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<blockquote data-quote="Nephtys" data-source="post: 5551168" data-attributes="member: 31780"><p>Some of that's easy to change, for others it will require some rethinking. </p><p> </p><p>I've added part of her background to the post above. It's not finished and I'll try to raise the quality of the writing when I go over it again.</p><p> </p><p>I'm continuously revising my character to incorporate your rulings and advice.</p><p> </p><p>--</p><p> </p><p>I noticed somewhere that we're not allowed to use the Item creation chart. But does that mean we're not allowed to buy scrolls, wands and staffs?</p><p> </p><p>Has anyone compiled the house rules for this game? If not then I guess I just volunteered myself. <img src="http://www.enworld.org/forum/images/smilies/nervous.png"  class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh    :heh:" data-shortname=":heh:" /></p><p> </p><p>--</p><p> </p><p>Since Marshal's motivate strength doesn't add to to hit and damage, but to str checks and skills (and presumable str DCs) would I be better off changing the Aura to motivate Tactics, which adds cha to damage when flanking? It's about half as good as I thought motivate strength was.</p><p> </p><p>If I can't add armour enchantments (or spikes, but that's kind of obvious) to clothing and can't use armour as a Monk would I be better off dumping Monk entirely and getting an Animated Tower shield instead? I'd mostly lose touch AC, but I can in part make up for that with a few more Defending enchantments on the swords.</p><p> </p><p>Should I dump both Marshal and Monk? And pick up what instead? 2 levels of Fighter would get me a bonus feat but at the price of some good class skills. 1 lvl of Cleric for turning I could use for that feat that adds cha to damage cha#/day? But that would cost me another useful feat, probably greater multiweapon with 5 extra attacks. No easy choices.</p></blockquote><p></p>
[QUOTE="Nephtys, post: 5551168, member: 31780"] Some of that's easy to change, for others it will require some rethinking. I've added part of her background to the post above. It's not finished and I'll try to raise the quality of the writing when I go over it again. I'm continuously revising my character to incorporate your rulings and advice. -- I noticed somewhere that we're not allowed to use the Item creation chart. But does that mean we're not allowed to buy scrolls, wands and staffs? Has anyone compiled the house rules for this game? If not then I guess I just volunteered myself. :heh: -- Since Marshal's motivate strength doesn't add to to hit and damage, but to str checks and skills (and presumable str DCs) would I be better off changing the Aura to motivate Tactics, which adds cha to damage when flanking? It's about half as good as I thought motivate strength was. If I can't add armour enchantments (or spikes, but that's kind of obvious) to clothing and can't use armour as a Monk would I be better off dumping Monk entirely and getting an Animated Tower shield instead? I'd mostly lose touch AC, but I can in part make up for that with a few more Defending enchantments on the swords. Should I dump both Marshal and Monk? And pick up what instead? 2 levels of Fighter would get me a bonus feat but at the price of some good class skills. 1 lvl of Cleric for turning I could use for that feat that adds cha to damage cha#/day? But that would cost me another useful feat, probably greater multiweapon with 5 extra attacks. No easy choices. [/QUOTE]
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