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<blockquote data-quote="Jemal" data-source="post: 5552735" data-attributes="member: 9026"><p>DM - Someone asked a page or two ago if there was a compilation of the house rules/question rulings somewhere. I wonder if you could edit the first post to include all of them so that people could check them all in a single, easy-to-find post rather than having to try and leaf through a dozen pages?</p><p></p><p>Rangerjohn - Actually, my favourite Fighter-mage(I hate 'gish') I ever played didn't use any of the banned spells. He wasn't a mage who expended all his magic to turn into a better fighter, he was a fighter who also had mage abilities and used BOTH during combat.</p><p>Teleport, Sunschool to smack opponent, quickened force orb to the face. </p><p>Next round, full attack, quickened lightning leap to zap THROUGH the opponent, sunschool to smack him.</p><p>Etc, etc.</p><p></p><p>Twas a really fun character.</p><p></p><p></p><p>Anyways, not that that really matters to your concept, so What spells exactly are you worried that he's gotten rid of? Only buff spell so far that I can think of is Shapechange, and it's not required to make mages into fighters, just to make them into gods. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>If you're looking for some buff spells: Greater Mage Armour, Greater Blink, Mighty Wallop/Greater(If using blunt weapon), Dolorus Blow, Heroics, Heroism/Greater Heroism, Tensers Transformation(Though this prevents further casting), Wraith strike are all good, just to name a few. I think those are all from PHB/Spell Comp except Mighty Wallop which is, I believe, Races of the Dragon.</p><p></p><p></p><p>Also keep in mind that you cannot effect others while in Time Stop, the only way to blast during it is with Delayed spells set to go off on your turn after the time stop ends, or area effect spells such as Evards & Clouds that will also not start affecting them till the Time Stop ends.</p></blockquote><p></p>
[QUOTE="Jemal, post: 5552735, member: 9026"] DM - Someone asked a page or two ago if there was a compilation of the house rules/question rulings somewhere. I wonder if you could edit the first post to include all of them so that people could check them all in a single, easy-to-find post rather than having to try and leaf through a dozen pages? Rangerjohn - Actually, my favourite Fighter-mage(I hate 'gish') I ever played didn't use any of the banned spells. He wasn't a mage who expended all his magic to turn into a better fighter, he was a fighter who also had mage abilities and used BOTH during combat. Teleport, Sunschool to smack opponent, quickened force orb to the face. Next round, full attack, quickened lightning leap to zap THROUGH the opponent, sunschool to smack him. Etc, etc. Twas a really fun character. Anyways, not that that really matters to your concept, so What spells exactly are you worried that he's gotten rid of? Only buff spell so far that I can think of is Shapechange, and it's not required to make mages into fighters, just to make them into gods. ;) If you're looking for some buff spells: Greater Mage Armour, Greater Blink, Mighty Wallop/Greater(If using blunt weapon), Dolorus Blow, Heroics, Heroism/Greater Heroism, Tensers Transformation(Though this prevents further casting), Wraith strike are all good, just to name a few. I think those are all from PHB/Spell Comp except Mighty Wallop which is, I believe, Races of the Dragon. Also keep in mind that you cannot effect others while in Time Stop, the only way to blast during it is with Delayed spells set to go off on your turn after the time stop ends, or area effect spells such as Evards & Clouds that will also not start affecting them till the Time Stop ends. [/QUOTE]
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