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<blockquote data-quote="Jemal" data-source="post: 5549153" data-attributes="member: 9026"><p>Allright first up, I have something I have to say to the thread:</p><p>I may not be the DM, but the thing I absolutely despise about Epic is when people turn it into an All-or-Nothing Rock-Paper-Scissors game.  </p><p>Disjunction</p><p>Holy Word</p><p>Antimagic Field</p><p>Silence</p><p>Diplomacy(sigh)</p><p>Banish/Dismiss</p><p>Death Spells</p><p>"Save-Or" effects.</p><p>Immunities</p><p></p><p>It's my beliefe that things like this make the game LESS fun via their inclusion, because they completely negate whole encounters or character concepts.  </p><p>DM: "OK, so the Epic elder fire elemental comes at you"  </p><p>Player: "Stand back guys, I'm immune to fire and this guys physical can't beat my DR... NEXT"</p><p>DM: "ER.. ok.. The Elder titan comes around a corner and.."</p><p>Player: "I cast Disjunction to take out his defenses followed by a quicken deathspell. NEXT"</p><p>DM: "A magical anvil falls on you.  You die."</p><p>Player: "Actually, my antimagic field stops the magic, and the falling anvil only deals a hundred damage. NEXT."</p><p>DM: "Your DM quits."</p><p>Player: "Actually, I have a contingent spell that..."</p><p></p><p></p><p>Now I like making an uber-powerful, twinked character as much as the next guy(Actually studies have shown that I like it more than most, but anyways..), but you'll note that the suggestions I give and the characters I make avoid things like these.  It's far too easy to turn Epic into a case of "Initiative roll=win".  If you want to keep the game fun, then both the players and the DM need to forge an air of what we like to call "Mutually Assured Disjunction"... wherin the DM won't use DEATH SPELL/DISJOIN/Etc on you unless you do it first or plan on doing it.</p><p></p><p>Hell, I could've easily made a caster who's Nigh-Indestructible due to dozens of CL 40+ Buffs, and could walk around slaughtering epic dragons... But the instant he gets disjoined, he's just another human and he dies b/c he put all his eggs into the magical buffs.  The problem with that is that it's an 'all or nothing' concept.  If the opponent doesn't have Disjunction, I win.  If he does and he manages to get it cast, He wins. </p><p>Heck, I could make that one even more powerful by loading it down with Contingent Re-buffs and Tenacious Magic, but how is that fun for anybody other than the person playing "GOD"?</p><p></p><p></p><p>I also have some specific posts I wanted to respond to, but wanted to get this said first.</p><p></p><p>*EDIT: Also if you're worried about Badguys using InstantDeath on you, then I have one thing to say : If the DM WANTS your character to die, he will find a way. Nothing you buy/cast will stop him, he's the DM and it's his world.   And if he doesn't actively WANT you dead(Which is the more likely scenario), then why would he send an encounter which has a 100% (Or near) kill factor?  Things that CAN kill you are required, otherwise there's no challenge, but do you really expect your DM to be using CL-Buffed Holy words and Disjunction-Death spell combos?</p></blockquote><p></p>
[QUOTE="Jemal, post: 5549153, member: 9026"] Allright first up, I have something I have to say to the thread: I may not be the DM, but the thing I absolutely despise about Epic is when people turn it into an All-or-Nothing Rock-Paper-Scissors game. Disjunction Holy Word Antimagic Field Silence Diplomacy(sigh) Banish/Dismiss Death Spells "Save-Or" effects. Immunities It's my beliefe that things like this make the game LESS fun via their inclusion, because they completely negate whole encounters or character concepts. DM: "OK, so the Epic elder fire elemental comes at you" Player: "Stand back guys, I'm immune to fire and this guys physical can't beat my DR... NEXT" DM: "ER.. ok.. The Elder titan comes around a corner and.." Player: "I cast Disjunction to take out his defenses followed by a quicken deathspell. NEXT" DM: "A magical anvil falls on you. You die." Player: "Actually, my antimagic field stops the magic, and the falling anvil only deals a hundred damage. NEXT." DM: "Your DM quits." Player: "Actually, I have a contingent spell that..." Now I like making an uber-powerful, twinked character as much as the next guy(Actually studies have shown that I like it more than most, but anyways..), but you'll note that the suggestions I give and the characters I make avoid things like these. It's far too easy to turn Epic into a case of "Initiative roll=win". If you want to keep the game fun, then both the players and the DM need to forge an air of what we like to call "Mutually Assured Disjunction"... wherin the DM won't use DEATH SPELL/DISJOIN/Etc on you unless you do it first or plan on doing it. Hell, I could've easily made a caster who's Nigh-Indestructible due to dozens of CL 40+ Buffs, and could walk around slaughtering epic dragons... But the instant he gets disjoined, he's just another human and he dies b/c he put all his eggs into the magical buffs. The problem with that is that it's an 'all or nothing' concept. If the opponent doesn't have Disjunction, I win. If he does and he manages to get it cast, He wins. Heck, I could make that one even more powerful by loading it down with Contingent Re-buffs and Tenacious Magic, but how is that fun for anybody other than the person playing "GOD"? I also have some specific posts I wanted to respond to, but wanted to get this said first. *EDIT: Also if you're worried about Badguys using InstantDeath on you, then I have one thing to say : If the DM WANTS your character to die, he will find a way. Nothing you buy/cast will stop him, he's the DM and it's his world. And if he doesn't actively WANT you dead(Which is the more likely scenario), then why would he send an encounter which has a 100% (Or near) kill factor? Things that CAN kill you are required, otherwise there's no challenge, but do you really expect your DM to be using CL-Buffed Holy words and Disjunction-Death spell combos? [/QUOTE]
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