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<blockquote data-quote="Shayuri" data-source="post: 5545578" data-attributes="member: 4936"><p><strong>Name</strong>: Omega</p><p><strong>Race</strong>: Warforged</p><p><strong>Class/Level</strong>: Warlock 30</p><p></p><p><strong>Description</strong>: Omega stands a little taller than an average human at exactly six feet, though it walks with a slight hunch that makes it look a few inches shorter. Its head is set on a short articulated neck that angles forward, furthering the visual impression that the construct is constantly 'leaning forward.' Its arms are long, but spindly-looking. Its right arm has some kind of complicated weapon system built into it. Its left arm has a reinforced forearm brace with a round plate of metal attached. Its legs are more powerful looking, with digitigrade posture and some kind of advanced 'exoskeleton' built around the feet and ankles. </p><p></p><p>The construct's 'skin' is silvery metal that gleams like quicksilver. Etched into it, all over, are arcane runes that gleam with gentle blue effulgence. Potent abjurations glare out of every one, creating formidable mystic defenses against harm both magic and physical. There are plates and portions which look removable that radiate magic and could perhaps be adapted to serve as magical items for other creatures. It has no mouth, but can speak in a hollow, inflectionless voice. The only facial 'feature' it has are the red eyes that burn out of its angular head.</p><p></p><p>[sblock=Combat Ministats]AC 44, FF 37, Tou 23 (Incorp Touch 33)</p><p>Fort: +29, Ref +31, Will +30 (+13 luck bonus to 1)</p><p>DR 9/cold iron</p><p>SR 40</p><p>Resistance: Fire 10, Cold 10, Acid 30</p><p>Fast Healing 3 (Boost to 25 for 5min/day)</p><p>HP: 397</p><p>Base Atk: +32 rngd tch, 16d6 dmg, 120' rng, x2 on Full Attack</p><p>Immunities: Immune to poison, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain, starvation, thirst, sleep, mind-affecting effects, detection via divinations, grapples, effects that slow or immobilize, critical hits, sneak attacks, surprise, any 'normal' projectile attack (as per arrow deflection).</p><p></p><p>Special Abilities: Constant True Seeing, Blindsight 60', Recognizes arcane and divine spellcasters on sight and can determine highest spell level they can cast, does not incur AoO due to spellcasting in threatened spaces.[/sblock]</p><p></p><p>[sblock=Game Stats]Strength (STR) 10</p><p>Dexterity (DEX) 36 (18 + 7 level + 5 inherent + 6 enh)</p><p>Constitution (CON) 30 (20 +4 inh + 6 enh)</p><p>Intelligence (INT) 10</p><p>Wisdom (WIS) 18 (16 - 2 race = +4 inherent)</p><p>Charisma (CHA) 28 (18 -2 race + 4 inherent + 8 enh)</p><p></p><p>Alignment: Neutral</p><p>AC: 44 (10 +6 dex +10 armor +6 shield +5 deflection, +5 natural +2 insight), Flatfoot 37, Touch 23)</p><p>Hit Points: 397</p><p>Movement: 30' (30' flight, Good)</p><p></p><p>Init: +13</p><p>Base Attack Bonus: +20/+15/+10</p><p>Melee Attack: +20/+15/+10</p><p>Ranged Attack: +36</p><p>Fort: +29 (+6 base +8 resist +10 Con + 5 epic +1 competence)</p><p>Reflex: +35 (+6 base +8 resist +13 dex + 5 epic +2 insight + 1 competence)</p><p>Will: +30 (+12 base +8 resist + 4 Wis + 5 epic + 1 competence)</p><p></p><p>Race Abilities</p><p>Construct type, living subtype</p><p>Immune to poison, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain. </p><p>Cannot heal damage naturally. </p><p>Cannot be healed by Cure spells </p><p>Stasis at 0 through -10 HP. </p><p>Does not eat, sleep, or breathe. </p><p>Composite plating: +2 armor bonus, as light armor. </p><p>Light Fortification, 25% chance to avoid critical hits/sneak attacks. </p><p>Natural weapon, one slam attack for 1d4+Str.</p><p></p><p>Class Abilities:</p><p>Eldritch Blast 16d6</p><p>Detect Magic at will</p><p>DR 9/cold iron</p><p>Deceieve Item (take 10 on UMD checks, even under stress)</p><p>Fiendish Resilience 25, 5 minutes, 1/day</p><p>Energy Resistance 10: Fire and Cold</p><p>Imbue Item</p><p></p><p>Skills: 8 + 58</p><p>Concentration +20 (10 ranks + 10 Con)</p><p>Knowledge (The Planes) +24 (24 ranks + 0 Int)</p><p>Spellcraft +24 (24 ranks + 0 Int)</p><p>Use Magic Item +17 (8 ranks + 9 cha)</p><p></p><p>Spot +12</p><p>Listen +12</p><p>Sense Motive +12</p><p></p><p>Feats</p><p>1 Mithril Body</p><p>3 ?</p><p>6 Extra Invocation: Dark One's Luck</p><p>9 Extra Invocation: Void Sense</p><p>12 Improved Fortification (no crits)</p><p>15 Craft Contingent Spells</p><p>18 Thick Skinned (+2 DR/cold iron)</p><p></p><p>21 Eldritch Sculptor</p><p>23 </p><p>24 Epic Fiendish Resilience</p><p>26 Extra Invocation: Dark Foresight</p><p>27 Paragon Visionary</p><p>29 Improved Combat Casting</p><p>30 Fast Healing</p><p></p><p>Languages - Common</p><p></p><p>Invocations (All Eldritch Blast effects are DC 28 to resist, where applicable)</p><p>Least</p><p>- Eldritch Spear (500' range)</p><p>- Devil's Sight (see in magical darkness)</p><p>- See the Unseen (See invisible/Darkvision 60')</p><p>- Dark One's Luck (+Cha mod to one save)</p><p></p><p>Lesser</p><p>- Eldritch Chain (120' range, 60' secondary blast, 6 secondary blasts)</p><p>- Fell Flight (fly = ground speed, good maneuverability)</p><p>- Flee the Scene (100' range dimension door that leaves illusion of self behind)</p><p>- Voidsense (60' blindsight)</p><p></p><p>Greater</p><p>- Eldritch Cone (120' range)</p><p>- Devour Magic (+20 greater dispel on touch)</p><p>- Vitriolic Blast (+2d6 acid for 4 turns)</p><p></p><p>Dark</p><p>- Dark Foresight (As Foresight spell, plus can communicate telepathically with recipient within 100')</p><p>- Retributive Invisibility (As greater invis, explodes for 4d6 sonic if dispelled)</p><p>- Eldritch Doom (40' radius)</p><p>- Path of Shadows (As Shadow Walk, heals 1 day per hour.)</p><p></p><p>Equipment </p><p>Cash: 1620gp</p><p></p><p>Armor</p><p>- +5 Mithril Body, +10 AC, Max Dex +6, ACP 0, 166k</p><p>-- Ghost Touch +3</p><p>-- Death Ward +1</p><p>-- Nimbleness +1</p><p>-- Greater Acid Resistance +66k</p><p></p><p>Repulsor Plate, +6 AC, ACP 0, 1.21mil</p><p>- +5 Mithril Buckler</p><p>-- Infinite Deflection +6</p><p></p><p>Weapons</p><p>Slam, +20 to hit, 1d4 dmg</p><p>Eldritch Blast, +36 ranged touch, 16d6 dmg, 2 atks on full action</p><p></p><p>Gear</p><p>Mantle of Epic Spell Resistance, .29mil</p><p>Vest of Epic Resistance +8, .64mil</p><p>Headpiece of Epic Charisma +8, .64mil</p><p>Boots of Swiftness, .256mil</p><p>Third Eye of Concealment, 120,000</p><p>Belt of Constitution +6, 36,000</p><p>Pale Green Prism Ioun Stone, 30,000</p><p>Ring of Projected Force, 150,000</p><p>- Telekinesis, 75,000</p><p>- Protection +5, 50,000</p><p>- 50% Combo charge, 25,000</p><p>Ring of Implosive Fields, 158,280</p><p>- Spell Turning, 98,280</p><p>- Freedom of Movement, 40,000</p><p>- 50% Combo charge, 20,000</p><p>Essence of Offense and Defense, 77,000</p><p>- Natural Armor +5, 50,000</p><p>- Greater Chauseble of Fell Power, 18,000</p><p>- 50% Combo charge, 9,000</p><p>Rod of Mystic Precision, 12,000</p><p></p><p>Wands</p><p>Wand of Ray Deflection 50/50 (CL 7), 21,000</p><p>Wand of Targeting Ray 50/50 (CL 15), 11,250</p><p></p><p>Contingent Spells 13350, 534xp</p><p>When I am in the area of effect of a Disjunction: Antimagic Field (3300, 132xp)</p><p>When I am subject to a spell causing instant death that penetrates all other defenses: Death Ward (1400, 112xp)</p><p>When I am subject to a negative energy spell or effect that reduces ability scores and penetrates all other defenses: Death Ward (1400, 112xp)</p><p>When I am subject to Imprisonment that penetrates all other defenses: Freedom (7650, 612xp)</p><p></p><p>Tomes: 467,500</p><p>+4 Dex, 110,000</p><p>+4 Con, 110,000</p><p>+4 Wis, 110,000</p><p>+5 Cha, 137,500[/sblock]</p><p></p><p>Knowledge Checks:</p><p></p><p>[sblock=DC 10+19 (arcana)] Though resembling a small golem in some respects, Omega displays intelligence and cunning far beyond that of a normal 'mindless' construct.[/sblock]</p><p></p><p>[sblock=DC 15+20 (arcana)] The intricacy and power of the runes and layered magical defenses and attacks represents advanced techniques that have been lost for thousands of years. Even if those techniques were recovered though, the expense of creating something like this could bankrupt an entire kingdom.[/sblock]</p><p></p><p>[sblock=DC 20+3 (arcana)] The specific runes and sigils in the construct's hide are of a particular alphabet used almost exclusively by an ancient mageocratic country called Predas. The nation fell to the superior military might of Targas Empire during their third, and last, campaign to extend their borders by warfare. [/sblock]</p><p></p><p>[sblock=DC 25+19 (arcana)] Records from the Targas Empire during its decline made mention of a 'demon of metal and fury' attacking their border outposts and eventually even razing villages. As this destructive force slowly, but relentlessly, pierced farther into the Empire they were obliged to commit ever larger forces to try to stop it. This weakened their borders sufficiently that barbarian invaders finished what this 'demon' began, and the Empire slowly collapsed over the course of a hundred years.[/sblock]</p><p></p><p>[sblock=DC 30+4 (arcana)] The demon was said to fight craftily, engaging from afar to pick off commanders and mages (whom it appeared to be able to discern regardless of disguise) before appearing in the midst of the army, blasting indiscriminately with rapid-firing magical bolts that could dissolve flesh or 'devour souls.' Its hide was unnaturally tough, and it rapidly self-repaired what little damage could be done to it. All accounts agree on one element; the beast's furious speed, both of attack and of movement.[/sblock]</p><p></p><p>[sblock=DC 40+8 (arcana)] The so-called 'demon of Predas' was finally destroyed as it assaulted the capital city of the Empire in an apparent attempt to kill the Emperor himself. One of the Emperor's bodyguards knew enough magic to read a scroll, but evidently not enough to merit assassination by sniping. As the demon murdered the honor guard, and the few mages' still alive watched their spells bounce harmlessly off of its hide and shield, this guard read a scroll of Antimagic, surrounding himself in a globe of negation. He then jumped the monster from behind and latched on as tightly as he could. To his astonishment, he discovered the creature was not particularly strong, and he had no trouble holding off its attempts to dislodge him. In the absence of the magic it depended on, the remaining guard had much less trouble defeating its defenses and finally managed to beat it until it stopped repairing itself. Its inert body was then made into a statue. By that time however, the disastrous toll it had taken on the already overextended Empire made its eventual dissolution assured.[/sblock]</p><p></p><p>[sblock=A Little History]3000 years ago, The Targas Empire was the force that unified most of the disparate tribes, petty kingdoms and far flung nations of the continent for nearly two thousand years. It is because of the Targas that there can now be said to be a 'common' language, and a common system of measuring weights for coin and other materials. Though it didn't fall in one night, when it fell it took a great deal with it; ushering in a 500 year dark age of ignorance and degeneration that is only now beginning to lift. </p><p></p><p>The Targas were originally primitive tribal humans who, unusually for such people, had all pledged to serve one man who's name was...shockingly...Targas. The individual became an office when he died, with warriors battling for the honor and privilege of becoming the next Targas. In time the entire people took that name for their ethnicity as well. Because the tribes acknowledge a single leader, they could more easily coordinate actions. Disputes could be arbitrated, rather than leading to bloodshed. As the tribes prospered, they began to need more land and more food. The obvious solution was to expand. This happened again, in three intervals. By the end of the third, the Empire was so stretched that its garrisons were needed on all frontiers to quell unrest. When trouble struck at home, requiring troops to be diverted...the subsequent weakening of the borders started a chain reaction that eventually led to the destruction of the Empire. The last Emperor is recorded as being slain in the Imperial Year 1997, and while there was squabbling for the throne afterwards, no one ever convincingly managed to claim it. Even so, it was 500 years later before most scholars agree that the Empire was truly dead. [/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5545578, member: 4936"] [B]Name[/B]: Omega [B]Race[/B]: Warforged [B]Class/Level[/B]: Warlock 30 [B]Description[/B]: Omega stands a little taller than an average human at exactly six feet, though it walks with a slight hunch that makes it look a few inches shorter. Its head is set on a short articulated neck that angles forward, furthering the visual impression that the construct is constantly 'leaning forward.' Its arms are long, but spindly-looking. Its right arm has some kind of complicated weapon system built into it. Its left arm has a reinforced forearm brace with a round plate of metal attached. Its legs are more powerful looking, with digitigrade posture and some kind of advanced 'exoskeleton' built around the feet and ankles. The construct's 'skin' is silvery metal that gleams like quicksilver. Etched into it, all over, are arcane runes that gleam with gentle blue effulgence. Potent abjurations glare out of every one, creating formidable mystic defenses against harm both magic and physical. There are plates and portions which look removable that radiate magic and could perhaps be adapted to serve as magical items for other creatures. It has no mouth, but can speak in a hollow, inflectionless voice. The only facial 'feature' it has are the red eyes that burn out of its angular head. [sblock=Combat Ministats]AC 44, FF 37, Tou 23 (Incorp Touch 33) Fort: +29, Ref +31, Will +30 (+13 luck bonus to 1) DR 9/cold iron SR 40 Resistance: Fire 10, Cold 10, Acid 30 Fast Healing 3 (Boost to 25 for 5min/day) HP: 397 Base Atk: +32 rngd tch, 16d6 dmg, 120' rng, x2 on Full Attack Immunities: Immune to poison, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain, starvation, thirst, sleep, mind-affecting effects, detection via divinations, grapples, effects that slow or immobilize, critical hits, sneak attacks, surprise, any 'normal' projectile attack (as per arrow deflection). Special Abilities: Constant True Seeing, Blindsight 60', Recognizes arcane and divine spellcasters on sight and can determine highest spell level they can cast, does not incur AoO due to spellcasting in threatened spaces.[/sblock] [sblock=Game Stats]Strength (STR) 10 Dexterity (DEX) 36 (18 + 7 level + 5 inherent + 6 enh) Constitution (CON) 30 (20 +4 inh + 6 enh) Intelligence (INT) 10 Wisdom (WIS) 18 (16 - 2 race = +4 inherent) Charisma (CHA) 28 (18 -2 race + 4 inherent + 8 enh) Alignment: Neutral AC: 44 (10 +6 dex +10 armor +6 shield +5 deflection, +5 natural +2 insight), Flatfoot 37, Touch 23) Hit Points: 397 Movement: 30' (30' flight, Good) Init: +13 Base Attack Bonus: +20/+15/+10 Melee Attack: +20/+15/+10 Ranged Attack: +36 Fort: +29 (+6 base +8 resist +10 Con + 5 epic +1 competence) Reflex: +35 (+6 base +8 resist +13 dex + 5 epic +2 insight + 1 competence) Will: +30 (+12 base +8 resist + 4 Wis + 5 epic + 1 competence) Race Abilities Construct type, living subtype Immune to poison, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain. Cannot heal damage naturally. Cannot be healed by Cure spells Stasis at 0 through -10 HP. Does not eat, sleep, or breathe. Composite plating: +2 armor bonus, as light armor. Light Fortification, 25% chance to avoid critical hits/sneak attacks. Natural weapon, one slam attack for 1d4+Str. Class Abilities: Eldritch Blast 16d6 Detect Magic at will DR 9/cold iron Deceieve Item (take 10 on UMD checks, even under stress) Fiendish Resilience 25, 5 minutes, 1/day Energy Resistance 10: Fire and Cold Imbue Item Skills: 8 + 58 Concentration +20 (10 ranks + 10 Con) Knowledge (The Planes) +24 (24 ranks + 0 Int) Spellcraft +24 (24 ranks + 0 Int) Use Magic Item +17 (8 ranks + 9 cha) Spot +12 Listen +12 Sense Motive +12 Feats 1 Mithril Body 3 ? 6 Extra Invocation: Dark One's Luck 9 Extra Invocation: Void Sense 12 Improved Fortification (no crits) 15 Craft Contingent Spells 18 Thick Skinned (+2 DR/cold iron) 21 Eldritch Sculptor 23 24 Epic Fiendish Resilience 26 Extra Invocation: Dark Foresight 27 Paragon Visionary 29 Improved Combat Casting 30 Fast Healing Languages - Common Invocations (All Eldritch Blast effects are DC 28 to resist, where applicable) Least - Eldritch Spear (500' range) - Devil's Sight (see in magical darkness) - See the Unseen (See invisible/Darkvision 60') - Dark One's Luck (+Cha mod to one save) Lesser - Eldritch Chain (120' range, 60' secondary blast, 6 secondary blasts) - Fell Flight (fly = ground speed, good maneuverability) - Flee the Scene (100' range dimension door that leaves illusion of self behind) - Voidsense (60' blindsight) Greater - Eldritch Cone (120' range) - Devour Magic (+20 greater dispel on touch) - Vitriolic Blast (+2d6 acid for 4 turns) Dark - Dark Foresight (As Foresight spell, plus can communicate telepathically with recipient within 100') - Retributive Invisibility (As greater invis, explodes for 4d6 sonic if dispelled) - Eldritch Doom (40' radius) - Path of Shadows (As Shadow Walk, heals 1 day per hour.) Equipment Cash: 1620gp Armor - +5 Mithril Body, +10 AC, Max Dex +6, ACP 0, 166k -- Ghost Touch +3 -- Death Ward +1 -- Nimbleness +1 -- Greater Acid Resistance +66k Repulsor Plate, +6 AC, ACP 0, 1.21mil - +5 Mithril Buckler -- Infinite Deflection +6 Weapons Slam, +20 to hit, 1d4 dmg Eldritch Blast, +36 ranged touch, 16d6 dmg, 2 atks on full action Gear Mantle of Epic Spell Resistance, .29mil Vest of Epic Resistance +8, .64mil Headpiece of Epic Charisma +8, .64mil Boots of Swiftness, .256mil Third Eye of Concealment, 120,000 Belt of Constitution +6, 36,000 Pale Green Prism Ioun Stone, 30,000 Ring of Projected Force, 150,000 - Telekinesis, 75,000 - Protection +5, 50,000 - 50% Combo charge, 25,000 Ring of Implosive Fields, 158,280 - Spell Turning, 98,280 - Freedom of Movement, 40,000 - 50% Combo charge, 20,000 Essence of Offense and Defense, 77,000 - Natural Armor +5, 50,000 - Greater Chauseble of Fell Power, 18,000 - 50% Combo charge, 9,000 Rod of Mystic Precision, 12,000 Wands Wand of Ray Deflection 50/50 (CL 7), 21,000 Wand of Targeting Ray 50/50 (CL 15), 11,250 Contingent Spells 13350, 534xp When I am in the area of effect of a Disjunction: Antimagic Field (3300, 132xp) When I am subject to a spell causing instant death that penetrates all other defenses: Death Ward (1400, 112xp) When I am subject to a negative energy spell or effect that reduces ability scores and penetrates all other defenses: Death Ward (1400, 112xp) When I am subject to Imprisonment that penetrates all other defenses: Freedom (7650, 612xp) Tomes: 467,500 +4 Dex, 110,000 +4 Con, 110,000 +4 Wis, 110,000 +5 Cha, 137,500[/sblock] Knowledge Checks: [sblock=DC 10+19 (arcana)] Though resembling a small golem in some respects, Omega displays intelligence and cunning far beyond that of a normal 'mindless' construct.[/sblock] [sblock=DC 15+20 (arcana)] The intricacy and power of the runes and layered magical defenses and attacks represents advanced techniques that have been lost for thousands of years. Even if those techniques were recovered though, the expense of creating something like this could bankrupt an entire kingdom.[/sblock] [sblock=DC 20+3 (arcana)] The specific runes and sigils in the construct's hide are of a particular alphabet used almost exclusively by an ancient mageocratic country called Predas. The nation fell to the superior military might of Targas Empire during their third, and last, campaign to extend their borders by warfare. [/sblock] [sblock=DC 25+19 (arcana)] Records from the Targas Empire during its decline made mention of a 'demon of metal and fury' attacking their border outposts and eventually even razing villages. As this destructive force slowly, but relentlessly, pierced farther into the Empire they were obliged to commit ever larger forces to try to stop it. This weakened their borders sufficiently that barbarian invaders finished what this 'demon' began, and the Empire slowly collapsed over the course of a hundred years.[/sblock] [sblock=DC 30+4 (arcana)] The demon was said to fight craftily, engaging from afar to pick off commanders and mages (whom it appeared to be able to discern regardless of disguise) before appearing in the midst of the army, blasting indiscriminately with rapid-firing magical bolts that could dissolve flesh or 'devour souls.' Its hide was unnaturally tough, and it rapidly self-repaired what little damage could be done to it. All accounts agree on one element; the beast's furious speed, both of attack and of movement.[/sblock] [sblock=DC 40+8 (arcana)] The so-called 'demon of Predas' was finally destroyed as it assaulted the capital city of the Empire in an apparent attempt to kill the Emperor himself. One of the Emperor's bodyguards knew enough magic to read a scroll, but evidently not enough to merit assassination by sniping. As the demon murdered the honor guard, and the few mages' still alive watched their spells bounce harmlessly off of its hide and shield, this guard read a scroll of Antimagic, surrounding himself in a globe of negation. He then jumped the monster from behind and latched on as tightly as he could. To his astonishment, he discovered the creature was not particularly strong, and he had no trouble holding off its attempts to dislodge him. In the absence of the magic it depended on, the remaining guard had much less trouble defeating its defenses and finally managed to beat it until it stopped repairing itself. Its inert body was then made into a statue. By that time however, the disastrous toll it had taken on the already overextended Empire made its eventual dissolution assured.[/sblock] [sblock=A Little History]3000 years ago, The Targas Empire was the force that unified most of the disparate tribes, petty kingdoms and far flung nations of the continent for nearly two thousand years. It is because of the Targas that there can now be said to be a 'common' language, and a common system of measuring weights for coin and other materials. Though it didn't fall in one night, when it fell it took a great deal with it; ushering in a 500 year dark age of ignorance and degeneration that is only now beginning to lift. The Targas were originally primitive tribal humans who, unusually for such people, had all pledged to serve one man who's name was...shockingly...Targas. The individual became an office when he died, with warriors battling for the honor and privilege of becoming the next Targas. In time the entire people took that name for their ethnicity as well. Because the tribes acknowledge a single leader, they could more easily coordinate actions. Disputes could be arbitrated, rather than leading to bloodshed. As the tribes prospered, they began to need more land and more food. The obvious solution was to expand. This happened again, in three intervals. By the end of the third, the Empire was so stretched that its garrisons were needed on all frontiers to quell unrest. When trouble struck at home, requiring troops to be diverted...the subsequent weakening of the borders started a chain reaction that eventually led to the destruction of the Empire. The last Emperor is recorded as being slain in the Imperial Year 1997, and while there was squabbling for the throne afterwards, no one ever convincingly managed to claim it. Even so, it was 500 years later before most scholars agree that the Empire was truly dead. [/sblock] [/QUOTE]
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