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<blockquote data-quote="cignus_pfaccari" data-source="post: 1918369" data-attributes="member: 14557"><p>My group's done several epic games.</p><p></p><p>Our Birthright game started out at 5th level and ended around 22/23. It worked pretty smoothly, all things considered, though we were massively over-equipped for our level; my character (fighter-rogue) obtained his ancestral sword, a +5 Holy Keen Evil Outsider Dread Cold Iron Bastard Sword (incidentally, this was Fedifensor in our game). The DM let me treat it as a daisho and just throw XP into it to fix it, which HURT (I spent the better part of two levels' worth of XP on it!). Meanwhile, the priest-paladin wound up with a colossus bound to him, and the rogue/psion wound up with a +6 rapier that Nyarlathotep or Hastur (whichever is the Prince in Yellow) dropped. However, the epic fights were very difficult; we came within inches of losing to the Prince of Yellow, as we had to get assistance from Hruggek to breach his DR. Another Epic dragon had us on the ropes until the priest-paladin called in his colossus.</p><p></p><p>The other game(s) that I was in that were epic started at 30, with double money. It was quite fun, but the DM didn't last very long...three or four sessions in the first game, and 1.5 sessions in the second (DM got food poisoning at dinner and we had to stop).</p><p></p><p>I'm surprised no one's mentioned the items yet. They're entirely too expensive for what they do. There's no reason that an extra +1 to hit and damage should cost 670k gp more than a +5 sword. In the second game, we wound up using alternate bonuses (Luck, Insight, etc.) to get our saves and attacks up to survivable levels.</p><p></p><p>I'd like to play in an epic game again; I really enjoyed the character concepts I'd come up with and would like to be able to toss coruscating waves of death at NPCs. Sigh.</p><p></p><p>Brad</p></blockquote><p></p>
[QUOTE="cignus_pfaccari, post: 1918369, member: 14557"] My group's done several epic games. Our Birthright game started out at 5th level and ended around 22/23. It worked pretty smoothly, all things considered, though we were massively over-equipped for our level; my character (fighter-rogue) obtained his ancestral sword, a +5 Holy Keen Evil Outsider Dread Cold Iron Bastard Sword (incidentally, this was Fedifensor in our game). The DM let me treat it as a daisho and just throw XP into it to fix it, which HURT (I spent the better part of two levels' worth of XP on it!). Meanwhile, the priest-paladin wound up with a colossus bound to him, and the rogue/psion wound up with a +6 rapier that Nyarlathotep or Hastur (whichever is the Prince in Yellow) dropped. However, the epic fights were very difficult; we came within inches of losing to the Prince of Yellow, as we had to get assistance from Hruggek to breach his DR. Another Epic dragon had us on the ropes until the priest-paladin called in his colossus. The other game(s) that I was in that were epic started at 30, with double money. It was quite fun, but the DM didn't last very long...three or four sessions in the first game, and 1.5 sessions in the second (DM got food poisoning at dinner and we had to stop). I'm surprised no one's mentioned the items yet. They're entirely too expensive for what they do. There's no reason that an extra +1 to hit and damage should cost 670k gp more than a +5 sword. In the second game, we wound up using alternate bonuses (Luck, Insight, etc.) to get our saves and attacks up to survivable levels. I'd like to play in an epic game again; I really enjoyed the character concepts I'd come up with and would like to be able to toss coruscating waves of death at NPCs. Sigh. Brad [/QUOTE]
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