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<blockquote data-quote="Nephtys" data-source="post: 5553346" data-attributes="member: 31780"><p>Without the ability to do a full attack from feats or scrolls (Q Ddoor) or class features I gain nothing from the main feature of the Marilith since six arms are no better than two against an intelligent opponent who keeps mobile. As it is I get an extra move action 3/day from an item, other than that it's one attack per round possible most of the time. Against the ACs in the ELH I'm not likely to hit with my single attack unless I can use touch attacks I gain from wands or scrolls. </p><p> </p><p>Maybe it's true that the character would be more powerful than the other non-casters in the party, but it would never have the power or versatility of the casters. If "overpowered" abilities geared for non-casters are not allowed and if we are not allowed to compensate for their relative inflexibility with crafted items that cast or duplicate the spells that casters can use with few restrictions there is no way we will even come close to the power of the inherently overpowered casters. I understand that you're requesting the spellcasters players not to use Shapechange, and that is a good request. It keeps the spellcasters being spellcasters and not melee monsters. In the same way it is reasonable to keep the fighters from stepping on the casters toes by using crafted items and scrolls. But reducing a fighting character to using one attack per round (against an opponent with half a brain), while spellcasters have near unlimited power and flexibility (with a request not to use Shapechange), is not balanced.</p><p> </p><p>It's your right to disallow whatever you want. And I certainly understand that you won't allow anything that could be against the rules. It is your game and I respect that. I'm sorry if my frustration comes off as offensive to you. Your task is more difficult tham mine. But creating this character has taken a lot of time and effort for me and I can't get it to work. It's disheartening.</p></blockquote><p></p>
[QUOTE="Nephtys, post: 5553346, member: 31780"] Without the ability to do a full attack from feats or scrolls (Q Ddoor) or class features I gain nothing from the main feature of the Marilith since six arms are no better than two against an intelligent opponent who keeps mobile. As it is I get an extra move action 3/day from an item, other than that it's one attack per round possible most of the time. Against the ACs in the ELH I'm not likely to hit with my single attack unless I can use touch attacks I gain from wands or scrolls. Maybe it's true that the character would be more powerful than the other non-casters in the party, but it would never have the power or versatility of the casters. If "overpowered" abilities geared for non-casters are not allowed and if we are not allowed to compensate for their relative inflexibility with crafted items that cast or duplicate the spells that casters can use with few restrictions there is no way we will even come close to the power of the inherently overpowered casters. I understand that you're requesting the spellcasters players not to use Shapechange, and that is a good request. It keeps the spellcasters being spellcasters and not melee monsters. In the same way it is reasonable to keep the fighters from stepping on the casters toes by using crafted items and scrolls. But reducing a fighting character to using one attack per round (against an opponent with half a brain), while spellcasters have near unlimited power and flexibility (with a request not to use Shapechange), is not balanced. It's your right to disallow whatever you want. And I certainly understand that you won't allow anything that could be against the rules. It is your game and I respect that. I'm sorry if my frustration comes off as offensive to you. Your task is more difficult tham mine. But creating this character has taken a lot of time and effort for me and I can't get it to work. It's disheartening. [/QUOTE]
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