Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
[Epic D&D] Forgiveness is Divine (Prologue)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arknath" data-source="post: 1188481" data-attributes="member: 2850"><p>(Cho)</p><p></p><p>Your men are successful, thanks to your tremendous leadership abilities, in corraling the lost souls. The inhabitants of The Morgue tend to your wounded in return for your aid.</p><p></p><p>It isn't long before the aasimar guard you spoke to returns from the large keep near the middle of the floating piece of rock you are currently standing on. A grim look is upon his face and his weapon is put away.</p><p></p><p>"I have some dire news indeed," he said slowly, watching the souls still pouring in from the Prime. "It seems that there has been some sort of event that caused a massive loss of mortal life," he looks back to you. "While this may seem obvious to you, it is startling to us here...our Lord knows all deaths and chooses when the mortal are called home. He did not cause this."</p><p></p><p>************************************************************</p><p>(Anaet)</p><p></p><p>Once everyone is prepared (the only creatures in the room that are coming are Khaldru and Gala) you open a <em>gate</em> connecting your plane with the plane of Arcadia and the three of you step through. You immediately know the direction in which the abode of the god of knowledge as there is a light in the east of your position that rivals that of the sun. This light, however, is caused by no mere heavenly object.</p><p></p><p>************************************************************</p><p>(Blaine)</p><p></p><p>When you arrive, you are surrounded by scholars from all parts of the library. Petitioners, aasimars, archons and angels are crowded into a room with a circular ceiling and pillars placed around the outside for support.</p><p></p><p>In the middle of the room, upon the floor, is a rune that glows with an inner light. The rune is an archaic rune that reads "Destination". Levitating above the center of the circle is an astral deva who is reading from a scroll.</p><p></p><p><em>"Children of The All-Knowing, you have been selected to depart on an important quest to seek the answers to that which plagues the universe. Our Lord has placed the fate of us all in your capable hands. Do not fear failure, for in failure there shall be nothing left, save cosmic dust."</em></p><p></p><p>One by one he reads the names of those present and as he does, that individual walks out onto the middle of the symbol and shouts the phrase, "I am a Seeker of Secrets". Then a rune appears above the head of each speaker, followed by a bright flash of light and the creature is gone. In the split second that the rune appeared above each head, you could quickly discern that they were being sent to various planes of existence.</p><p></p><p>"Blaine Farseeker, come accept your destiny," the deva commands.</p><p>************************************************************</p><p>(Theron)</p><p></p><p>Your message is met with a flurry of splutters and objections, but you carry on nonetheless. </p><p></p><p>Upon reaching the door, three armed dwarves square off against you drawing long hafted axes and crossing them before the doors.</p><p></p><p>"Ye were told ye can' enter the Khagam's chambers," says the dwarf on the left. You know him as Megadas. "The Khagam's t' busy t' be bothered now."</p><p></p><p>Maddirn walks up to Megadas, "Get outta me way, boy," your sparring partner roars, "th' whole world's comin' down and ye don' even care!"</p></blockquote><p></p>
[QUOTE="Arknath, post: 1188481, member: 2850"] (Cho) Your men are successful, thanks to your tremendous leadership abilities, in corraling the lost souls. The inhabitants of The Morgue tend to your wounded in return for your aid. It isn't long before the aasimar guard you spoke to returns from the large keep near the middle of the floating piece of rock you are currently standing on. A grim look is upon his face and his weapon is put away. "I have some dire news indeed," he said slowly, watching the souls still pouring in from the Prime. "It seems that there has been some sort of event that caused a massive loss of mortal life," he looks back to you. "While this may seem obvious to you, it is startling to us here...our Lord knows all deaths and chooses when the mortal are called home. He did not cause this." ************************************************************ (Anaet) Once everyone is prepared (the only creatures in the room that are coming are Khaldru and Gala) you open a [i]gate[/i] connecting your plane with the plane of Arcadia and the three of you step through. You immediately know the direction in which the abode of the god of knowledge as there is a light in the east of your position that rivals that of the sun. This light, however, is caused by no mere heavenly object. ************************************************************ (Blaine) When you arrive, you are surrounded by scholars from all parts of the library. Petitioners, aasimars, archons and angels are crowded into a room with a circular ceiling and pillars placed around the outside for support. In the middle of the room, upon the floor, is a rune that glows with an inner light. The rune is an archaic rune that reads "Destination". Levitating above the center of the circle is an astral deva who is reading from a scroll. [i]"Children of The All-Knowing, you have been selected to depart on an important quest to seek the answers to that which plagues the universe. Our Lord has placed the fate of us all in your capable hands. Do not fear failure, for in failure there shall be nothing left, save cosmic dust."[/i] One by one he reads the names of those present and as he does, that individual walks out onto the middle of the symbol and shouts the phrase, "I am a Seeker of Secrets". Then a rune appears above the head of each speaker, followed by a bright flash of light and the creature is gone. In the split second that the rune appeared above each head, you could quickly discern that they were being sent to various planes of existence. "Blaine Farseeker, come accept your destiny," the deva commands. ************************************************************ (Theron) Your message is met with a flurry of splutters and objections, but you carry on nonetheless. Upon reaching the door, three armed dwarves square off against you drawing long hafted axes and crossing them before the doors. "Ye were told ye can' enter the Khagam's chambers," says the dwarf on the left. You know him as Megadas. "The Khagam's t' busy t' be bothered now." Maddirn walks up to Megadas, "Get outta me way, boy," your sparring partner roars, "th' whole world's comin' down and ye don' even care!" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[Epic D&D] Forgiveness is Divine (Prologue)
Top