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<blockquote data-quote="Jemal" data-source="post: 5552022" data-attributes="member: 9026"><p>OK, so here's the details I'd originally tried posting before the internet decided to pull a fast one on me: </p><p></p><p>Ghostcat - I will reply to each of your comments in turn. Firstly, if you don't want strength then I won't push it. I'm not trying to change your concpt, just help you play the type of character you want more effectively.</p><p></p><p></p><p>OK, not sure why you think you loose any attacks, the example I posted is still full iterative attacks, and ranger doesn't give any abilities that grant extra attacks (Except the feats that the scout could take as regular feats anyways). As for Swashbuckler, as Dharuhk pointed out, Skirmish from the Scout would give you a much better damage bonus than swashbuckler, AND it wouldn't be negated by all crits (B/c if you took the swift hunter feat with it, it would still apply to favoured enemies even if they were immune to crits)</p><p></p><p>*Another note: RE Base Attack Bonus - If you take the levels in the proper order, your Base Attack bonus need be no lower than 18. </p><p>MATH: 10 Dervish = 10, 2 ranger = 2. These are classes I KNOW you will have, regardless of whether you go with swashbuckler/scout/fighter/more ranger. That leaves you with 8 levels. Even if you were to take scout for those 8 levels(3/4 base attack), that still gives another 6 BAB, leaving your total at 18. </p><p></p><p></p><p>Meh, I'm just a monk fanboy, I think it makes everything cooler. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> If you don't like it, don't use it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p> Don't see where you loose Hide in Plain Sight from, so long as you make sure you have either 17 lvls ranger or 14 Scout, they both grant the exact same hide in plain sight rule. (Or you could go the easy path and grab a single level of shadow dancer, But I didn't think it fit with the characters theme so I didn't suggest it originally.)</p><p></p><p></p><p>I will request once more that you seriously reconsider that. Combat casting is IMO one of the worst feats in the game at high level. I have quite literally never seen a case at Epic where a concentration check for casting defensively would have had its outcome altered by the presence or absence of +4. It IS possible to fail concentration checks, but they won't be for Fighting Defensively. The DC for that is only 15+Spell level, and provided you have ranks in it, that will be a matter of 'don't nat one' (Or if your check is high enough, you may be able to do it EVEN on a nat one).</p><p></p><p>If you're taking it for the Thematic aspect, I would suggest that just maxing out your ranks in Concentration serves the same function, as it is an indicator that the character is skilled at such things. Heck, at that point Just take the "Open Minded" feat. It grants 5 skill points, which you could put ALL into concentration for a total +5 bonus that applies to ALL usages of the skill, rather than a +4 that just applies to fighting defensively/Grapple.</p><p>The only reason I would ever advocate taking that feat at high levels is as a prereq for something else (And no, I don't mean Epic combat casting)</p><p></p><p>And the last reason I am against it is b/c.. You're giving up an EPIC feat to do it. I can see sacrificing a normal feat for theme.. I do it all the time with things like Eschew Materials and Cleave..</p><p>But EPIC feats are there to help you live up to your name, to help you do EPIC things.</p><p></p><p></p><p>In the end, it's your character, so keep in mind these are just my opinions and do what you feel like.</p></blockquote><p></p>
[QUOTE="Jemal, post: 5552022, member: 9026"] OK, so here's the details I'd originally tried posting before the internet decided to pull a fast one on me: Ghostcat - I will reply to each of your comments in turn. Firstly, if you don't want strength then I won't push it. I'm not trying to change your concpt, just help you play the type of character you want more effectively. OK, not sure why you think you loose any attacks, the example I posted is still full iterative attacks, and ranger doesn't give any abilities that grant extra attacks (Except the feats that the scout could take as regular feats anyways). As for Swashbuckler, as Dharuhk pointed out, Skirmish from the Scout would give you a much better damage bonus than swashbuckler, AND it wouldn't be negated by all crits (B/c if you took the swift hunter feat with it, it would still apply to favoured enemies even if they were immune to crits) *Another note: RE Base Attack Bonus - If you take the levels in the proper order, your Base Attack bonus need be no lower than 18. MATH: 10 Dervish = 10, 2 ranger = 2. These are classes I KNOW you will have, regardless of whether you go with swashbuckler/scout/fighter/more ranger. That leaves you with 8 levels. Even if you were to take scout for those 8 levels(3/4 base attack), that still gives another 6 BAB, leaving your total at 18. Meh, I'm just a monk fanboy, I think it makes everything cooler. ;) If you don't like it, don't use it. :D Don't see where you loose Hide in Plain Sight from, so long as you make sure you have either 17 lvls ranger or 14 Scout, they both grant the exact same hide in plain sight rule. (Or you could go the easy path and grab a single level of shadow dancer, But I didn't think it fit with the characters theme so I didn't suggest it originally.) I will request once more that you seriously reconsider that. Combat casting is IMO one of the worst feats in the game at high level. I have quite literally never seen a case at Epic where a concentration check for casting defensively would have had its outcome altered by the presence or absence of +4. It IS possible to fail concentration checks, but they won't be for Fighting Defensively. The DC for that is only 15+Spell level, and provided you have ranks in it, that will be a matter of 'don't nat one' (Or if your check is high enough, you may be able to do it EVEN on a nat one). If you're taking it for the Thematic aspect, I would suggest that just maxing out your ranks in Concentration serves the same function, as it is an indicator that the character is skilled at such things. Heck, at that point Just take the "Open Minded" feat. It grants 5 skill points, which you could put ALL into concentration for a total +5 bonus that applies to ALL usages of the skill, rather than a +4 that just applies to fighting defensively/Grapple. The only reason I would ever advocate taking that feat at high levels is as a prereq for something else (And no, I don't mean Epic combat casting) And the last reason I am against it is b/c.. You're giving up an EPIC feat to do it. I can see sacrificing a normal feat for theme.. I do it all the time with things like Eschew Materials and Cleave.. But EPIC feats are there to help you live up to your name, to help you do EPIC things. In the end, it's your character, so keep in mind these are just my opinions and do what you feel like. [/QUOTE]
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