p>Deceieve Item (take 10 on UMD checks, even under stress)</p><p>Fiendish Resilience 25, 5 minutes</p><p>Energy Resistance 10: Fire and Cold</p><p>Imbue Item</p><p></p><p>Skills: </p><p></p><p>Feats</p><p>b Dodge</p><p>b Weapon Finesse</p><p>1 Fey Heritage</p><p>3 Spell Penetration</p><p>6 Greater Spell Penetration</p><p>9 Ability Focus: Eldritch Blast</p><p>12 Fey Skin</p><p>15 Thick Skin</p><p>18 Extra Invocation: Painful Sleep of Ages</p><p></p><p>21 Eldritch Sculptor</p><p>23 Epic Fiendish Resilience</p><p>24 Paragon Visionary </p><p>26 Fast Healing</p><p></p><p>Languages - Common</p><p></p><p>Invocations</p><p>Least</p><p>- Eldritch Spear</p><p>- Devil's Sight</p><p>- See the Unseen </p><p></p><p>Lesser</p><p>- Eldritch Chain</p><p>- Voidsense</p><p>- Flee the Scene</p><p></p><p>Greater</p><p>- Eldritch Cone</p><p>- Devour Magic</p><p>- Vitriolic Blast</p><p>- Painful Sleep of the Ages (DC 34)</p><p></p><p>Dark</p><p>- Dark Foresight</p><p>- Utterdark Blast (DC 36)</p><p>- Eldritch Doom</p><p></p><p>Equipment 25,220</p><p></p><p></p><p></p><p>Weapons</p><p></p><p></p><p>Gear</p><p>Vest of Epic Resistance +8, .64mil</p><p>Headpiece of Epic Charisma +8, .64mil</p><p>Third Eye of Concealment, 120,000</p><p>Belt of Con, 36,000</p><p>Ring of Protection +5, 50,000</p><p>Ring of Spell Turning, 98,280</p><p>Amulet of Offense and Defense, 77,000</p><p>- Natural Armor +5, 50,000</p><p>- Greater Chauseble of Fell Power, 18,000</p><p>- 50% Combo charge, 9,000</p><p>Rod of Mystic Precision, 12,000</p><p></p><p>Tomes: 440,000</p><p>+4 Dex, 110,000</p><p>+4 Con, 110,000</p><p>+4 Wis, 110,000</p><p>+4 Cha, 110,000</p><p></p><p></p><p>Background: Pending</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5540508, member: 4936"] Okay, here's my Works In Progress. They're not ready for primetime...but any questions and comments are welcome. I have two concepts, both warlocks. One is an ancient tool of pyrrhic vengeance; a sentient doomsday machine of magic and technology unleashed on one ancient empire by another as it fell. Omega has two things in its favor: firepower and durability. It hasn't got much fluffy noncombat abilities or skills. With 2 blasts per turn doing 16d6 each, Omega outputs the equivalent of a Meteor Swarm every turn that it can take a full attack. It cannot be fooled by illusion or concealment. It can fly, and engage in combat while completely invisible. It doesn't feel hunger, thirst, or fatigue. And it absolutely will not stop...ever...until your species is dead. Damage reduction, spell resistance, and a mithril buckler that repulses anything that requires a ranged attack roll all spell serious defenses. Melee is Omega's weak spot...and it is quite effective at avoiding it. [sblock=Omega]Name: Omega Race: Warforged Class/Level: Warlock 30 Exp: Desc: Khachaturian Strength (STR) 10 Dexterity (DEX) 18 + 4 inherent + 6 enh = 28 Constitution (CON) 20 +4 inh + 6 enh = 30 Intelligence (INT) 10 Wisdom (WIS) 16 - 2 race = +4 inherent = 18 Charisma (CHA) 18 -2 race + 7 level + 5 inherent + 8 enh = 36 Alignment: Chaotic Neutral AC: 44 (10 +6 dex +10 armor +6 shield +5 deflection, +5 natural +2 insight), Flatfoot 37, Touch 23 Hit Points: 397 Movement: 30' (30' flight, Good) Init: +9 Base Attack Bonus: +20/+15/+10 Melee Attack: +20/+15/+10 Ranged Attack: +29/+24/+19 Fort: +28 (+6 base +8 resist +10 Con + 5 epic) Reflex: +30 (+6 base +8 resist +9 dex + 5 epic +2 insight) Will: +29 (+12 base +8 resist + 4 Wis + 5 epic) Race Abilities Construct type, living subtype immune to poison, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain. Cannot heal damage naturally. Cannot be healed by Cure spells Stasis at 0 through -10 HP. Does not eat, sleep, or breathe. Composite plating: +2 armor bonus, as light armor. Light Fortification, 25% chance to avoid critical hits/sneak attacks. Natural weapon, one slam attack for 1d4+Str. Class Abilities: Eldritch Blast 16d6 Detect Magic at will DR 9/cold iron Deceieve Item (take 10 on UMD checks, even under stress) Fiendish Resilience 25, 5 minutes Energy Resistance 10: Fire and Cold Imbue Item Skills: 8 + 58 Concentration +20 (10 ranks + 10 Con) Knowledge (The Planes) +24 (24 ranks + 0 Int) Spellcraft +24 (24 ranks + 0 Int) Use Magic Item +20 (8 ranks + 12 cha) Spot +12 Listen +12 Search +8 Intimidate +13 Feats 1 Mithril Body 3 Ability Focus: Eldritch Blast 6 Extra Invocation: Hideous Blow 9 Extra Invocation: Void Sense 12 Improved Fortification (no crits) 15 Craft Contingent Spells 18 Thick Skinned (+2 DR/cold iron) 21 Eldritch Sculptor 23 Extra Invocation: Path of Shadows 24 Epic Fiendish Resilience 26 Extra Invocation: Dark Foresight 27 Paragon Visionary 29 30 Fast Healing Languages - Common Invocations (All Eldritch Blast effects are DC 34 to resist, where applicable) Least - Eldritch Spear - Devil's Sight - See the Unseen - Hideous Blow Lesser - Eldritch Chain - Fell Flight - Flee the Scene - Voidsense Greater - Eldritch Cone - Devour Magic - Vitriolic Blast Dark - Dark Foresight - Retributive Invisibility - Utterdark Blast - Eldritch Doom - Path of Shadows Equipment 25,220 Armor - +5 Mithril Body, +10 AC, Max Dex +6, ACP 0, 100k -- Ghost Touch +3 -- Death Ward +1 -- Nimbleness +1 Repulsor Plate, +6 AC, ACP 0, 1.69mil - +5 Mithril Buckler -- Exceptional Deflection +8 Weapons Slam, +20 to hit, 1d4 dmg Eldritch Blast, +31 ranged touch, 16d6 dmg, 2 atks on full action Gear Mantle of Epic Spell Resistance, .29mil Vest of Epic Resistance +8, .64mil Headpiece of Epic Charisma +8, .64mil Third Eye of Concealment, 120,000 Belt of Prowess, 90,000 - +6 enh to Dex, 36,000 - +6 enh to Con, 36,000 - 50% combo charge, 18,000 Ring of Protection +5, 50,000 Ring of Spell Turning, 98,280 Essence of Offense and Defense, 77,000 - Natural Armor +5, 50,000 - Greater Chauseble of Fell Power, 18,000 - 50% Combo charge, 9,000 Rod of Mystic Precision, 12,000 Tomes: 467,500 +4 Dex, 110,000 +4 Con, 110,000 +4 Wis, 110,000 +5 Cha, 137,500 Background: Pending [/sblock] My second concept is a pixie...one of the really old ones who's managed to accrue some real power. This character is more personable, more "flexible" in terms of powers and skills, but pays for it with a reduction in firepower and durability. Blast is down to 14d6 (x2), though she has some powers other than blasts to toss now too. DR is actually higher, but hit points are down and, crucially, the protection against ranged attacks is gone. Ironically, this could mean I'll take Hideous Blow and have the pixie specialize more in short-range and melee combat...using superior mobility to freely switch things up. Pixie is more fragile, but...unlike Omega...can be healed magically, so there's that too. [sblock=Pixie Power!]Name: Something Race: Pixie Class/Level: Warlock 26 Exp: Desc: Khachaturian Strength (STR) 6 Dexterity (DEX) 26 + 4 inherent + 6 enh = 36 Constitution (CON) 18 +4 inh + 6 enh = 28 Intelligence (INT) 16 Wisdom (WIS) 16 + 4 race +4 inherent = 24 Charisma (CHA) 18 +6 race + 6 level + 4 inherent + 8 enh = 42 Alignment: Chaotic Neutral AC: 45 (10 +13 dex +8 armor +5 deflection, +6 natural +2 insight + 1 size), Flatfoot 31, Touch 31 Hit Points: 26d6 + 240 Movement: 20' (60' flight, Good) Init: +13 Base Attack Bonus: +18/+13/+8 Melee Attack: +16/+11/+6 Ranged Attack: +32/+27/+22 Fort: +27 (+6 base +8 resist +9 Con + 3 epic) Reflex: +32 (+6 base +8 resist +13 dex + 3 epic +2 insight) Will: +30 (+12 base +8 resist + 7 Wis + 3 epic) Race Abilities •-4 Strength, +8 Dexterity, +6 Intelligence, +4 Wisdom, +6 Charisma. •Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters. •A pixie’s base land speed is 20 feet. It also has a fly speed of 60 feet (good). •Low-light vision. •Skills: Pixies have a +2 racial bonus on Listen, Search, and Spot checks. •Racial Feats: A pixie receives Dodge and Weapon Finesse as bonus feats. •+1 natural armor bonus. •Special Attacks (see above): Spell-like abilities. •Special Qualities (see above): Damage reduction 10/cold iron, greater invisibility, spell resistance equal to 15 + class levels. •Automatic Languages: Common, Sylvan. Bonus Languages: Elven, Gnome, Halfling. •Favored Class: Sorcerer. •Level adjustment +4 (+6 if the pixie can use irresistible dance). Class Abilities: Eldritch Blast 14d6 Detect Magic at will DR 6/cold iron Deceieve Item (take 10 on UMD checks, even under stress) Fiendish Resilience 25, 5 minutes Energy Resistance 10: Fire and Cold Imbue Item Skills: Feats b Dodge b Weapon Finesse 1 Fey Heritage 3 Spell Penetration 6 Greater Spell Penetration 9 Ability Focus: Eldritch Blast 12 Fey Skin 15 Thick Skin 18 Extra Invocation: Painful Sleep of Ages 21 Eldritch Sculptor 23 Epic Fiendish Resilience 24 Paragon Visionary 26 Fast Healing Languages - Common Invocations Least - Eldritch Spear - Devil's Sight - See the Unseen Lesser - Eldritch Chain - Voidsense - Flee the Scene Greater - Eldritch Cone - Devour Magic - Vitriolic Blast - Painful Sleep of the Ages (DC 34) Dark - Dark Foresight - Utterdark Blast (DC 36) - Eldritch Doom Equipment 25,220 Weapons Gear Vest of Epic Resistance +8, .64mil Headpiece of Epic Charisma +8, .64mil Third Eye of Concealment, 120,000 Belt of Con, 36,000 Ring of Protection +5, 50,000 Ring of Spell Turning, 98,280 Amulet of Offense and Defense, 77,000 - Natural Armor +5, 50,000 - Greater Chauseble of Fell Power, 18,000 - 50% Combo charge, 9,000 Rod of Mystic Precision, 12,000 Tomes: 440,000 +4 Dex, 110,000 +4 Con, 110,000 +4 Wis, 110,000 +4 Cha, 110,000 Background: Pending [/sblock] [/QUOTE]
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