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<blockquote data-quote="Zad" data-source="post: 1914985" data-attributes="member: 90"><p>And there's another key element of epic play. By the time you get to 20th level, most DM's have realized that the CR system starts breaking down and becomes more of a general indicator than a finely honed tool for making encounters. But if you jump right into epic play, you'll be shocked at the apparent fickleness of the CR system.</p><p> </p><p> It's no different than the problems with CR pre-epic, but it gets greatly amplified, as do all minor flaws post epic.</p><p> </p><p> We took on a Shadow of the Void. Scary? You bet. Dangerous? Absolutely. Were were prepared? Heck no. But one of the high-damage PC's could overcome the ghost touch ability innately and did fire damage as well (and the creature takes double damage from fire.) So it didn't stand up nearly as long as it might have. </p><p> </p><p> It's the same old story - it depends on what your party can do. But they can do so much more that it becomes difficult to keep track of.</p><p> </p><p> (But I still like epic level play and I think it can work very well. It just takes more discretionary calls by the DM than Sunless Citadel DMs may be used to <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p></blockquote><p></p>
[QUOTE="Zad, post: 1914985, member: 90"] And there's another key element of epic play. By the time you get to 20th level, most DM's have realized that the CR system starts breaking down and becomes more of a general indicator than a finely honed tool for making encounters. But if you jump right into epic play, you'll be shocked at the apparent fickleness of the CR system. It's no different than the problems with CR pre-epic, but it gets greatly amplified, as do all minor flaws post epic. We took on a Shadow of the Void. Scary? You bet. Dangerous? Absolutely. Were were prepared? Heck no. But one of the high-damage PC's could overcome the ghost touch ability innately and did fire damage as well (and the creature takes double damage from fire.) So it didn't stand up nearly as long as it might have. It's the same old story - it depends on what your party can do. But they can do so much more that it becomes difficult to keep track of. (But I still like epic level play and I think it can work very well. It just takes more discretionary calls by the DM than Sunless Citadel DMs may be used to ;) ) [/QUOTE]
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