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<blockquote data-quote="Trainz" data-source="post: 1918253" data-attributes="member: 2122"><p>Please allow me to rain on your parade a bit Dragonblade. Of course, no offense is intended, and I hope you'll view my words in the most positive light possible:</p><p></p><p></p><p></p><p>That's something I am not for, at least in my campaign. Your players tough it up for years of game time to finally become fantastic and powerful individuals. Raising the demographic's stats like you do robs them of a part of that achievement and steps on the verisimilitude of the campaign world.</p><p></p><p>What I did is create a different material plane from the one they are based from with different power levels. On that plane, powerful critters dominated the cities, and they had to adventure a few times there, but when they came back home, it was the same nice and cosy place they spent time to learn, love, and care about, not some weird place where teenagers became level 1 fighters because the players became epic (again, absolutely no offense meant).</p><p></p><p></p><p></p><p>On this I wholeheartedly agree with you.</p><p></p><p></p><p></p><p>Strangely enough, these spells see very little to no use at all in our games. Somewhat I guess we kinda feel the pandora's box using them could mean, so we all instinctively avoid them like the plague. There has been the odd situation where they did see some use, but the few times this was done is that their use was warranted by the plot itself.</p></blockquote><p></p>
[QUOTE="Trainz, post: 1918253, member: 2122"] Please allow me to rain on your parade a bit Dragonblade. Of course, no offense is intended, and I hope you'll view my words in the most positive light possible: That's something I am not for, at least in my campaign. Your players tough it up for years of game time to finally become fantastic and powerful individuals. Raising the demographic's stats like you do robs them of a part of that achievement and steps on the verisimilitude of the campaign world. What I did is create a different material plane from the one they are based from with different power levels. On that plane, powerful critters dominated the cities, and they had to adventure a few times there, but when they came back home, it was the same nice and cosy place they spent time to learn, love, and care about, not some weird place where teenagers became level 1 fighters because the players became epic (again, absolutely no offense meant). On this I wholeheartedly agree with you. Strangely enough, these spells see very little to no use at all in our games. Somewhat I guess we kinda feel the pandora's box using them could mean, so we all instinctively avoid them like the plague. There has been the odd situation where they did see some use, but the few times this was done is that their use was warranted by the plot itself. [/QUOTE]
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