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<blockquote data-quote="RuminDange" data-source="post: 1915569" data-attributes="member: 5412"><p>After starting up a new campaign in 2E about 6 months before 3E came out, we converted over once we had the books and have gone from there. These characters are now ranging in level from 35 to 40.</p><p>The campaign was moving into the epic levels before the ELH came out but I had a copy of the sample rules that was given out during one of the Con's I think. We moved into epic and it has been very different.</p><p></p><p>I agree it has been difficult to challenge the party in many ways, either it is a cakewalk for them or a near TPK. Sometimes I think that is more to do with player’s thoughts thinking they are invulnerable than it does with the challenge being too difficult.</p><p>The biggest problem I have is creating high-level characters that will be challenging the party. Sometimes taking 3 to 4 days to create them properly and properly equip them. </p><p></p><p>Second I changed epic spell casting rules in a big way after reading them over and over again and couldn't justify any character PC or NPC ever taking it the way it was written. I can't believe a character would spend the better part of year developing a spell and millions of gold and tons of XP just to do a spell that did very little damage that the save was so low most characters could make the it without rolling! </p><p>So now epic spells are designed on the fly based on the spell seeds you have researched/learned. A character can plan/develop an epic spell a head of time but it doesn't cost anything in gold normally unless you are researching a new seed or having someone teach you. This way epic spells have seen play to do things that no other spell can do. And it is fun to come up with a spell to solve a problem in a moments notice like a great, powerful Archmage or Grand Priest should do. </p><p></p><p>One of the other things I've done is allow every character to finally reach 4 attacks per round. Just with some it takes a while for BAB to support it. This way a fighter type that does branch out into a lower increasing BAB can finally get those attacks, and so can a low BAB character get there at some point.</p><p></p><p>My group and I happen to like high-level play, even with it problems and complications, as the characters have more options and can face world changing events and problems. However I am also running a lower level game too on the side, as sometimes players need a break from the world changing and just to kill things and take their stuff. </p><p></p><p>Biggest advice I have for anyone going epic level play is be prepared and have a lot of time to prep things for the game otherwise you will be frustrated.</p><p></p><p>RD</p></blockquote><p></p>
[QUOTE="RuminDange, post: 1915569, member: 5412"] After starting up a new campaign in 2E about 6 months before 3E came out, we converted over once we had the books and have gone from there. These characters are now ranging in level from 35 to 40. The campaign was moving into the epic levels before the ELH came out but I had a copy of the sample rules that was given out during one of the Con's I think. We moved into epic and it has been very different. I agree it has been difficult to challenge the party in many ways, either it is a cakewalk for them or a near TPK. Sometimes I think that is more to do with player’s thoughts thinking they are invulnerable than it does with the challenge being too difficult. The biggest problem I have is creating high-level characters that will be challenging the party. Sometimes taking 3 to 4 days to create them properly and properly equip them. Second I changed epic spell casting rules in a big way after reading them over and over again and couldn't justify any character PC or NPC ever taking it the way it was written. I can't believe a character would spend the better part of year developing a spell and millions of gold and tons of XP just to do a spell that did very little damage that the save was so low most characters could make the it without rolling! So now epic spells are designed on the fly based on the spell seeds you have researched/learned. A character can plan/develop an epic spell a head of time but it doesn't cost anything in gold normally unless you are researching a new seed or having someone teach you. This way epic spells have seen play to do things that no other spell can do. And it is fun to come up with a spell to solve a problem in a moments notice like a great, powerful Archmage or Grand Priest should do. One of the other things I've done is allow every character to finally reach 4 attacks per round. Just with some it takes a while for BAB to support it. This way a fighter type that does branch out into a lower increasing BAB can finally get those attacks, and so can a low BAB character get there at some point. My group and I happen to like high-level play, even with it problems and complications, as the characters have more options and can face world changing events and problems. However I am also running a lower level game too on the side, as sometimes players need a break from the world changing and just to kill things and take their stuff. Biggest advice I have for anyone going epic level play is be prepared and have a lot of time to prep things for the game otherwise you will be frustrated. RD [/QUOTE]
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