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<blockquote data-quote="nothing to see here" data-source="post: 4215665" data-attributes="member: 16432"><p>I think what you are highlighting as a flaw is, in fact a feature. One of the key rule considerations in the development of 43 was to extend that mathematical "sweet spot" at all levels of play. Perpetually open-ended advancement will probably stretch, if not outright break, the mathematical underpinings of this swee spot -- particularly if the only random variance in the rules is the ubiquitous d20 check. I stand to be corrected on this point by people with greater math mojo.</p><p></p><p>But, from where I stand, by closing the loop at 30 -- the designers can say that every level of the game is playable with the same sweet spot and this adds, more than it subtracts from the game.</p><p></p><p>I like having an "upper anchor" for power level as well as it provides a frame of reference for everything in the game. The 3e Epic Handbook suffered from a tacked on feel that forced you to rethink every other aspect of the game. The most powerful things in the world should be the most powerful things in the world -- constantly retconning a campaign to include even larger and larger threats, only hurts the overall suspension of disbelief. Internal thematic consistency is not as big a deal as the numbers, but it does matter to me.</p><p></p><p>This ultimately is a playstyle issue -- the new rules encourage arcs that can last for years and years of play time -- but arcs with a beginning and end nonetheless. I personally like the idea of an 'end', however distant , as focussing mechanism for the actual gameplay. If, as a matter of taste, you favour a completely open-ended playstyle where the same groupd adventures in perpetuity than you do have a legitimate beef.</p></blockquote><p></p>
[QUOTE="nothing to see here, post: 4215665, member: 16432"] I think what you are highlighting as a flaw is, in fact a feature. One of the key rule considerations in the development of 43 was to extend that mathematical "sweet spot" at all levels of play. Perpetually open-ended advancement will probably stretch, if not outright break, the mathematical underpinings of this swee spot -- particularly if the only random variance in the rules is the ubiquitous d20 check. I stand to be corrected on this point by people with greater math mojo. But, from where I stand, by closing the loop at 30 -- the designers can say that every level of the game is playable with the same sweet spot and this adds, more than it subtracts from the game. I like having an "upper anchor" for power level as well as it provides a frame of reference for everything in the game. The 3e Epic Handbook suffered from a tacked on feel that forced you to rethink every other aspect of the game. The most powerful things in the world should be the most powerful things in the world -- constantly retconning a campaign to include even larger and larger threats, only hurts the overall suspension of disbelief. Internal thematic consistency is not as big a deal as the numbers, but it does matter to me. This ultimately is a playstyle issue -- the new rules encourage arcs that can last for years and years of play time -- but arcs with a beginning and end nonetheless. I personally like the idea of an 'end', however distant , as focussing mechanism for the actual gameplay. If, as a matter of taste, you favour a completely open-ended playstyle where the same groupd adventures in perpetuity than you do have a legitimate beef. [/QUOTE]
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