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<blockquote data-quote="Shayuri" data-source="post: 5549084" data-attributes="member: 4936"><p>1) Weapon Specialization is just +2 damage per hit, with the relevant weapon. It doesn't suck, but I dunno if it's worth a 2 level dip all by itself. The extra iterative is likewise nice, but unless your to-hit bonus is very high, you'll probably only be hitting with the first couple of attacks anyway.</p><p></p><p>2) UMD with high Charisma and even just a CC rank or two is viable, sure...just be sure you're aware of the limitations of the stuff you're using. Wands are terrific for low spell level buffs, for example. I went this route with Omega, in fact. A simple 1st level spell (at caster level 15 for maxed effect) gives him a juicy +5 to hit for 15 rounds per charge. Very nice against critters with high Touch AC's. </p><p></p><p>What you'll find though is that most items are only useful for buffing and noncombat spells. This is because they're limited to Caster Level 20 without the Epic Feats, and SR tends to make CL20 spells very unhappy. It's also because most items have inherently low save DC's which cannot be increased easily.</p><p></p><p>But if you identify a hole in your character's defenses, a wand or scroll can be a useful thing to have on hand...</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5549084, member: 4936"] 1) Weapon Specialization is just +2 damage per hit, with the relevant weapon. It doesn't suck, but I dunno if it's worth a 2 level dip all by itself. The extra iterative is likewise nice, but unless your to-hit bonus is very high, you'll probably only be hitting with the first couple of attacks anyway. 2) UMD with high Charisma and even just a CC rank or two is viable, sure...just be sure you're aware of the limitations of the stuff you're using. Wands are terrific for low spell level buffs, for example. I went this route with Omega, in fact. A simple 1st level spell (at caster level 15 for maxed effect) gives him a juicy +5 to hit for 15 rounds per charge. Very nice against critters with high Touch AC's. What you'll find though is that most items are only useful for buffing and noncombat spells. This is because they're limited to Caster Level 20 without the Epic Feats, and SR tends to make CL20 spells very unhappy. It's also because most items have inherently low save DC's which cannot be increased easily. But if you identify a hole in your character's defenses, a wand or scroll can be a useful thing to have on hand... [/QUOTE]
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