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<blockquote data-quote="Shemeska" data-source="post: 1915281" data-attributes="member: 11697"><p>I started my PCs out somewhere around level 10 or thereabouts and they're currently at level 27.</p><p></p><p>There was a minor period of transition once they hit level 21, but nothing huge, and it's largely stayed stable in the levels gained since then. But then again I don't micromanage the numbers and I don't adhere exactly to the RAW, just when I deviate from them I'm fair and consistent about it. If something is cool but impossible by the numbers, coolness wins out everytime.</p><p></p><p>Since they hit epic levels there has honestly been less and less combat, but those that have occured have been major, skin of the teeth, sort of fights such as a Baernaloth, a fragment of a god, etc etc.</p><p></p><p>I think it's important to keep in mind in a game that even once you're past level 21 that the planes/universe/multiverse are still infinite and full of wonders and terrors. Make sure the PCs don't get big headed about it and think that they can do everything and 'win' the game for instance. There's still things out there at any level that could squish you like a bug, and just because you hit level 21 doesn't mean you can don a red cape, wear an S on your chest, and fly faster than a speeding bullet.</p><p></p><p>And numerical power for PCs still doesn't always help. Take for instance the [booming voice]EPIC[/booming voice] task of ending the Blood War by yourself, something that has been boasted about on the WotC epic boards before. Sure you might be able to kill some minor archfiend, but what about the millions of fiends under him. If it's something the other fiends haven't done since the beginning of time, nor the celestials, nor the gods themselves, don't you think you're getting a bit of an ego thinking that you, by yourself, can directly change the course of every event in the multiverse? You can swing balances and influence the course of events, but you can't direct them by force of will (and dice) alone. I think that needs to be grounded in any Epic game or else the game loses its magic, its mystery, and its wonder. </p><p></p><p>It's like how any difficult video game loses its appeal utterly after the first time you fall into the temptation to use the cheat codes. Keep it challanging and keep it grounded in what I said above and it retains that sense of wonder and challange, otherwise you simply expect to win the game and its no longer fun.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 1915281, member: 11697"] I started my PCs out somewhere around level 10 or thereabouts and they're currently at level 27. There was a minor period of transition once they hit level 21, but nothing huge, and it's largely stayed stable in the levels gained since then. But then again I don't micromanage the numbers and I don't adhere exactly to the RAW, just when I deviate from them I'm fair and consistent about it. If something is cool but impossible by the numbers, coolness wins out everytime. Since they hit epic levels there has honestly been less and less combat, but those that have occured have been major, skin of the teeth, sort of fights such as a Baernaloth, a fragment of a god, etc etc. I think it's important to keep in mind in a game that even once you're past level 21 that the planes/universe/multiverse are still infinite and full of wonders and terrors. Make sure the PCs don't get big headed about it and think that they can do everything and 'win' the game for instance. There's still things out there at any level that could squish you like a bug, and just because you hit level 21 doesn't mean you can don a red cape, wear an S on your chest, and fly faster than a speeding bullet. And numerical power for PCs still doesn't always help. Take for instance the [booming voice]EPIC[/booming voice] task of ending the Blood War by yourself, something that has been boasted about on the WotC epic boards before. Sure you might be able to kill some minor archfiend, but what about the millions of fiends under him. If it's something the other fiends haven't done since the beginning of time, nor the celestials, nor the gods themselves, don't you think you're getting a bit of an ego thinking that you, by yourself, can directly change the course of every event in the multiverse? You can swing balances and influence the course of events, but you can't direct them by force of will (and dice) alone. I think that needs to be grounded in any Epic game or else the game loses its magic, its mystery, and its wonder. It's like how any difficult video game loses its appeal utterly after the first time you fall into the temptation to use the cheat codes. Keep it challanging and keep it grounded in what I said above and it retains that sense of wonder and challange, otherwise you simply expect to win the game and its no longer fun. [/QUOTE]
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