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Epic Destinies and Earth Giants
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<blockquote data-quote="Merlin the Tuna" data-source="post: 4216071" data-attributes="member: 55638"><p>The archmage casts draining, tiresome magic without becoming drained or tired. Nothing seems off about this to me. What was your expectation for the Archmage?</p><p></p><p>To be honest though, I do have to say that I don't think "Archmage" is useful as the name of anything in game, and I'm kind of disappointed that it's hung around this long. The title tends to be associated with power, and as you said, 30th level Wizards tend to have the power. I still feel that the reusability of the Archmage's powers gives him the feel of one who has truly mastered magic rather than one who can only barely grasp its power, but I consider the archetype fairly... not archetypal as soon as you introduce it to a classed, level based game.Absolutely disagree. Like I said, I don't have a 27 year old module to work with to give me history. I have a 3.5 Monster Manual that tells me that Fire Giants are grumpy, wear red and orange, and like volcanos and flaming swords. And that Frost Giants are also grumpy, wear pelts, and like glaciers. I accept that, <em>somewhere</em>, there may be a cool history, but I don't see it. The theme is apparently "these creatures are palette swaps," and their point appears to be being a big dumb meatsack with a club or axe.</p><p></p><p>You could make an individual frost/fire giant interesting if you really tried, but collectively, they aren't interesting as giants.</p></blockquote><p></p>
[QUOTE="Merlin the Tuna, post: 4216071, member: 55638"] The archmage casts draining, tiresome magic without becoming drained or tired. Nothing seems off about this to me. What was your expectation for the Archmage? To be honest though, I do have to say that I don't think "Archmage" is useful as the name of anything in game, and I'm kind of disappointed that it's hung around this long. The title tends to be associated with power, and as you said, 30th level Wizards tend to have the power. I still feel that the reusability of the Archmage's powers gives him the feel of one who has truly mastered magic rather than one who can only barely grasp its power, but I consider the archetype fairly... not archetypal as soon as you introduce it to a classed, level based game.Absolutely disagree. Like I said, I don't have a 27 year old module to work with to give me history. I have a 3.5 Monster Manual that tells me that Fire Giants are grumpy, wear red and orange, and like volcanos and flaming swords. And that Frost Giants are also grumpy, wear pelts, and like glaciers. I accept that, [i]somewhere[/i], there may be a cool history, but I don't see it. The theme is apparently "these creatures are palette swaps," and their point appears to be being a big dumb meatsack with a club or axe. You could make an individual frost/fire giant interesting if you really tried, but collectively, they aren't interesting as giants. [/QUOTE]
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