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<blockquote data-quote="Dragonblade" data-source="post: 1919001" data-attributes="member: 2804"><p>Nice comments, Trainz! All feedback is welcome! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I would just like to clarify that I don't suddenly rescale everything when the PCs get high level. I agree with you that that would not be fair to the players. Actually, I start the campaign with that level of power from the beginning so the PCs always know what to expect. </p><p></p><p>I also don't usually start players at level 1 unless I really want to begin the campaign with every PC as a wet behind the ears farm boy. I usually start PCs at level 5 or 6. Sometimes level 10, depending on the feel I'm going for.</p><p></p><p>I have found that under standard DnD level demographics, there is an increasing lack of checks and balances on PC power and challenges as they grow tougher. Not only do the PCs themselves become walking gods if they are 20th and everyone else 1st level, but their challenges increasingly threaten to unravel the internal consistency of the world. For example, if the BBEG has some army of nasties that have a CR comparable to epic PC levels, its just not realistic that a town of 1st level NPCs could survive on their own without the PCs to save them.</p><p></p><p>I don't like that. I like to have large dynamic worlds where PC heroism isn't simply determined by DM fiat or because the PCs are the only ones capable of facing the threat. I prefer PC heroism to be acts that the PCs undertake that go above and beyond what the NPCs are willing to do, not because the NPCs can't do it. In other words, I prefer the heroism of PCs to be driven by their own words and deeds, not simply a foregone conclusion because they are the only ones capable of defeating the threat.</p><p></p><p>In my world, the king's army is powerful enough to repel attacks from the undead legions of the lich king. But only the PCs are daring enough to lead a commando raid into the lich king's citadel to destroy his phylactery.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 1919001, member: 2804"] Nice comments, Trainz! All feedback is welcome! :) I would just like to clarify that I don't suddenly rescale everything when the PCs get high level. I agree with you that that would not be fair to the players. Actually, I start the campaign with that level of power from the beginning so the PCs always know what to expect. I also don't usually start players at level 1 unless I really want to begin the campaign with every PC as a wet behind the ears farm boy. I usually start PCs at level 5 or 6. Sometimes level 10, depending on the feel I'm going for. I have found that under standard DnD level demographics, there is an increasing lack of checks and balances on PC power and challenges as they grow tougher. Not only do the PCs themselves become walking gods if they are 20th and everyone else 1st level, but their challenges increasingly threaten to unravel the internal consistency of the world. For example, if the BBEG has some army of nasties that have a CR comparable to epic PC levels, its just not realistic that a town of 1st level NPCs could survive on their own without the PCs to save them. I don't like that. I like to have large dynamic worlds where PC heroism isn't simply determined by DM fiat or because the PCs are the only ones capable of facing the threat. I prefer PC heroism to be acts that the PCs undertake that go above and beyond what the NPCs are willing to do, not because the NPCs can't do it. In other words, I prefer the heroism of PCs to be driven by their own words and deeds, not simply a foregone conclusion because they are the only ones capable of defeating the threat. In my world, the king's army is powerful enough to repel attacks from the undead legions of the lich king. But only the PCs are daring enough to lead a commando raid into the lich king's citadel to destroy his phylactery. [/QUOTE]
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