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Epic Destinies and Earth Giants
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<blockquote data-quote="jeffhartsell" data-source="post: 4216910" data-attributes="member: 7748"><p>Agree that the hill giant was uninspiring. A cool "pick up and throw foe" recharge ability as a minor action would have been worthy! Also, would have been nice if giants were "scarier", maybe have made them all elites and lesser creatures were their standard and minion mobs.</p><p></p><p>Even though the hill giant is one of the weakest giants, it still could have had shiny new abilities. Sweep is okay, but that should have a recharge and it should also have a minor attack ability with a recharge. </p><p></p><p>Charge in and sweep + throw. Set recharge on both to be different numbers and have a gap so that in some rounds it can only basic attack, but some rounds it sweeps and other rounds it throws people around (AND throw foes at other people as a living rock <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )</p><p></p><p>I think 4e is headed in the right direction, but the R&D team does need to really treat each mob with lots of TLC. If it is not cool enough to do something special, kick the creature out.</p><p></p><p>Giants should be freakin' bad mofos, like with a capital M.</p></blockquote><p></p>
[QUOTE="jeffhartsell, post: 4216910, member: 7748"] Agree that the hill giant was uninspiring. A cool "pick up and throw foe" recharge ability as a minor action would have been worthy! Also, would have been nice if giants were "scarier", maybe have made them all elites and lesser creatures were their standard and minion mobs. Even though the hill giant is one of the weakest giants, it still could have had shiny new abilities. Sweep is okay, but that should have a recharge and it should also have a minor attack ability with a recharge. Charge in and sweep + throw. Set recharge on both to be different numbers and have a gap so that in some rounds it can only basic attack, but some rounds it sweeps and other rounds it throws people around (AND throw foes at other people as a living rock :D ) I think 4e is headed in the right direction, but the R&D team does need to really treat each mob with lots of TLC. If it is not cool enough to do something special, kick the creature out. Giants should be freakin' bad mofos, like with a capital M. [/QUOTE]
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