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<blockquote data-quote="cjdc1973" data-source="post: 1917414" data-attributes="member: 20996"><p>I've got a three year old campaign hovering at around 25th level right now that is finally winding down towards the end of the major storyline. Much like everyone else, we find the Epic Spellcasting rules a complete narf. The only Epic spells that will ever show up in the game are those used by monsters who have them as Spell-Like Abilities or as a plot device.</p><p></p><p>We only have two house rules at this point. The first is that instead of use the 10X multiplier for Epic magic items, we only multiply by 2X. Even so, the players are intensely powerful and only have a handful of Epic magic items acquired through treasure taken off dead NPC's or major monsters. The second is the removal of the death from massive wounding rules. Neither I, nor the PC's wants a enemy to die from failing a DC 15 Fortitude save whenever they do more that 50 HP of damage in a single attack. They all want to earn their kills, not luck out on a random 5% chance of a single die roll.</p><p></p><p>A key complaint is that at this level, death becomes only a minor nuisance. We are averaging a PC death every two sessions these days and we used to go months before a death would happen. A neglible mistake can cause a PC death these days just for not paying attention at the wrong moment. Of course, no one wants to create new EPIC character from scratch if they really did die due to the balance problems of designing a perfect character from level 1 to 24 without any actual game advancement variance.</p><p></p><p>Yet, nothing is a real threat to the group anymore other than a complete TPK which I am hesistant to use. I watched four level 24 PC's take on a single CR 28 monsters out in less than three rounds with some serious advanced preparation and then under the same buffs almost all die to a pair of CR 24 creatures. Balance is moot at this point and CR seems to be practically meaningless anymore.</p><p></p><p>We are only still playing at this point to finish the plot and bring all of the various threads of the story line to final completion. We are going to have to suffer through 3-4 more levels of this nonsense to make the end of the story flow smoothly, allowing for a satisfactory ending, rather than a jarring crash in the epilogue.</p></blockquote><p></p>
[QUOTE="cjdc1973, post: 1917414, member: 20996"] I've got a three year old campaign hovering at around 25th level right now that is finally winding down towards the end of the major storyline. Much like everyone else, we find the Epic Spellcasting rules a complete narf. The only Epic spells that will ever show up in the game are those used by monsters who have them as Spell-Like Abilities or as a plot device. We only have two house rules at this point. The first is that instead of use the 10X multiplier for Epic magic items, we only multiply by 2X. Even so, the players are intensely powerful and only have a handful of Epic magic items acquired through treasure taken off dead NPC's or major monsters. The second is the removal of the death from massive wounding rules. Neither I, nor the PC's wants a enemy to die from failing a DC 15 Fortitude save whenever they do more that 50 HP of damage in a single attack. They all want to earn their kills, not luck out on a random 5% chance of a single die roll. A key complaint is that at this level, death becomes only a minor nuisance. We are averaging a PC death every two sessions these days and we used to go months before a death would happen. A neglible mistake can cause a PC death these days just for not paying attention at the wrong moment. Of course, no one wants to create new EPIC character from scratch if they really did die due to the balance problems of designing a perfect character from level 1 to 24 without any actual game advancement variance. Yet, nothing is a real threat to the group anymore other than a complete TPK which I am hesistant to use. I watched four level 24 PC's take on a single CR 28 monsters out in less than three rounds with some serious advanced preparation and then under the same buffs almost all die to a pair of CR 24 creatures. Balance is moot at this point and CR seems to be practically meaningless anymore. We are only still playing at this point to finish the plot and bring all of the various threads of the story line to final completion. We are going to have to suffer through 3-4 more levels of this nonsense to make the end of the story flow smoothly, allowing for a satisfactory ending, rather than a jarring crash in the epilogue. [/QUOTE]
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