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Epic Destinies and Earth Giants
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<blockquote data-quote="Dragonblade" data-source="post: 4215601" data-attributes="member: 2804"><p>Finally we come to a couple of things in 4e that I actually dislike. Giants and Titans should have really high Strength scores. A 23 is too low. They should 30 or more. And since attacks and defences can be divorced from stats with 4e monster design, I don't see the problem with this.</p><p></p><p>This is one of the same issues I had back in 2e with STR 25. A Storm Giant in 2e wasn't even strong enough to do a pull up. The strength for such massive creatures should be much higher. I'm not much of a simulationist, but this is one of those areas where I will give a nod to simulationism.</p><p></p><p>My other issue is with Epic Destinies. Mechanically they have really toned everything down. I mean the projection of your spirit when you die is really cool and I like the fact that at epic, the game doesn't take such an exponential jump like the power curve did in prior editions.</p><p></p><p>However, I don't like the enforced ending. One of the things I actually did like about 3rd editions epic levels was the open ended advancement. I think one of the first house rules I come up with for 4e, is a way to reconfigure the retraining rules so that even 30th level PCs can be played and still experience some kind of mechanical character growth or change over time.</p><p></p><p>I also think there is a disconnect between the fluff and the mechanics. Other than the cool epic power, I don't feel there is a really big difference between a 30th level PC and a 20th level PC. For all the talk about departing the mortal realm, I expected the characters to be a bit more godlike. I actually prefer that PCs are not godlike, but still, the fluff doesn't fit.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 4215601, member: 2804"] Finally we come to a couple of things in 4e that I actually dislike. Giants and Titans should have really high Strength scores. A 23 is too low. They should 30 or more. And since attacks and defences can be divorced from stats with 4e monster design, I don't see the problem with this. This is one of the same issues I had back in 2e with STR 25. A Storm Giant in 2e wasn't even strong enough to do a pull up. The strength for such massive creatures should be much higher. I'm not much of a simulationist, but this is one of those areas where I will give a nod to simulationism. My other issue is with Epic Destinies. Mechanically they have really toned everything down. I mean the projection of your spirit when you die is really cool and I like the fact that at epic, the game doesn't take such an exponential jump like the power curve did in prior editions. However, I don't like the enforced ending. One of the things I actually did like about 3rd editions epic levels was the open ended advancement. I think one of the first house rules I come up with for 4e, is a way to reconfigure the retraining rules so that even 30th level PCs can be played and still experience some kind of mechanical character growth or change over time. I also think there is a disconnect between the fluff and the mechanics. Other than the cool epic power, I don't feel there is a really big difference between a 30th level PC and a 20th level PC. For all the talk about departing the mortal realm, I expected the characters to be a bit more godlike. I actually prefer that PCs are not godlike, but still, the fluff doesn't fit. [/QUOTE]
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