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Epic D&D campaign (still recruiting)
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<blockquote data-quote="Jemal" data-source="post: 5549252" data-attributes="member: 9026"><p>I'm not worried about you munchkining or ruining the game, I'm just saying that It's my belief that it's pretty pointless, and leads to a way of thinking that tends to turn epic games into all-or-nothing. As I stated previously, if the DM wants you dead, you're dead. If he doesn't, he's not going to use things that have a very specific "If you don't have the counter to this ability you're dead".</p><p>EXAMPLE: </p><p>Blasphemy CL 40 would kill EVERY one of us who isn't evil (I don't think anybody's evil aligned, just playing 'evil creatures who're morally ambiguous'.). The casters SR check would likely be 50+ (None of us are going to have that SR). So anybody who's not specifically designed to be immune to it would be dead.</p><p>WHY would he do that? I don't think he would, and if any DM DID do something like that, I would gladly leave the campaign for one where the DM cares more about telling the story than killing the PC's.</p><p></p><p></p><p>Also, as a spellcaster I always use my companions as a 'testing board' for how effective my spells are going to be, making the assumption that the opponents will be about on par with the PC's.</p><p>Under that assumption, if my party is all covered in immunities, I must assume that the badguys will be too, rendering much of my repertoire useless and forcing me into that same "find the one spell that instakills your opponent that he's not immune to" thinking.</p><p>If I wanted to play like that, I'd just mords + Twinned Intensified Force Orb everything to death, at which point why make the rest of the character? Everything beyond Maxing out that one trick is just fluff.. Might as well just be playing a statless/Diceless roleplaying system and go by the "no god moding" rule. Now granted, those can be fun, but the thing I like about Epic D&D is that you can do so much with it yet you still have the stats to back it up.</p></blockquote><p></p>
[QUOTE="Jemal, post: 5549252, member: 9026"] I'm not worried about you munchkining or ruining the game, I'm just saying that It's my belief that it's pretty pointless, and leads to a way of thinking that tends to turn epic games into all-or-nothing. As I stated previously, if the DM wants you dead, you're dead. If he doesn't, he's not going to use things that have a very specific "If you don't have the counter to this ability you're dead". EXAMPLE: Blasphemy CL 40 would kill EVERY one of us who isn't evil (I don't think anybody's evil aligned, just playing 'evil creatures who're morally ambiguous'.). The casters SR check would likely be 50+ (None of us are going to have that SR). So anybody who's not specifically designed to be immune to it would be dead. WHY would he do that? I don't think he would, and if any DM DID do something like that, I would gladly leave the campaign for one where the DM cares more about telling the story than killing the PC's. Also, as a spellcaster I always use my companions as a 'testing board' for how effective my spells are going to be, making the assumption that the opponents will be about on par with the PC's. Under that assumption, if my party is all covered in immunities, I must assume that the badguys will be too, rendering much of my repertoire useless and forcing me into that same "find the one spell that instakills your opponent that he's not immune to" thinking. If I wanted to play like that, I'd just mords + Twinned Intensified Force Orb everything to death, at which point why make the rest of the character? Everything beyond Maxing out that one trick is just fluff.. Might as well just be playing a statless/Diceless roleplaying system and go by the "no god moding" rule. Now granted, those can be fun, but the thing I like about Epic D&D is that you can do so much with it yet you still have the stats to back it up. [/QUOTE]
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