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<blockquote data-quote="Dragonblade" data-source="post: 1918168" data-attributes="member: 2804"><p>I have done several things in epic play.</p><p></p><p>First, I don't use the standard NPC level demographics. I have rescaled the game to accomodate epic levels. A game where the PCs are level 20+ and everyone else is a 1st level warrior just doesn't work, unless you are willing to embrace a superheroic or mythic play style. In other words, the character are literally superheroes saving the world from supervillains.</p><p></p><p>I wanted epic level play but also wanted a certain grittiness as well. In the epic games I have run before, I scaled all NPC levels up. Level 1 represents a young adolescent. Your average city guard will be around level 8. A veteran soldier will be around level 16 or more. The king's elite bodyguard would be level 30+ and so on.</p><p></p><p>This resulted in a world with all the grittiness of a low-level game, yet could incorporate all the uber-fantastic elements that I love so much, such as flying citadels, entire squadrons of dragon riding warriors, legions of death knights marching across a battlefield, etc. without having to tone everything down.</p><p></p><p>In my game, PCs can do crazy epic stuff like dueling a 30th level vampire knight from dragonback, but still aren't so godlike that they can walk into a town and own the place. 10 15th level veteran guardsmen can give even a 30th level fighter pause. And that was exactly the feel I wanted.</p><p></p><p>I also found that as levels increase, save or die effects become much more common. The problem is I hate the videogame feel of raise dead magic. So I replaced all such spells with a system of fate points that character can use to avoid insta-kill effects when they fail a crucial save.</p><p></p><p>In my experience, the ELH rules worked great for me once I rescaled the world. However, I did not like the epic spell rules so never incorporated those.</p><p></p><p>I also took out some other gamebreaking spells or mitigated others with commensense. I don't allow scry or clairvoyance, for instance. But that doesn't really have anything to do with epic level. Those are spells that I feel shouldn't even exist in low-level or low-magic games.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 1918168, member: 2804"] I have done several things in epic play. First, I don't use the standard NPC level demographics. I have rescaled the game to accomodate epic levels. A game where the PCs are level 20+ and everyone else is a 1st level warrior just doesn't work, unless you are willing to embrace a superheroic or mythic play style. In other words, the character are literally superheroes saving the world from supervillains. I wanted epic level play but also wanted a certain grittiness as well. In the epic games I have run before, I scaled all NPC levels up. Level 1 represents a young adolescent. Your average city guard will be around level 8. A veteran soldier will be around level 16 or more. The king's elite bodyguard would be level 30+ and so on. This resulted in a world with all the grittiness of a low-level game, yet could incorporate all the uber-fantastic elements that I love so much, such as flying citadels, entire squadrons of dragon riding warriors, legions of death knights marching across a battlefield, etc. without having to tone everything down. In my game, PCs can do crazy epic stuff like dueling a 30th level vampire knight from dragonback, but still aren't so godlike that they can walk into a town and own the place. 10 15th level veteran guardsmen can give even a 30th level fighter pause. And that was exactly the feel I wanted. I also found that as levels increase, save or die effects become much more common. The problem is I hate the videogame feel of raise dead magic. So I replaced all such spells with a system of fate points that character can use to avoid insta-kill effects when they fail a crucial save. In my experience, the ELH rules worked great for me once I rescaled the world. However, I did not like the epic spell rules so never incorporated those. I also took out some other gamebreaking spells or mitigated others with commensense. I don't allow scry or clairvoyance, for instance. But that doesn't really have anything to do with epic level. Those are spells that I feel shouldn't even exist in low-level or low-magic games. [/QUOTE]
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