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Epic Destinies and Earth Giants
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<blockquote data-quote="Fanaelialae" data-source="post: 4217979" data-attributes="member: 53980"><p>IMO, if you're going to compare orcs and giants, you should probably use the same types. The orc berserker and Hill giant are both basic brutes:</p><p></p><p>[sblock]Orc Berserker Level 4 Brute</p><p>Medium natural humanoid XP 175</p><p>Initiative +3 Senses Perception +2; low-light vision</p><p>HP 66; Bloodied 33; see also warrior’s surge</p><p>AC 15; Fortitude 17, Refl ex 13, Will 12</p><p>Speed 6 (8 while charging)</p><p>m Greataxe (standard; at-will) ✦ Weapon</p><p>+8 vs. AC; 1d12 + 5 damage (crit 1d12 + 17).</p><p>M Warrior’s Surge (standard, usable only while bloodied; encounter)</p><p>✦ Healing, Weapon</p><p>The orc berserker makes a melee basic attack and regains 16 hit</p><p>points.</p><p>Alignment Chaotic evil Languages Common, Giant</p><p>Skills Endurance +10, Intimidate +6</p><p>Str 20 (+7) Dex 13 (+3) Wis 10 (+2)</p><p>Con 16 (+5) Int 8 (+1) Cha 9 (+1)</p><p>Equipment leather armor, greataxe</p><p></p><p>Hill Giant</p><p>Level 13 Brute</p><p>Large natural humanoid (giant)</p><p>XP 800</p><p>Initiative +5 Senses Perception +7</p><p>HP 159; Bloodied 79</p><p>AC 25; Fortitude 27, Reflex 21, Will 23</p><p>Speed 8</p><p>Greatclub (standard; at-will) WeaponReach 2; +15 vs. AC; 1d10 + 5 damage.</p><p>Sweeping Club (standard; encounter) Weapon</p><p>The hill giant makes a greatclub attack against two Medium or smaller targets; on a hit, the target is pushed 2 squares and knocked prone.</p><p>Hurl Rock (standard; at-will) Ranged 8/16; +15 vs. AC; 2d6 + 5 damage.</p><p>Alignment Chaotic evil </p><p>Languages Giant</p><p>Skills Athletics +16 </p><p>Str 21 (+11) Dex 8 (+5) Wis 12 (+7) Con 19 (+10) Int 7 (+4) Cha 9 (+5) </p><p>Equipment hide armor, greatclub[/sblock]</p><p></p><p>And the Orc Bloodrager to the Earth Titan (both elite brutes):</p><p></p><p>[sblock]Orc Bloodrager Level 7 Elite Brute</p><p>Medium natural humanoid XP 600</p><p>Initiative +5 Senses Perception +3; low-light vision</p><p>HP 194; Bloodied 97; see also warrior’s surge</p><p>AC 21; Fortitude 22, Refl ex 19, Will 17</p><p>Saving Throws +2</p><p>Speed 6 (8 while charging)</p><p>Action Points 1</p><p>m Greataxe (standard; at-will) ✦ Weapon</p><p>+11 vs. AC; 1d12 + 5 damage (crit 1d12 + 17); see also blood for</p><p>blood.</p><p>M Warrior’s Surge (standard, usable only while bloodied; encounter)</p><p>✦ Healing, Weapon</p><p>The orc bloodrager makes a melee basic attack and regains 48</p><p>hit points.</p><p>MWounded Retaliation (immediate reaction, when hit by an</p><p>adjacent enemy; at-will)</p><p>The orc bloodrager makes a melee basic attack against the</p><p>enemy.</p><p>Blood for Blood ✦ Healing, Weapon</p><p>When it hits a bloodied enemy, the orc bloodrager deals an extra</p><p>5 damage and regains 10 hit points.</p><p>Alignment Chaotic evil Languages Common, Giant</p><p>Skills Endurance +11, Intimidate +8</p><p>Str 20 (+8) Dex 15 (+5) Wis 11 (+3)</p><p>Con 17 (+6) Int 9 (+2) Cha 10 (+3)</p><p>Equipment leather armor, greataxe</p><p></p><p>Earth Titan</p><p>Level 16 Elite Brute</p><p>Huge elemental humanoid (earth, giant)</p><p>XP 2,800</p><p>Initiative +7</p><p>Senses Perception +9</p><p>HP 384; Bloodied 192</p><p>AC 31; Fortitude 33, Reflex 27, Will 28</p><p>Immune petrification</p><p>Saving Throws +2</p><p>Speed 6</p><p>Action Points 1 </p><p>Slam (standard; at-will)Reach 3; +20 vs. AC; 2d10 + 6 damage.</p><p>Double Attack (standard; at-will)The earth titan makes two slam attacks.</p><p>Hurl Rock (standard; at-will) Ranged 20; +18 vs. Reflex; 2d8 + 6 damage, and the target is dazed (save ends).</p><p>Earth Shock (standard; encounter) Close burst 2; +18 vs. Fortitude; 2d10 + 6 damage, and the target is stunned until the end of the earth titan’s next turn. Miss: Half damage, and the target is not stunned.</p><p>Alignment Chaotic evil </p><p>Languages Giant, Primordial</p><p>Skills Athletics +19 </p><p>Str 23 (+14) Dex 8 (+7) Wis 12 (+9) Con 22 (+14) Int 11 (+8) Cha 13 (+9)[/sblock]</p><p></p><p>The Hill Giant does indeed do less damage than the Berserker, but I expect that this is because he is one handing a (human) greatclub whereas the orc is two-handing a greataxe. If you replaced his greatclub with a larger weapon I imagine the discrepancy would be fixed (although I am curious as to the reasoning behind it, assuming it wasn't just an oversight). My best guess would be that the hill giant, unlike the berserker, has a ranged attack as well.</p><p></p><p>The Titan does do significantly more damage than the Bloodrager though.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 4217979, member: 53980"] IMO, if you're going to compare orcs and giants, you should probably use the same types. The orc berserker and Hill giant are both basic brutes: [sblock]Orc Berserker Level 4 Brute Medium natural humanoid XP 175 Initiative +3 Senses Perception +2; low-light vision HP 66; Bloodied 33; see also warrior’s surge AC 15; Fortitude 17, Refl ex 13, Will 12 Speed 6 (8 while charging) m Greataxe (standard; at-will) ✦ Weapon +8 vs. AC; 1d12 + 5 damage (crit 1d12 + 17). M Warrior’s Surge (standard, usable only while bloodied; encounter) ✦ Healing, Weapon The orc berserker makes a melee basic attack and regains 16 hit points. Alignment Chaotic evil Languages Common, Giant Skills Endurance +10, Intimidate +6 Str 20 (+7) Dex 13 (+3) Wis 10 (+2) Con 16 (+5) Int 8 (+1) Cha 9 (+1) Equipment leather armor, greataxe Hill Giant Level 13 Brute Large natural humanoid (giant) XP 800 Initiative +5 Senses Perception +7 HP 159; Bloodied 79 AC 25; Fortitude 27, Reflex 21, Will 23 Speed 8 Greatclub (standard; at-will) WeaponReach 2; +15 vs. AC; 1d10 + 5 damage. Sweeping Club (standard; encounter) Weapon The hill giant makes a greatclub attack against two Medium or smaller targets; on a hit, the target is pushed 2 squares and knocked prone. Hurl Rock (standard; at-will) Ranged 8/16; +15 vs. AC; 2d6 + 5 damage. Alignment Chaotic evil Languages Giant Skills Athletics +16 Str 21 (+11) Dex 8 (+5) Wis 12 (+7) Con 19 (+10) Int 7 (+4) Cha 9 (+5) Equipment hide armor, greatclub[/sblock] And the Orc Bloodrager to the Earth Titan (both elite brutes): [sblock]Orc Bloodrager Level 7 Elite Brute Medium natural humanoid XP 600 Initiative +5 Senses Perception +3; low-light vision HP 194; Bloodied 97; see also warrior’s surge AC 21; Fortitude 22, Refl ex 19, Will 17 Saving Throws +2 Speed 6 (8 while charging) Action Points 1 m Greataxe (standard; at-will) ✦ Weapon +11 vs. AC; 1d12 + 5 damage (crit 1d12 + 17); see also blood for blood. M Warrior’s Surge (standard, usable only while bloodied; encounter) ✦ Healing, Weapon The orc bloodrager makes a melee basic attack and regains 48 hit points. MWounded Retaliation (immediate reaction, when hit by an adjacent enemy; at-will) The orc bloodrager makes a melee basic attack against the enemy. Blood for Blood ✦ Healing, Weapon When it hits a bloodied enemy, the orc bloodrager deals an extra 5 damage and regains 10 hit points. Alignment Chaotic evil Languages Common, Giant Skills Endurance +11, Intimidate +8 Str 20 (+8) Dex 15 (+5) Wis 11 (+3) Con 17 (+6) Int 9 (+2) Cha 10 (+3) Equipment leather armor, greataxe Earth Titan Level 16 Elite Brute Huge elemental humanoid (earth, giant) XP 2,800 Initiative +7 Senses Perception +9 HP 384; Bloodied 192 AC 31; Fortitude 33, Reflex 27, Will 28 Immune petrification Saving Throws +2 Speed 6 Action Points 1 Slam (standard; at-will)Reach 3; +20 vs. AC; 2d10 + 6 damage. Double Attack (standard; at-will)The earth titan makes two slam attacks. Hurl Rock (standard; at-will) Ranged 20; +18 vs. Reflex; 2d8 + 6 damage, and the target is dazed (save ends). Earth Shock (standard; encounter) Close burst 2; +18 vs. Fortitude; 2d10 + 6 damage, and the target is stunned until the end of the earth titan’s next turn. Miss: Half damage, and the target is not stunned. Alignment Chaotic evil Languages Giant, Primordial Skills Athletics +19 Str 23 (+14) Dex 8 (+7) Wis 12 (+9) Con 22 (+14) Int 11 (+8) Cha 13 (+9)[/sblock] The Hill Giant does indeed do less damage than the Berserker, but I expect that this is because he is one handing a (human) greatclub whereas the orc is two-handing a greataxe. If you replaced his greatclub with a larger weapon I imagine the discrepancy would be fixed (although I am curious as to the reasoning behind it, assuming it wasn't just an oversight). My best guess would be that the hill giant, unlike the berserker, has a ranged attack as well. The Titan does do significantly more damage than the Bloodrager though. [/QUOTE]
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