Epic Destinies

Roman

First Post
The Dragon article mostly deals with introducing epic destinies to 3.5E, but it does shed light on the 4E epic game philosophy: http://www.wizards.com/default.asp?x=dnd/drfe/20080428&pf=true

I like what they are doing with epic destinies and even though I don't plan on moving to 4E, Ido think that the 4E epic system will be superior to the current epic system of 3.5E, which is rather horrid with the epic spell system and a host of other rules.
 

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Agreed, the way the whole thing is shaped to bring the campaign to a suitably epic conclusion, together with the promise of some kind of immortality, seems quite satisfying.
 


Defiler said:
Agreed, the way the whole thing is shaped to bring the campaign to a suitably epic conclusion, together with the promise of some kind of immortality, seems quite satisfying.

Indeed! I think this article will get some use in my 3.5E game. I think integrating epic levels into the core of 4E was a good design decision, rather than the 3.X edition approach of tacking them on as incoherent, separate rules with limited compatibility with the main ruleset.
 

Legendary Classes vs. Epic Destinies

Do epic destines remind anyone else a lot of the legendary classes from Path of the Sword, etc, from the Legends & Lairs books? It's the same basic idea (a particular path to becoming a legend), with the same basic form (you always complete a legendary class, similarly to how you progress all the way through an epic destiny), and even similar in execution (the kinds of abilities granted). The main differences I see is that legendary classes are modular and it matters when you take certain powers.
 

pawsplay said:
Do epic destines remind anyone else a lot of the legendary classes from Path of the Sword, etc, from the Legends & Lairs books? It's the same basic idea (a particular path to becoming a legend), with the same basic form (you always complete a legendary class, similarly to how you progress all the way through an epic destiny), and even similar in execution (the kinds of abilities granted). The main differences I see is that legendary classes are modular and it matters when you take certain powers.

I don't know about that, since I have never seen the products you speak of, but Epic Destinies (and Paragon Paths) do remind me of Dawnforge.
 

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