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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 1919075" data-attributes="member: 12388"><p>Hello, </p><p></p><p>My FR campaign has just taken its first tentative steps into Epic Level play. We started back in 2000 just after the release of 3rd Edition, with the players all at 1st level.</p><p></p><p>Although I don't have comparable experience, I get the feeling that campaigns who start at 21st level by their nature have a much different feel than those that have gone two or more years in real life in order to get a group of characters to Epic Level.</p><p></p><p>I think the former is much more likely to exhibit the superhero-amongst-ants feel previously mentioned in this thread, while the later can draw on multiple layers of already established plot and PC/NPC interaction to provide more game play hours spent on mystery, suspense, planning and feeling than on super powered uber-brawls.</p><p></p><p>Note that I don't write these words to criticize those who start play at 21st (or higher) level, nor do I dislike uber-brawls --they’re fun! Rather, to say that IMX Epic Play seems to work best when 15-20 levels worth of campaign experience has already gone by.</p><p></p><p>I would recommend to any aspiring Epic DM that if he or she is interested in more than just a campaign whose encounters are little more than thinly veiled contests of game-math wits between himself and his players that he or she should establish as much of the game world as possible in writing and get his players to absorb this knowledge, as well as have them help their DM by building deep back stories before play ever begins.</p><p></p><p>This advice parallels my approach to Epic Level play, which centers around establishing as much of the campaign setting in the character’s/player’s minds as possible. Whereas a maxed out, made in three hours 21st level PC (and that character’s equally inexperienced to the campaign world player) may be eager to slay all foes and rule all peoples, a player whose just turned 21st level PC has already been to the end of the world and back will spend much, much more game time pondering his actions and his plans, as well as interacting with NPCs, as that player knows not all the Kings, Merchant Lords, Tharchions, High Priests, Zulkiirs and Guild Masters (in addition to their attendants, their associates and even the common folk that look to these leaders for guidance) that the Epic PC has met during his journeys will agree with or even tolerate his actions.</p><p></p><p>Anyway, sorry so long winded.</p><p></p><p>J. Grenemyer</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 1919075, member: 12388"] Hello, My FR campaign has just taken its first tentative steps into Epic Level play. We started back in 2000 just after the release of 3rd Edition, with the players all at 1st level. Although I don't have comparable experience, I get the feeling that campaigns who start at 21st level by their nature have a much different feel than those that have gone two or more years in real life in order to get a group of characters to Epic Level. I think the former is much more likely to exhibit the superhero-amongst-ants feel previously mentioned in this thread, while the later can draw on multiple layers of already established plot and PC/NPC interaction to provide more game play hours spent on mystery, suspense, planning and feeling than on super powered uber-brawls. Note that I don't write these words to criticize those who start play at 21st (or higher) level, nor do I dislike uber-brawls --they’re fun! Rather, to say that IMX Epic Play seems to work best when 15-20 levels worth of campaign experience has already gone by. I would recommend to any aspiring Epic DM that if he or she is interested in more than just a campaign whose encounters are little more than thinly veiled contests of game-math wits between himself and his players that he or she should establish as much of the game world as possible in writing and get his players to absorb this knowledge, as well as have them help their DM by building deep back stories before play ever begins. This advice parallels my approach to Epic Level play, which centers around establishing as much of the campaign setting in the character’s/player’s minds as possible. Whereas a maxed out, made in three hours 21st level PC (and that character’s equally inexperienced to the campaign world player) may be eager to slay all foes and rule all peoples, a player whose just turned 21st level PC has already been to the end of the world and back will spend much, much more game time pondering his actions and his plans, as well as interacting with NPCs, as that player knows not all the Kings, Merchant Lords, Tharchions, High Priests, Zulkiirs and Guild Masters (in addition to their attendants, their associates and even the common folk that look to these leaders for guidance) that the Epic PC has met during his journeys will agree with or even tolerate his actions. Anyway, sorry so long winded. J. Grenemyer [/QUOTE]
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