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<blockquote data-quote="Upper_Krust" data-source="post: 1918465" data-attributes="member: 326"><p>Hi WizarDru! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>Well that was an abbreviated version. Its a bit like D&D, once you know how it works its very simple.</p><p></p><p> </p><p></p><p>The crux of what you have to remember is that a character (or ECL/CR) of <em>x</em> = x4 characters of level 1/2 <em>x</em>.</p><p></p><p>eg. A 20th-level character = 4 10th-level characters. A 30th-level character = x4 15th-level characters etc.</p><p></p><p>Same for monsters.</p><p></p><p></p><p></p><p>Well the only translation is that you use ECL for CR, which means that monsters and characters are balanced, which they are not in the official rules. </p><p> </p><p> </p><p></p><p>Thats probably because you are still using the flawed official system with a boundary limit of +8. So your party are defeating CR 30 monsters when they are only in their low 20s, clearly contradicting the official rules.</p><p></p><p> </p><p></p><p>Well first I would ask who determined the CRs? WotC? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Secondly I would ask were there any situational modifiers in play? I deal with those in the document I released the crux of which was printed in Grim Tales, Chapters 13 and 14. </p><p></p><p> </p><p></p><p>All I would ask is that instead of equating CR with Encounter Level on a straight one for one basis (like the core rules). That you try the following.</p><p></p><p>x1.5 CR = EL +2</p><p>x2 CR = EL +4</p><p>x3 CR = EL +6</p><p>x4 CR = EL +8</p><p></p><p>eg. The party (of 4-5 characters) are 20th-level, then a +2 EL encounter will be CR/ECL 30.</p><p></p><p></p><p></p><p>Absolutely, although I have found that the greater range allowed under my rules will tend to compensate for much of this.</p><p></p><p>eg. A Party of 20th-level characters have an official range of CR 12-28, but under my auspices its more accurately CR 5-80.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 1918465, member: 326"] Hi WizarDru! :) Well that was an abbreviated version. Its a bit like D&D, once you know how it works its very simple. The crux of what you have to remember is that a character (or ECL/CR) of [i]x[/i] = x4 characters of level 1/2 [i]x[/i]. eg. A 20th-level character = 4 10th-level characters. A 30th-level character = x4 15th-level characters etc. Same for monsters. Well the only translation is that you use ECL for CR, which means that monsters and characters are balanced, which they are not in the official rules. Thats probably because you are still using the flawed official system with a boundary limit of +8. So your party are defeating CR 30 monsters when they are only in their low 20s, clearly contradicting the official rules. Well first I would ask who determined the CRs? WotC? :p Secondly I would ask were there any situational modifiers in play? I deal with those in the document I released the crux of which was printed in Grim Tales, Chapters 13 and 14. All I would ask is that instead of equating CR with Encounter Level on a straight one for one basis (like the core rules). That you try the following. x1.5 CR = EL +2 x2 CR = EL +4 x3 CR = EL +6 x4 CR = EL +8 eg. The party (of 4-5 characters) are 20th-level, then a +2 EL encounter will be CR/ECL 30. Absolutely, although I have found that the greater range allowed under my rules will tend to compensate for much of this. eg. A Party of 20th-level characters have an official range of CR 12-28, but under my auspices its more accurately CR 5-80. [/QUOTE]
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