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Epic Destinies (Converting Epic Destinies in D&D 3.5 web article)
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<blockquote data-quote="cerberus2112" data-source="post: 4319715" data-attributes="member: 5255"><p style="text-align: center"><strong>Epic Destinies</strong></p> <p style="text-align: center">adapted from Epic Destinies in D&D 3.5 web article</p><p></p><p><strong>Blade of Ragnarok</strong></p><p>When powerful forces desire to end the world or to snuff out existence, you will be there. With power that is destined to be under your command, you can fight off any threat. There is no danger you cannot face, and on the battlefields where the fate of everyone and everything is decided, you will stand victorious. You can fight the most powerful of creatures -- those regarded as invincible by almost everyone.</p><p></p><p>Requirements: 21st level.</p><p><strong>Blade of Ragnarok Features</strong></p><p><strong>Slayer's Fury</strong> (21st level): You gain a +1 bonus on all attack rolls.</p><p><strong>Unstoppable Tenacity</strong> (24th level): You can fight when you should be dead. You don't die until you have negative hit points equal to your full normal hit points. Furthermore, you can keep fighting when you are below 0 hit points. When reduced to 0 or fewer hit points, you automatically become stable and do not fall unconscious. While at or below 0 hit points, you take a -1 penalty on attacks, defenses, saves, ability checks, and skill checks.</p><p><strong>Destiny Strike</strong> (30th level): Choose one daily martial exploit you that you know. You can now use that exploit as an encounter power (rather than a daily power).</p><p></p><p>The Long Wait of Immortality:</p><p>Your destiny quest has been fulfilled. Most likely, you fought off an evil that could have destroyed your world, your plane, or all of creation. Your work done, you pass into hibernation in an unknown place, sleeping until you are needed once more. You've become a legendary, godlike figure. The one who is prophesied to return when needed once again. When another threat arises that is as powerful as the last, you might rise to stop it . . . but you might need to be awakened. A group of adventurers could seek you out to tap into the deep well of your martial power. And perhaps your new character can be one of these brave souls.</p><p></p><p><strong>Blade of Ragnarok Power</strong></p><p><strong>Unbreakable Body</strong> Blade of Ragnarok Utility 26</p><p><em>You are an unstoppable force on the field of battle</em>.</p><p><strong>Daily</strong></p><p><strong>Minor Action Personal</strong></p><p><strong>Effect</strong>: You gain resist 5 to all damage until the end of the encounter.</p><p></p><p><strong>Eternal Hero</strong></p><p>Over many eons, in many bodies, with many names, you have adventured and conquered. In an endless cycle of death and rebirth, you have attained the name "hero" in many lands and many incarnations. When you die, you always return again, as a new hero. You might be very different in each form, but a common thread binds one soul to all these manifestations. You learn to draw on the strength and resolve of your past selves to fight off death itself.</p><p></p><p>Requirements: 21st level.</p><p><strong>Eternal Hero Features</strong></p><p><strong>Continual Resurrection</strong> (21st level): At dawn each day, if you are dead, you are restored to life (as raise dead). You can set a place where you want to be resurrected. (You must be standing in that place when you make the choice.) When you are raised from the dead, you may be raised in the place you chose or in the place you died. You can choose a new location for your place of resurrection once per level.</p><p><strong>Eternal Renewal</strong> (24th level): The first time you are reduced to 0 hits points or fewer each day, you regain hit points equal to half your maximum hit points.</p><p><strong>Nexus of Many Lives</strong> (30th level): You can tap into the power of one of your past incarnations. Once per day, you can use a daily power of 19th level or lower from any class.</p><p></p><p>Immortality in Rebirth:</p><p>Despite your ability to avoid it, you will eventually face death. It might be from a foe too powerful to overcome, but whom you might face again in another life. Or, you might have finished your destiny quest and realized your work is done in this body and it is time to move on. In either case, your soul returns to its true essence, and you experience, briefly, knowledge beyond all mortal ken. Then, you find yourself once again in a new body. Does this manifestation know anything about its past lives now or will it learn more later on? Does this form resemble the last or are they far different? All these might be questions to explore with your next character.</p><p></p><p><strong>Eternal Hero Power</strong></p><p><strong>Quickening</strong> Eternal Hero Utility 26</p><p><em>You heal at an incredible rate</em>.</p><p><strong>Daily * Healing</strong></p><p><strong>Minor Action Personal</strong></p><p><strong>Effect</strong>: You gain 50 temporary hit points.</p><p></p><p><strong>Mythic Shadow</strong></p><p>Legends of your exploits have traveled the world, but they seem so unreal that most consider your very existence a rumor. An enemy might, if he's lucky, catch a glimpse of you in the shadows before he feels your blade in his back. Those who bring the fight to you find you an elusive opponent -- almost impossible to keep in one place or to hit effectively.</p><p></p><p>Requirements: 21st level; Dexterity 21, training in Stealth</p><p><strong>Mythic Shadow Feature</strong></p><p><strong>Phantom Visage</strong> (21st level): At the start of your turn, you become invisible until the end of your next turn. You become visible if you attack. You can suppress or resume this ability as a free action.</p><p><strong>Spurn Death</strong> (24th level): The first time each day an attack would reduce you to 0 or less hit points, the attack misses you and deals no damage instead.</p><p><strong>Shadow Strike</strong> (30th level): When you use a basic attack or exploit that targets AC, you may instead target the enemy’s Reflex Defense if it is lower.</p><p></p><p>Immortality in the Shadows:</p><p>Many characters that achieve their epic destinies leave the world, but you might not want to. Ageless and always concealed from sight, you can find out many things you're not supposed to know. There are still so many places to go and things to see that you might not tire of earthly delights for some time. Occasionally, you might even hear a story about yourself and your exploits. Perhaps you'll even spread a few rumors of your own. There's something satisfying about watching tales of your legendary deeds grow and become well-known legends, and if there are a few exaggerations here and there, who does it hurt? When the bards sing tales of your first adventures, even if you're actually 3 feet shorter than they say and you didn't really kill 800 orcs with one swing of your blade, it still feels like old times. In time, as your tale becomes taller and taller, you can no longer remember whether you're a real person, or just an old story.</p><p></p><p><strong>Mythic Shadow Power</strong></p><p><strong>Spectral Stride</strong> Mythic Shadow Utility 26</p><p><em>You can move through solid objects</em>.</p><p><strong>Encounter </strong></p><p><strong>Move Action Personal</strong></p><p><strong>Effect</strong>: You have phasing until the end of your turn and shift a distance equal to you speed + Charisma modifier.</p></blockquote><p></p>
[QUOTE="cerberus2112, post: 4319715, member: 5255"] [CENTER][B]Epic Destinies[/B] adapted from Epic Destinies in D&D 3.5 web article[/CENTER] [B]Blade of Ragnarok[/B] When powerful forces desire to end the world or to snuff out existence, you will be there. With power that is destined to be under your command, you can fight off any threat. There is no danger you cannot face, and on the battlefields where the fate of everyone and everything is decided, you will stand victorious. You can fight the most powerful of creatures -- those regarded as invincible by almost everyone. Requirements: 21st level. [B]Blade of Ragnarok Features[/B] [B]Slayer's Fury[/B] (21st level): You gain a +1 bonus on all attack rolls. [B]Unstoppable Tenacity[/B] (24th level): You can fight when you should be dead. You don't die until you have negative hit points equal to your full normal hit points. Furthermore, you can keep fighting when you are below 0 hit points. When reduced to 0 or fewer hit points, you automatically become stable and do not fall unconscious. While at or below 0 hit points, you take a -1 penalty on attacks, defenses, saves, ability checks, and skill checks. [B]Destiny Strike[/B] (30th level): Choose one daily martial exploit you that you know. You can now use that exploit as an encounter power (rather than a daily power). The Long Wait of Immortality: Your destiny quest has been fulfilled. Most likely, you fought off an evil that could have destroyed your world, your plane, or all of creation. Your work done, you pass into hibernation in an unknown place, sleeping until you are needed once more. You've become a legendary, godlike figure. The one who is prophesied to return when needed once again. When another threat arises that is as powerful as the last, you might rise to stop it . . . but you might need to be awakened. A group of adventurers could seek you out to tap into the deep well of your martial power. And perhaps your new character can be one of these brave souls. [B]Blade of Ragnarok Power[/B] [B]Unbreakable Body[/B] Blade of Ragnarok Utility 26 [I]You are an unstoppable force on the field of battle[/I]. [B]Daily Minor Action Personal[/B] [B]Effect[/B]: You gain resist 5 to all damage until the end of the encounter. [B]Eternal Hero[/B] Over many eons, in many bodies, with many names, you have adventured and conquered. In an endless cycle of death and rebirth, you have attained the name "hero" in many lands and many incarnations. When you die, you always return again, as a new hero. You might be very different in each form, but a common thread binds one soul to all these manifestations. You learn to draw on the strength and resolve of your past selves to fight off death itself. Requirements: 21st level. [B]Eternal Hero Features[/B] [B]Continual Resurrection[/B] (21st level): At dawn each day, if you are dead, you are restored to life (as raise dead). You can set a place where you want to be resurrected. (You must be standing in that place when you make the choice.) When you are raised from the dead, you may be raised in the place you chose or in the place you died. You can choose a new location for your place of resurrection once per level. [B]Eternal Renewal[/B] (24th level): The first time you are reduced to 0 hits points or fewer each day, you regain hit points equal to half your maximum hit points. [B]Nexus of Many Lives[/B] (30th level): You can tap into the power of one of your past incarnations. Once per day, you can use a daily power of 19th level or lower from any class. Immortality in Rebirth: Despite your ability to avoid it, you will eventually face death. It might be from a foe too powerful to overcome, but whom you might face again in another life. Or, you might have finished your destiny quest and realized your work is done in this body and it is time to move on. In either case, your soul returns to its true essence, and you experience, briefly, knowledge beyond all mortal ken. Then, you find yourself once again in a new body. Does this manifestation know anything about its past lives now or will it learn more later on? Does this form resemble the last or are they far different? All these might be questions to explore with your next character. [B]Eternal Hero Power Quickening[/B] Eternal Hero Utility 26 [I]You heal at an incredible rate[/I]. [B]Daily * Healing Minor Action Personal[/B] [B]Effect[/B]: You gain 50 temporary hit points. [B]Mythic Shadow[/B] Legends of your exploits have traveled the world, but they seem so unreal that most consider your very existence a rumor. An enemy might, if he's lucky, catch a glimpse of you in the shadows before he feels your blade in his back. Those who bring the fight to you find you an elusive opponent -- almost impossible to keep in one place or to hit effectively. Requirements: 21st level; Dexterity 21, training in Stealth [B]Mythic Shadow Feature[/B] [B]Phantom Visage[/B] (21st level): At the start of your turn, you become invisible until the end of your next turn. You become visible if you attack. You can suppress or resume this ability as a free action. [B]Spurn Death[/B] (24th level): The first time each day an attack would reduce you to 0 or less hit points, the attack misses you and deals no damage instead. [B]Shadow Strike[/B] (30th level): When you use a basic attack or exploit that targets AC, you may instead target the enemy’s Reflex Defense if it is lower. Immortality in the Shadows: Many characters that achieve their epic destinies leave the world, but you might not want to. Ageless and always concealed from sight, you can find out many things you're not supposed to know. There are still so many places to go and things to see that you might not tire of earthly delights for some time. Occasionally, you might even hear a story about yourself and your exploits. Perhaps you'll even spread a few rumors of your own. There's something satisfying about watching tales of your legendary deeds grow and become well-known legends, and if there are a few exaggerations here and there, who does it hurt? When the bards sing tales of your first adventures, even if you're actually 3 feet shorter than they say and you didn't really kill 800 orcs with one swing of your blade, it still feels like old times. In time, as your tale becomes taller and taller, you can no longer remember whether you're a real person, or just an old story. [B]Mythic Shadow Power Spectral Stride[/B] Mythic Shadow Utility 26 [I]You can move through solid objects[/I]. [B]Encounter Move Action Personal Effect[/B]: You have phasing until the end of your turn and shift a distance equal to you speed + Charisma modifier. [/QUOTE]
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