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Epic Destinies and Earth Giants
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<blockquote data-quote="AntiStateQuixote" data-source="post: 4215637" data-attributes="member: 30770"><p>Thus far I have been extremely enthusiastic and excited about nearly everything that I have seen for 4th edition D&D. If I posted more often people would almost certainly put me in the 4e apologist camp.</p><p></p><p>Today's excerpts are the first to truly disappoint me.</p><p></p><p>The Epic Destiny mechanic sounded like it was going to be something interesting and new. I was looking forward to a new mechanic that helped transition a campaign through the "end game" with flavor and story. Instead it looks like characters just get more kewl powers after 21st level and some generic "now you're immortal" storyline crap when they reach 30th level. It's freaking lame. Here's hoping that other Epic Destinies are more evocative and compelling.</p><p></p><p>The earth giant entry did exactly the opposite of what the designers claimed as the design goals for giants. The hill giant is exactly what they said giants shouldn't be: a big person that throws rocks and hits people with a club. There is zero elemental flavor and/or mechanics to make a hill giant different from any other big person that hits people with a club.</p><p></p><p>The earth titan is even worse because I really expected special things from the titans. Again, it's just a bigger person that can throw rocks and hit people with a club. Oh, but it's elite so it's got more hp, better defenses and an action point. Boring. I will assume that the earth titan still has the earth shock ability else there is nothing that differentiates the titan from the giant. Even so a single elemental ability for a titan seems lame. Titans are the first creatures created in the forgotten depths of time by the Primordials in the heaving crush of the Elemental Chaos! They should seethe with elemental power and have a least two or three abilities related to the appropriate element or elements for their type.</p><p></p><p>Anyhow, my enthusiasm for 4e is not dampened . . . yet. I'm still looking forward to a new campaign with kewl powers and wild action. Wizards, don't preview anymore boring crap, please!</p></blockquote><p></p>
[QUOTE="AntiStateQuixote, post: 4215637, member: 30770"] Thus far I have been extremely enthusiastic and excited about nearly everything that I have seen for 4th edition D&D. If I posted more often people would almost certainly put me in the 4e apologist camp. Today's excerpts are the first to truly disappoint me. The Epic Destiny mechanic sounded like it was going to be something interesting and new. I was looking forward to a new mechanic that helped transition a campaign through the "end game" with flavor and story. Instead it looks like characters just get more kewl powers after 21st level and some generic "now you're immortal" storyline crap when they reach 30th level. It's freaking lame. Here's hoping that other Epic Destinies are more evocative and compelling. The earth giant entry did exactly the opposite of what the designers claimed as the design goals for giants. The hill giant is exactly what they said giants shouldn't be: a big person that throws rocks and hits people with a club. There is zero elemental flavor and/or mechanics to make a hill giant different from any other big person that hits people with a club. The earth titan is even worse because I really expected special things from the titans. Again, it's just a bigger person that can throw rocks and hit people with a club. Oh, but it's elite so it's got more hp, better defenses and an action point. Boring. I will assume that the earth titan still has the earth shock ability else there is nothing that differentiates the titan from the giant. Even so a single elemental ability for a titan seems lame. Titans are the first creatures created in the forgotten depths of time by the Primordials in the heaving crush of the Elemental Chaos! They should seethe with elemental power and have a least two or three abilities related to the appropriate element or elements for their type. Anyhow, my enthusiasm for 4e is not dampened . . . yet. I'm still looking forward to a new campaign with kewl powers and wild action. Wizards, don't preview anymore boring crap, please! [/QUOTE]
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