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<blockquote data-quote="BlackMoria" data-source="post: 1914858" data-attributes="member: 424"><p>I have the ELH and I have used it. That said, I don't like the way Epic level play is handled. </p><p></p><p>IMO, the transition from 20th to 21st level should be a slope like the transition from 19th to 20th. With the ELH, it isn't. It is a plateau. At 20th level, a character can swim across a river or lake adequately. Above 20th, with the right feat, the epic character can swim up Angel Falls. The problem is one of going from a adequate swimmer at 20th to a doing the impossible swimming stunt at level 21. There is little or no incremental increase. </p><p></p><p>The approach I like is that the transition from 20th to 21st is not much different than the transition for 19 to 20th level. This approach is the one that is being incorporated in Arcana Evolved. There is no 'epic' feats, no strange 21+ level power ups. Instead, characters above 20th get incrementally better class abilities for the classes.</p><p></p><p>Instead of Epic Spell casting rules as per ELH (which is cumbersome and difficult), Arcana Evolved introduces 10th level spells. And spell casting classes have a logical progression to 10th level spells - not the 'at 20th level, I cast meteor swarm and at 21st level, I cast a spell to level a city' leap that occurs with the ELH.</p><p></p><p>Having played both (ELH and Arcana Evolved), I find the AE approach to levels above 20th to be more intuitive (it uses the same progression concept that one experiences from 1st to 20th level), less disruptive (you don't have to learn 'another' rule system that the ELH represents), and seamless (there is not a jump in power level from normal to epic play that the ELH represents).</p></blockquote><p></p>
[QUOTE="BlackMoria, post: 1914858, member: 424"] I have the ELH and I have used it. That said, I don't like the way Epic level play is handled. IMO, the transition from 20th to 21st level should be a slope like the transition from 19th to 20th. With the ELH, it isn't. It is a plateau. At 20th level, a character can swim across a river or lake adequately. Above 20th, with the right feat, the epic character can swim up Angel Falls. The problem is one of going from a adequate swimmer at 20th to a doing the impossible swimming stunt at level 21. There is little or no incremental increase. The approach I like is that the transition from 20th to 21st is not much different than the transition for 19 to 20th level. This approach is the one that is being incorporated in Arcana Evolved. There is no 'epic' feats, no strange 21+ level power ups. Instead, characters above 20th get incrementally better class abilities for the classes. Instead of Epic Spell casting rules as per ELH (which is cumbersome and difficult), Arcana Evolved introduces 10th level spells. And spell casting classes have a logical progression to 10th level spells - not the 'at 20th level, I cast meteor swarm and at 21st level, I cast a spell to level a city' leap that occurs with the ELH. Having played both (ELH and Arcana Evolved), I find the AE approach to levels above 20th to be more intuitive (it uses the same progression concept that one experiences from 1st to 20th level), less disruptive (you don't have to learn 'another' rule system that the ELH represents), and seamless (there is not a jump in power level from normal to epic play that the ELH represents). [/QUOTE]
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