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<blockquote data-quote="Jolly Giant" data-source="post: 1371488" data-attributes="member: 5278"><p><span style="font-size: 10px"><strong>Shadowfangs</strong></span></p><p><strong>Vampiric Great Wyrm Shadowdragon / Shadow Dancer 10</strong></p><p><strong>Gargantuan Undead (Extraplanar) </strong> </p><p><strong>Hit Dice: </strong> 48d12+180 (573 hp)</p><p><strong>Initiative: </strong> +10 (+6 Dex, +4 Improved Initiative)</p><p><strong>Speed: </strong> 80 ft., fly 150 ft. (average)</p><p><strong>AC: </strong> 65 (-4 size, +6 Dex, +44 natural, +5 deflection, +4 Mage Armor)(touch 17, flatfooted 55)</p><p><strong>Base attack/grapple: </strong> +45/+67</p><p><strong>Attack: </strong> Claw +55 melee (4d6+12+energy drain, 19-20/x2),</p><p><strong>Full attack: </strong> Bite +56 melee (4d8+14, 19-20/x2), 2 claws +56 melee (4d6+12+energy drain, 19-20/x2), 2 wings +55 melee (2d8+7), tailslap +55 melee (4d6+21)</p><p><strong>Face/Reach: </strong> 20 ft./15 ft. (20 ft. with bite)</p><p><strong>Special Attacks: </strong> Blood Drain, Breath Weapon, Charm, Create Spawn, Crush, Domination, Energy Drain, Frightful Presence, Spell-Like Abilities, Spells, Summon Shadow, Tail Sweep</p><p><strong>Special Qualities: </strong> Dragon Traits, Undead Traits, Vampire Traits, Shadow Blend, Create Shadows, Shadowdancer abilities, Damage Reduction 20/magic, Fast Healing 5, Cold and Fire Resistance 20, Turn Resistance +4, </p><p><strong>Saves: </strong> Fortitude +31, Reflex +41, Will +42 </p><p><strong>Abilities: </strong> Str 38, Dex 22, Con -, Int 38, Wis 37, Cha 49</p><p><strong>Skills</strong>: Bluff +78, Climb +20, Concentration +60, Decipher Script +64 Diplomacy +64, Hide +56, Intimidate +64, Jump +54, Knowledge (Arcana) +55, Knowledge (Religion) +55, Knowledge (Planes) +55, Knowledge (Nature) +55, Listen +67, Move Silently +54, Perform (Dance) +63, Search +73, Sense Motive +60, Sleight of Hand +51, Spellcraft +38, Spot +67, Use Magic Device +60 (+68 for activating scrolls)</p><p><strong>Feats: </strong> Alertness, Cleave, Combat Reflexes, Dodge, Improved Initiative, Multi-attack, Improved Multi-attack, Snatch, Improved Snatch, Improved Manoeuvrability x2, Improved SR x2, Improved Natural Armor, Quicken Super-natural Ability (Shadow Jump), Power Attack, Spell Knowledge, Ability Focus (Breath Weapon), Ability Focus (Frightful Presence), Weapon Focus (Bite), Weapon Focus (Claws), Improved Critical (Claws), Extend Spell, Mobility, Great Fortitude</p><p><strong>Climate/Terrain: </strong> Plane of Shadow</p><p><strong>Challenge Rating: </strong> 37</p><p><strong>Treasure: </strong> Triple standard (but see Possessions)</p><p><strong>Alignment: </strong> Chaotic Evil</p><p></p><p></p><p><strong>Possessions: </strong> Shadowfangs wears a ring on each of his front paws; a Ring of Protection +5 and a Ring of Resistance +5. Around his neck he wears a massive gold chain, with a giant black onyx pendant. The necklace is in fact an epic magic item, granting him a +8 enhancement bonus to charisma. (GP-value: 680.000, including 15.000gp for the gold chain and 25.000gp for the onyx gem.)</p><p>In addition to this comes his actual draconic hoard; consisting largely of gems and coins, with a few magical “trophies” from former victims, which has a total worth of 550.000gp.</p><p></p><p><strong>Breath Weapon: </strong> Shadowfangs’ breath weapon is a 60 ft. cone of smoky, billowing shadows with an energy drain effect. All creatures caught in the cone gain 8 negative levels. A DC 55 reflex save reduces the number of negative levels to 4.</p><p></p><p><strong>Create Shadows (su): </strong> Three times per day, Shadowfangs can conjure a mass of leaping shadows to a radius of 100 ft. and a duration of 1 hour. All normal and magical light sources are negated within this radius. All creatures within the area gain a +4 circumstance bonus to their Hide checks. Shadowfangs and other creatures from the Plane of Shadow gain total concealment within the shadows, though they can move and act normally. Their attacks gain a +2 bonus and deny their targets Dex to AC, because they are considered invisible.</p><p></p><p><strong>Frightful Presence: </strong> Will DC 55 negates the effect.</p><p></p><p><strong>Shadow Blend: </strong> In any condition other than full daylight, Shadowfangs can disappear into the shadows, gaining full concealment. Artificial illumination does not negate this ability, but a Daylight spell can.</p><p></p><p><strong>Shadowdancer abilities: </strong> Shadowfangs has gained the following abilities from the Shadowdancer prestige class: Evasion, Improved Evasion, Hide In Plain Sight, Uncanny Dodge, Improved Uncanny Dodge, Shadow Jump 160 ft., Defensive Roll, Slippery Mind, Shadow Illusion. See the Dungeon Master’s Guide, page 195.</p><p></p><p><strong>Spell-Like Abilities: </strong> Mirror Image 3/day, Non-detection 3/day, Dimension Door 2/day, Shadow Walk 1/day</p><p></p><p><strong>Skills: </strong> Vampiric Dragons have +8 racial bonus to Bluff, Hide, Listen, Move Silently, Search, Sense Motive and Spot checks.</p><p></p><p><strong>Tail Sweep: </strong> 40 ft. radius, 2d8+21.</p><p></p><p><strong>Vampire Traits: </strong> Shadowfangs, like all vampiric dragons, are slowed and can make only a single standard action or move action each turn, if exposed to sunlight. Driving a stake through his heart would destroy him instantly, but you’d need a pretty big stake…</p><p>He can not enter a home uninvited, but he might easily smash the house and then pick through the rubble for his victims.</p><p>Unlike normal vampires, Shadowfangs (and other vampiric dragons) are not injured by immersion in water, and he can freely cross running water. Nor does garlic or mirrors have any negative effect on him. Even so, there isn’t a single mirror to be found in his lair… He’s learned to cast Scry using a fountain of unholy water as focus (like an evil cleric), instead of the silver mirror normally used by arcane casters.</p><p></p><p><strong>Spells: </strong> Shadowfangs casts spells as a level 17 sorcerer. As a shadowdragon he also has access to spells from the cleric spell-list, and from the Chaos, Evil and Trickery domains. Some of his known spells have been selected from those lists.</p><p></p><p>Spells per day: 6/11/11/11/10/10/10/10/8</p><p></p><p>Spells known:</p><p>Level 0: Detect Magic, Arcane Mark, Guidance, Prestidigitation, Ghost Sound, Open/Close, Mage Hand, Mending, Light</p><p>Level 1: Divine Favor, Protection from Good, Mage Armor, Identify, Shield</p><p>Level 2: Cat’s Grace, Invisibility, Owl’s Wisdom, Razorfangs*, Throw Voice</p><p>Level 3: Animate Dead, Arcane Sight, Deeper Darkness, Haste</p><p>Level 4: Dispelling Breath*, Divine Power, Rebuking Breath*, Wingbind*</p><p>Level 5: Draconic Polymorph*, Harm, Superior Magic Fang*, Teleport</p><p>Level 6: Analyze Dweomer, Antilife Shell, Antimagic Field</p><p>Level 7: Greater Scry, Hiss of Sleep*, Plane Shift, Spell Turning</p><p>Level 8: Enervating Breath, Mind Blanc, Trap the Soul </p><p></p><p></p><p><strong>Description & Tactics</strong></p><p>Shadowfangs didn’t grow to such great age by being reckless. His lair, well hidden on the Plane of Shadow, is full of traps, wards and undead guards. He makes sure to have Mage Armor cast on him at all times. </p><p></p><p>If he has the time to prepare for combat, Shadowfangs will cast the following spells on himself:</p><p></p><p>Haste (extended), Superior Magic Fang, Cat’s Grace, Razorfang, Divine Favor, Divine Power, Spell Turning, Arcane Sight, Owl’s Wisdom, Protection From Good</p><p></p><p>Unlike most dragons, Shadowfangs prefer to use a claw instead of his bite for making single attacks. This is a habit he’s adopted after he became a vampire and gained his energy drain attack.</p><p></p><p></p><p><strong>Note!</strong></p><p>Shadow Fangs has the Vampiric Dragon-template from Draconomicon, not the Vampire-template from the Monster Manual.</p></blockquote><p></p>
[QUOTE="Jolly Giant, post: 1371488, member: 5278"] [SIZE=2][B]Shadowfangs[/B][/SIZE] [B]Vampiric Great Wyrm Shadowdragon / Shadow Dancer 10 Gargantuan Undead (Extraplanar) [/B] [B]Hit Dice: [/B] 48d12+180 (573 hp) [B]Initiative: [/B] +10 (+6 Dex, +4 Improved Initiative) [B]Speed: [/B] 80 ft., fly 150 ft. (average) [B]AC: [/B] 65 (-4 size, +6 Dex, +44 natural, +5 deflection, +4 Mage Armor)(touch 17, flatfooted 55) [B]Base attack/grapple: [/B] +45/+67 [B]Attack: [/B] Claw +55 melee (4d6+12+energy drain, 19-20/x2), [B]Full attack: [/B] Bite +56 melee (4d8+14, 19-20/x2), 2 claws +56 melee (4d6+12+energy drain, 19-20/x2), 2 wings +55 melee (2d8+7), tailslap +55 melee (4d6+21) [B]Face/Reach: [/B] 20 ft./15 ft. (20 ft. with bite) [B]Special Attacks: [/B] Blood Drain, Breath Weapon, Charm, Create Spawn, Crush, Domination, Energy Drain, Frightful Presence, Spell-Like Abilities, Spells, Summon Shadow, Tail Sweep [B]Special Qualities: [/B] Dragon Traits, Undead Traits, Vampire Traits, Shadow Blend, Create Shadows, Shadowdancer abilities, Damage Reduction 20/magic, Fast Healing 5, Cold and Fire Resistance 20, Turn Resistance +4, [B]Saves: [/B] Fortitude +31, Reflex +41, Will +42 [B]Abilities: [/B] Str 38, Dex 22, Con -, Int 38, Wis 37, Cha 49 [B]Skills[/B]: Bluff +78, Climb +20, Concentration +60, Decipher Script +64 Diplomacy +64, Hide +56, Intimidate +64, Jump +54, Knowledge (Arcana) +55, Knowledge (Religion) +55, Knowledge (Planes) +55, Knowledge (Nature) +55, Listen +67, Move Silently +54, Perform (Dance) +63, Search +73, Sense Motive +60, Sleight of Hand +51, Spellcraft +38, Spot +67, Use Magic Device +60 (+68 for activating scrolls) [B]Feats: [/B] Alertness, Cleave, Combat Reflexes, Dodge, Improved Initiative, Multi-attack, Improved Multi-attack, Snatch, Improved Snatch, Improved Manoeuvrability x2, Improved SR x2, Improved Natural Armor, Quicken Super-natural Ability (Shadow Jump), Power Attack, Spell Knowledge, Ability Focus (Breath Weapon), Ability Focus (Frightful Presence), Weapon Focus (Bite), Weapon Focus (Claws), Improved Critical (Claws), Extend Spell, Mobility, Great Fortitude [B]Climate/Terrain: [/B] Plane of Shadow [B]Challenge Rating: [/B] 37 [B]Treasure: [/B] Triple standard (but see Possessions) [B]Alignment: [/B] Chaotic Evil [B]Possessions: [/B] Shadowfangs wears a ring on each of his front paws; a Ring of Protection +5 and a Ring of Resistance +5. Around his neck he wears a massive gold chain, with a giant black onyx pendant. The necklace is in fact an epic magic item, granting him a +8 enhancement bonus to charisma. (GP-value: 680.000, including 15.000gp for the gold chain and 25.000gp for the onyx gem.) In addition to this comes his actual draconic hoard; consisting largely of gems and coins, with a few magical “trophies” from former victims, which has a total worth of 550.000gp. [B]Breath Weapon: [/B] Shadowfangs’ breath weapon is a 60 ft. cone of smoky, billowing shadows with an energy drain effect. All creatures caught in the cone gain 8 negative levels. A DC 55 reflex save reduces the number of negative levels to 4. [B]Create Shadows (su): [/B] Three times per day, Shadowfangs can conjure a mass of leaping shadows to a radius of 100 ft. and a duration of 1 hour. All normal and magical light sources are negated within this radius. All creatures within the area gain a +4 circumstance bonus to their Hide checks. Shadowfangs and other creatures from the Plane of Shadow gain total concealment within the shadows, though they can move and act normally. Their attacks gain a +2 bonus and deny their targets Dex to AC, because they are considered invisible. [B]Frightful Presence: [/B] Will DC 55 negates the effect. [B]Shadow Blend: [/B] In any condition other than full daylight, Shadowfangs can disappear into the shadows, gaining full concealment. Artificial illumination does not negate this ability, but a Daylight spell can. [B]Shadowdancer abilities: [/B] Shadowfangs has gained the following abilities from the Shadowdancer prestige class: Evasion, Improved Evasion, Hide In Plain Sight, Uncanny Dodge, Improved Uncanny Dodge, Shadow Jump 160 ft., Defensive Roll, Slippery Mind, Shadow Illusion. See the Dungeon Master’s Guide, page 195. [B]Spell-Like Abilities: [/B] Mirror Image 3/day, Non-detection 3/day, Dimension Door 2/day, Shadow Walk 1/day [B]Skills: [/B] Vampiric Dragons have +8 racial bonus to Bluff, Hide, Listen, Move Silently, Search, Sense Motive and Spot checks. [B]Tail Sweep: [/B] 40 ft. radius, 2d8+21. [B]Vampire Traits: [/B] Shadowfangs, like all vampiric dragons, are slowed and can make only a single standard action or move action each turn, if exposed to sunlight. Driving a stake through his heart would destroy him instantly, but you’d need a pretty big stake… He can not enter a home uninvited, but he might easily smash the house and then pick through the rubble for his victims. Unlike normal vampires, Shadowfangs (and other vampiric dragons) are not injured by immersion in water, and he can freely cross running water. Nor does garlic or mirrors have any negative effect on him. Even so, there isn’t a single mirror to be found in his lair… He’s learned to cast Scry using a fountain of unholy water as focus (like an evil cleric), instead of the silver mirror normally used by arcane casters. [B]Spells: [/B] Shadowfangs casts spells as a level 17 sorcerer. As a shadowdragon he also has access to spells from the cleric spell-list, and from the Chaos, Evil and Trickery domains. Some of his known spells have been selected from those lists. Spells per day: 6/11/11/11/10/10/10/10/8 Spells known: Level 0: Detect Magic, Arcane Mark, Guidance, Prestidigitation, Ghost Sound, Open/Close, Mage Hand, Mending, Light Level 1: Divine Favor, Protection from Good, Mage Armor, Identify, Shield Level 2: Cat’s Grace, Invisibility, Owl’s Wisdom, Razorfangs*, Throw Voice Level 3: Animate Dead, Arcane Sight, Deeper Darkness, Haste Level 4: Dispelling Breath*, Divine Power, Rebuking Breath*, Wingbind* Level 5: Draconic Polymorph*, Harm, Superior Magic Fang*, Teleport Level 6: Analyze Dweomer, Antilife Shell, Antimagic Field Level 7: Greater Scry, Hiss of Sleep*, Plane Shift, Spell Turning Level 8: Enervating Breath, Mind Blanc, Trap the Soul [B]Description & Tactics[/B] Shadowfangs didn’t grow to such great age by being reckless. His lair, well hidden on the Plane of Shadow, is full of traps, wards and undead guards. He makes sure to have Mage Armor cast on him at all times. If he has the time to prepare for combat, Shadowfangs will cast the following spells on himself: Haste (extended), Superior Magic Fang, Cat’s Grace, Razorfang, Divine Favor, Divine Power, Spell Turning, Arcane Sight, Owl’s Wisdom, Protection From Good Unlike most dragons, Shadowfangs prefer to use a claw instead of his bite for making single attacks. This is a habit he’s adopted after he became a vampire and gained his energy drain attack. [B]Note![/B] Shadow Fangs has the Vampiric Dragon-template from Draconomicon, not the Vampire-template from the Monster Manual. [/QUOTE]
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