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Epic Destinies and Earth Giants
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<blockquote data-quote="Voss" data-source="post: 4216028" data-attributes="member: 57593"><p>Hmm. In both these cases its the feel and flavor rather than the power. The archmage doesn't lack oomph because of his abilities, which are fine. But the powers are what I'd expect to be getting anyway at those levels (and given the one really high level power we've seen, the paladin smite that disrupts all line of effect from the target for a round, I don't expect world destroying). But they don't really have anything to do with being an archmage- you get some neat abilities at high level that allow you to be more of a wizard (in this case) and you get a paper hat that says 'Archmage' on it. The abilities are nice, but you might as well toss the hat in the rubbish bin. It doesn't add anything interesting to the character. If Bob the 30th level wizard who doesn't have the Archmage destiny wants to call himself an Archmage, who is going to tell him no? </p><p></p><p>Same with the giants. Frost and Fire giants have a history, a theme and a point. A death giant is just a big guy with a bunch of random necromantic abilities that have nothing at all to do with being a giant. He could have been a hill giant with 15 levels of Cleric (of Nerull) and it wouldn't have made a blind bit of difference. Thats a dull monster. You could make an individual death giant interesting if you really tried, but collectively, they aren't interesting as giants.</p></blockquote><p></p>
[QUOTE="Voss, post: 4216028, member: 57593"] Hmm. In both these cases its the feel and flavor rather than the power. The archmage doesn't lack oomph because of his abilities, which are fine. But the powers are what I'd expect to be getting anyway at those levels (and given the one really high level power we've seen, the paladin smite that disrupts all line of effect from the target for a round, I don't expect world destroying). But they don't really have anything to do with being an archmage- you get some neat abilities at high level that allow you to be more of a wizard (in this case) and you get a paper hat that says 'Archmage' on it. The abilities are nice, but you might as well toss the hat in the rubbish bin. It doesn't add anything interesting to the character. If Bob the 30th level wizard who doesn't have the Archmage destiny wants to call himself an Archmage, who is going to tell him no? Same with the giants. Frost and Fire giants have a history, a theme and a point. A death giant is just a big guy with a bunch of random necromantic abilities that have nothing at all to do with being a giant. He could have been a hill giant with 15 levels of Cleric (of Nerull) and it wouldn't have made a blind bit of difference. Thats a dull monster. You could make an individual death giant interesting if you really tried, but collectively, they aren't interesting as giants. [/QUOTE]
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